>From my experiences, sourceMM is more likely to just not load rather than
crash your server should an update come out that it's not compatible with. I
understand what you're saying about having to use mods to fix bugs in
Valve's code, but there really isn't much of an alternative until Valve puts
out a fix.

- K2

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Craig Moore
Sent: Friday, December 23, 2005 7:21 AM
To: [email protected]
Subject: Re: [hlds_linux] Steam ID Pending

I'd really like something from valve that didn't require me to run
third-party software. SourceMM is just one more thing that'll crash my
server after the next update (if the update itself doesn't cause constant
crashing), and I'd really like to rid of the mods.

On 12/23/05, Craig Moore <[EMAIL PROTECTED]> wrote:
> Thanks, I'll try it out.
>
> On 12/23/05, LDuke <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ] Until VALVe
> > releases a fix for this, we've been using the STEAM_ID_PENDING
> > Kicker plugin: http://www.sourcemod.net/forums/viewtopic.php?t=3048
> >
> > We had a ton of TK idiots and cheaters on the server exploiting the
> > Steam ID thing, and this plugin has stopped that entirely. Big
> > thanks to showdax for writing it.
> >
> > L. Duke
> >
> >
> > On 12/22/05, Craig Moore <[EMAIL PROTECTED]> wrote:
> > >
> > > Ok, I thought I remembered a thread for this but couldn't find it
> > > in my list. Players can join the server, enter the game, and play
> > > without ever being assigned the SteamID. It shows as
> > > STEAM_ID_PENDING. I can ban by IP, but I don't know how to ban an
> > > entire subnet. Does srcds have some way to ban a subnet like
> > > 68.170.153.238/24 or 68.170.153.238/255.255.255.0? Feel free to
> > > prod that IP all you want, it's the guy that came in hacking with
> > > STEAM_ID_PENDING. There must be some way that Valve can keep these
> > > people from playing without verifying the SteamID. Could Alfred at
> > > least fill us in on if they're even working on a solution? It
> > > might not be hard to use EventScripts to monitor players joining a
> > > team, then check to see if there's a SteamID and ban the IP if
> > > there isn't, but this is a messy solution and I'd rather not use
eventscripts in any way.
> > >
> > > Regards,
> > >
> > > Craig Moore
> > >
> > > _______________________________________________
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> > >
> > --
> >
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please visit:
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> >
>

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