> -----Original Message-----
> From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter Kirby
> Sent: February 3, 2006 02:59 PM
> To: [email protected]
> Subject: Re: [hlds_linux] Source and HL1 dedicated server Beta available
>
> On 03/02/06, Martin Zwickel <[EMAIL PROTECTED]> wrote:
> > --
> > > On Tue, Jan 31, 2006 at 08:52:36AM +0100, <Martin Zwickel> bubbled:
> > > --
> > > On Mon, 30 Jan 2006 22:41:23 -0800
> > > "Alfred Reynolds" <[EMAIL PROTECTED]> bubbled:
> > >
> > > > We have a beta release available for both the Source and HL1 engine.
> > > > > This beta fixes the steam id swapping problem amongst other small
> > > > fixes. You can apply the beta by running the hldsupdatetool and
> > > > adding "-beta swapbeta" to the command line.
> > > >
> > > > A couple of users in an initial test reported a server hang and
> > > > associated assert (pipes.cpp line 298), if you see this please send me
> > > > your OS configuration and hardware.
> > > >
> > > > - Alfred
> > >
> > > Thx Alfred! Hope it works, at least it starts ;)
> >
> > BTW: STEAM ID PENDING bug is still present with latest swapbeta!
> > I got one user that had STEAM ID PENDING:
> > "bleiti<326><STEAM_ID_PENDING>
>
> Yeah well the thing is. Without the swapbeta that pending would have
> mixed up the next map's player IDs.. I know which bug I'd rather have
> ;)

In many cases, players who do not get a validated STEAMID are playing with a
hacked client. (no cd key = no steamid)



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