Craig Moore wrote:
On another note, we'd also like to see lots of more pressing things fixed such as the memory leaks. But, why bother when people still buy the game, regardless?
You have a point. However, although I am not a hardcore C/C++ programmer myself, I do know that memory leaks can be real bitches to find whereas implementing something that is already implemented in the HL1 games, whilst not exactly a copy and paste job, is likely to be somewhat easier. Also, I would suggest that the longetivity of a game (and so the length of time that Valve are going to receive sales for the game) depends on community support and things like custom maps, etc etc. IMO, banner.gif support would serve to increase the distribution of custom content as people would be happy to provide bandwidth in exchange for advertising. I also think that Valve would be less likely to be pressured into investing time and money into making additional maps for DoD:S for example, if high quality custom maps became widely available. I just wish Alfred or someone else from Valve would explain the logic behind the decision. :( -- Ben www.benkennish.co.uk _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

