Don't do that, it would be one quick way to corrupt your installation. Manuel kindly gave me access to his machines that have this problem and I have confirmed it. A workaround for now appears to be to add "-binary ./srcds_amd" to the command line (which has the same effect as the suggestion in the thread below without mucking up your install).
- Alfred Ian mu wrote: > -- > [ Picked text/plain from multipart/alternative ] > Has a possible solution at the end of that thread btw in case you > haven't > checked it recently. > > On 12/3/05, Manuel Mausz <[EMAIL PROTECTED]> wrote: >> >> This is the same problem i mentioned in the thread "Still problems >> with hlds v27". There is also a thread in the steam forum: >> http://forums.steampowered.com/forums/showthread.php?threadid=373951 >> >> Alfred has already take a quick look at this, but it's weekend now. I >> guess the problem must be somewhere between "Summary: xxx >> resources..." and connecting to the steam master servers. If you type >> "quit", you will see the messages "Adding master server ...", >> which normally should be printed during startup. Perhaps a bad dead >> lock between the two threads or something else.. >> >> So we all have to wait until monday. >> >> / manuel >> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Behalf Of Frank >>> Arnold Sent: Saturday, December 03, 2005 5:54 PM >>> To: [email protected] >>> Subject: [hlds_linux] No master servers, no ports.. Whats wrong >>> with this update? >>> >>> >>> After hours of deleting, reinstalling and so on, the update tool >>> seems now to work without a segmentation fault. >>> But starting the server works not correctly. It does not connect to >>> the masterservers and the port is not seen (seems as the server >>> doesnt create a socket, cannot connect and cannot find a port with >>> nmap). >>> >>> Thats all what I see on the console: >>> >>> Auto detecting CPU >>> Using default binary. >>> Auto-restarting the server on crash >>> >>> Console initialized. >>> Attempted to create unknown entity type event_queue_saveload_proxy! >>> Game.dll loaded for "Counter-Strike: Source" >>> maxplayers set to 32 >>> Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / >>> 27005 CL Executing dedicated server config file >>> Summary: 700 resources total 34.36 Mb, 51.20 % of capacity >>> >>> >>> >>> No idea whats wrong and why the server ends at this "summary" line? >>> >>> -- >>> Frank Arnold >>> _________________________________________ >>> The 4damind Project at http://4damind.com >>> Arnisoft at http://arnisoft.com >>> >>> Phone: +49 30 47472330 >>> Mobile: +49 0172 3121383 >>> eMail: [EMAIL PROTECTED] >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

