A fix for this has been released via Steam, run the hldsupdatetool with
the "-beta linux" flag to get the update.

- Alfred

Alfred Reynolds wrote:
> Don't do that, it would be one quick way to corrupt your installation.
> Manuel kindly gave me access to his machines that have this problem
> and
> I have confirmed it. A workaround for now appears to be to add
> "-binary ./srcds_amd" to the command line (which has the same effect
> as the
> suggestion in the thread below without mucking up your install).
>
> - Alfred
>
> Ian mu wrote:
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Has a possible solution at the end of that thread btw in case you
>> haven't checked it recently.
>>
>> On 12/3/05, Manuel Mausz <[EMAIL PROTECTED]> wrote:
>>>
>>> This is the same problem i mentioned in the thread "Still problems
>>> with hlds v27". There is also a thread in the steam forum:
>>> http://forums.steampowered.com/forums/showthread.php?threadid=373951
>>>
>>> Alfred has already take a quick look at this, but it's weekend now.
>>> I guess the problem must be somewhere between "Summary: xxx
>>> resources..." and connecting to the steam master servers. If you
>>> type "quit", you will see the messages "Adding master server ...",
>>> which normally should be printed during startup. Perhaps a bad dead
>>> lock between the two threads or something else..
>>>
>>> So we all have to wait until monday.
>>>
>>> / manuel
>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Behalf Of Frank
>>>> Arnold Sent: Saturday, December 03, 2005 5:54 PM
>>>> To: [email protected]
>>>> Subject: [hlds_linux] No master servers, no ports.. Whats wrong
>>>> with this update?
>>>>
>>>>
>>>> After hours of deleting, reinstalling and so on, the update tool
>>>> seems now to work without a segmentation fault.
>>>> But starting the server works not correctly. It does not connect to
>>>> the masterservers and the port is not seen (seems as the server
>>>> doesnt create a socket, cannot connect and cannot find a port with
>>>> nmap).
>>>>
>>>> Thats all what I see on the console:
>>>>
>>>> Auto detecting CPU
>>>> Using default binary.
>>>> Auto-restarting the server on crash
>>>>
>>>> Console initialized.
>>>> Attempted to create unknown entity type event_queue_saveload_proxy!
>>>> Game.dll loaded for "Counter-Strike: Source"
>>>> maxplayers set to 32
>>>> Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV /
>>>> 27005 CL Executing dedicated server config file
>>>> Summary:  700 resources total 34.36 Mb, 51.20 % of capacity
>>>>
>>>>
>>>>
>>>> No idea whats wrong and why the server ends at this "summary" line?
>>>>
>>>> --
>>>> Frank Arnold
>>>> _________________________________________
>>>> The 4damind Project at http://4damind.com
>>>> Arnisoft at http://arnisoft.com
>>>>
>>>> Phone:        +49 30 47472330
>>>> Mobile:       +49 0172 3121383
>>>> eMail:        [EMAIL PROTECTED]
>>>>
>>>> _______________________________________________
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>>>>
>>>
>>>
>>> _______________________________________________
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>>>
>> --
>>
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>
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