On Fri, 17 Feb 2006, grammaton782 wrote:

> i think somebody has to explain folks around here whats the purpose and the
> general topic of THIS mailing list^^

If you have such an idea how this list should be, why don't you enligten
us?

> maybe our situation can hardly be compared with the one the call of duty 2
> players have, on release of the game punkbuster was not delivered with, so
> the community around this game tried to work together and closed their
> gameservers on the same day to push activision for releasing an anti cheat
> tool anyway

So you think aprox 100.000-150.000 servers should close down, just so we
should make a point towards valve? lay down your pipe and get down to
reality. It will never happen.

> this crap (sorry) of cheat coders know for sure the same about the way how
> it is working and detecting, like the guys from valve do it
>
> this guys know what to do and where to do it, they are earning money by
> selling their professional handmade cheats day by day and some of them
> dropped school already cause they earn more with selling league suited hacks
> than their parents do together

The report the to valve and let valve throw a lawsuit. If they charge
someone, they must have an account. and that account is tracable to a
physical person or persons.

> the questions we should ask regarding this matter is:
>
> how is it possible that guys selling vac2 proofed cheats before it was
> released even before beta, not enough the same hack was giving folks the
> ability to play the preloaded content of dod:source before it was officially
> released as a side effect!!! not planned function

Because you can never make a program hackproofed. And since that is the
case you will always have someone to write a hack. You will never be able
to stop cheating, warez or ripping of music.

> same thing with ac tools like cheating death
> the code of this ac tool has been sold several times
> so no one worked continuously a longer time on it
>
> you can bet all what you have that there are proofed cheating death
> dissablers availible few hours BEFORE its getting its update of detections

As always, those projects dies if noone codes them. All programmers work
in a non-profit org and sooner or later they stop developing these system.
I think unitedadmins are doing what they can.

But you seems so eager to help the AC-team, so why dont you hire two
coders to work on CD?

> the funny thing is that this cheatcoders often include something like a
> "water mark" to their hack, not only this leaking functions like i discribed
> in my last mail here
>
> for e.g. one hack was including a one pixel wide black line on the right and
> the bottom side of ingame screenshots
> or the cheat coder even delivers an additional tool for his hack to make his
> water mark visible and to check if someone is using this

Yeah, there where also a cheat that took all steamid's, sent them to a
server and after a couple of months, he published the whole list.

> but whats that all about if the engine is delivering enough possibilities
> that you dont need to download cheats
>
> the cl_interp/interpolate messy, that has been fixed (silently, without
> announcment) after a full bunch of threads in the valve forum had been
> postet over months
> so people had the possibility to turn the ingame time almost one second back
> and try to hit the opponent again (lets do the time warp agaiiiiiiin^^)
> whats all about this console commands that give you the possibility to have
> for e.g one kind of wallhack, postet and proofed in a lot of scene forums in
> the last weeks
> what was with this direct x level 7 "bug" where objects like wooden boxes
> were not showing till you got nearby, so you could see the opponent
> "through" this objects
> (happened when this xbox code or something like that was included with an
> update)
> whats about thes bugs in the last maps released?
> in this update announcments, they are telling, map ist just before release,
> its in the last testing phase and so on so on
> why are so many bugs within a "testet" map at puplishing day
>
> ok iam talking about known bugs, i know, but i think before we try
> to keep this thread about vac2 alive, and try to push or even force them to
> put more work on it, maybe showing it with more transparency to the
> community (sorry guys if you are tellin' me now that this is impossible,
> cause in this case you would help this crap (again sorry) of cheat coders
> with more transparency,
> no no no
> this crap (sorry, its the last time i am swearing, im honest), dont need
> more information about vac2, they already had what they needed at least when
> its got to beta status

There are always bugs and bad written code. Remember that HL1 was released
in 99. and the engine in the mid 90's.

And VAC is not there to check for bugs.

> there are several ways to communicate with valve, to let them know what we
> are complaning about, but it is like twenty trains, every one of them has
> its own track but having the same destination
> runnin' side by side, not in one line

Parallell communication is faster than a serial one since the destination
have many platforms.

> i think an official webbased kind of bug report page, including
> databases/archieves, sortet region by region, would bring more transparency
> for all, even for valve, like a mix of wikipedia and bug reporter, with rss
> feeds and all this little helpers, that are raising the efficiency of
> communication between valve an the community

which already have been suggested within this forum.

/Bjorn

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