I'd really like something from valve that didn't require me to run
third-party software. SourceMM is just one more thing that'll crash my
server after the next update (if the update itself doesn't cause
constant crashing), and I'd really like to rid of the mods.

On 12/23/05, Craig Moore <[EMAIL PROTECTED]> wrote:
> Thanks, I'll try it out.
>
> On 12/23/05, LDuke <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Until VALVe releases a fix for this, we've been using the STEAM_ID_PENDING
> > Kicker plugin: http://www.sourcemod.net/forums/viewtopic.php?t=3048
> >
> > We had a ton of TK idiots and cheaters on the server exploiting the Steam ID
> > thing, and this plugin has stopped that entirely. Big thanks to showdax for
> > writing it.
> >
> > L. Duke
> >
> >
> > On 12/22/05, Craig Moore <[EMAIL PROTECTED]> wrote:
> > >
> > > Ok, I thought I remembered a thread for this but couldn't find it in
> > > my list. Players can join the server, enter the game, and play without
> > > ever being assigned the SteamID. It shows as STEAM_ID_PENDING. I can
> > > ban by IP, but I don't know how to ban an entire subnet. Does srcds
> > > have some way to ban a subnet like 68.170.153.238/24 or
> > > 68.170.153.238/255.255.255.0? Feel free to prod that IP all you want,
> > > it's the guy that came in hacking with STEAM_ID_PENDING. There must be
> > > some way that Valve can keep these people from playing without
> > > verifying the SteamID. Could Alfred at least fill us in on if they're
> > > even working on a solution? It might not be hard to use EventScripts
> > > to monitor players joining a team, then check to see if there's a
> > > SteamID and ban the IP if there isn't, but this is a messy solution
> > > and I'd rather not use eventscripts in any way.
> > >
> > > Regards,
> > >
> > > Craig Moore
> > >
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> > >
> > --
> >
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