Craig Moore wrote:
On another note, we'd also like to see lots of more pressing things
fixed such as the memory leaks. But, why bother when people still buy
the game, regardless?

You have a point.  However, although I am not a hardcore C/C++
programmer myself, I do know that memory leaks can be real bitches to
find whereas implementing something that is already implemented in the
HL1 games, whilst not exactly a copy and paste job, is likely to be
somewhat easier.

Also, I would suggest that the longetivity of a game (and so the length
of time that Valve are going to receive sales for the game) depends on
community support and things like custom maps, etc etc.

IMO, banner.gif support would serve to increase the distribution of
custom content as people would be happy to provide bandwidth in exchange
for advertising.  I also think that Valve would be less likely to be
pressured into investing time and money into making additional maps for
DoD:S for example, if high quality custom maps became widely available.

I just wish Alfred or someone else from Valve would explain the logic
behind the decision.  :(

--
Ben
www.benkennish.co.uk

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