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Message: 6
Date: Thu, 09 Mar 2006 17:58:37 +0000
From: Ben Kennish <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice
-10)
Reply-To: [email protected]
Martin Zwickel wrote:
> That was meant ironically!!!
D'oh!
So is this "CPU issue" not really an issue at all but because people are
giving it mega high priority and then wondering why it eats up CPU?
What I was thinking was that people are complaining that since the
patch, the server is now eating a lot more CPU than before...?
--
Ben
www.benkennish.co.uk
www.combatter.cc
PS: Please sign my petition to get Valve to reintegrate banner.gif into
sv_downloadurl support for Source games:
http://www.petitiononline.com/valveban/petition.html
-- __--__--
Message: 7
From: "Merlin Huff" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice
-10)
Date: Thu, 9 Mar 2006 18:05:29 -0000
Reply-To: [email protected]
I have applied the update, now both our servers run for a few min
fine and
then the cpu jumps to 99%. I have tried removing all the plugins and it
still does it.
As this is not the swapbeta version we cannot roll back so I now have a
server that will not run
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben
Kennish
Sent: 09 March 2006 17:59
To: [email protected]
Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice
-10)
Martin Zwickel wrote:
> That was meant ironically!!!
D'oh!
So is this "CPU issue" not really an issue at all but because people are
giving it mega high priority and then wondering why it eats up CPU?
What I was thinking was that people are complaining that since the
patch, the server is now eating a lot more CPU than before...?
--
Ben
www.benkennish.co.uk
www.combatter.cc
PS: Please sign my petition to get Valve to reintegrate banner.gif into
sv_downloadurl support for Source games:
http://www.petitiononline.com/valveban/petition.html
_______________________________________________
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please visit:
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-- __--__--
Message: 8
From: "Scott" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice
-10)
Date: Thu, 9 Mar 2006 09:28:27 -0800
Reply-To: [email protected]
I am running a 26 player 100 tick server as well as a 18 player 100tick
server and have not seen any of the CPU utilization problems that you
guys
mentioned.
The only mod that I am currently running is MANI.
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merlin
Huff
Sent: Thursday, March 09, 2006 10:05 AM
To: [email protected]
Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice
-10)
I have applied the update, now both our servers run for a few min
fine and
then the cpu jumps to 99%. I have tried removing all the plugins and it
still does it.
As this is not the swapbeta version we cannot roll back so I now have a
server that will not run
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben
Kennish
Sent: 09 March 2006 17:59
To: [email protected]
Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice
-10)
Martin Zwickel wrote:
> That was meant ironically!!!
D'oh!
So is this "CPU issue" not really an issue at all but because people are
giving it mega high priority and then wondering why it eats up CPU?
What I was thinking was that people are complaining that since the
patch, the server is now eating a lot more CPU than before...?
--
Ben
www.benkennish.co.uk
www.combatter.cc
PS: Please sign my petition to get Valve to reintegrate banner.gif into
sv_downloadurl support for Source games:
http://www.petitiononline.com/valveban/petition.html
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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_______________________________________________
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-- __--__--
Message: 9
From: "Neil" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice
-10)
Date: Thu, 9 Mar 2006 18:27:10 -0000
Reply-To: [email protected]
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Thanks Gents, renicing was also the cause of our issues (I also made the
steam forum post mentioned in previous posts)
But I still have a few questions for Alfred or Valve fellas.
So what if I feel renicing my processes helps the overall Game Server
performance on our priority DOD:S instance over other apps / processes (
team speak, mysql etc )and other game servers on the box ?
Why should this cause an issue and we be forced to stay at zero
priority, surely this is still a bug with the server engine. I'm not
aware of any other app that destroys the boxes CPU when you drop
priority by just 1 point.
Also what exactly has this reduced in terms of CPU load / spikes etc,
because I genuinely believe the server is now taking up more CPU than
b4?
Roughly 10% more I'd say, I still have a backup of the previous server
files, will these still work ok if I want to compare?
Thanks for your time
Running on FC3 Amd X64.
--
-- __--__--
Message: 10
Subject: RE: [hlds_linux] cpu usage>90% since last update (with nice
-10)
Date: Thu, 9 Mar 2006 11:35:00 -0800
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[email protected]>
Reply-To: [email protected]
The CPU usage change was to switch from a polling model for IPC
(inter-process communications, our threads talking to each other) to an
event driven model. This means that you only use CPU when you need to.
The job of the game server is to use as much CPU as possible to achieve
the tickrate and FPS values you give it. If you re-nice it above all
other processes then yes, it will use more CPU.
My question is, why the heck didn't you even try the beta? It had been
available for a couple months, the whole point of it was to catch and
solve issues before the public release (the number of different
hardware/software configurations out there for Linux means that no
amount of internal testing can ever get 100% coverage).
- Alfred
Neil wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Thanks Gents, renicing was also the cause of our issues (I also made
the
steam forum post mentioned in previous posts)
But I still have a few questions for Alfred or Valve fellas.
So what if I feel renicing my processes helps the overall Game Server
performance on our priority DOD:S instance over other apps /
processes (
team speak, mysql etc )and other game servers on the box ?
Why should this cause an issue and we be forced to stay at zero
priority, surely this is still a bug with the server engine. I'm not
aware of any other app that destroys the boxes CPU when you drop
priority by just 1 point.
Also what exactly has this reduced in terms of CPU load / spikes etc,
because I genuinely believe the server is now taking up more CPU than
b4?
Roughly 10% more I'd say, I still have a backup of the previous server
files, will these still work ok if I want to compare?
Thanks for your time
Running on FC3 Amd X64.
--
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-- __--__--
Message: 11
Date: Thu, 09 Mar 2006 20:05:09 +0100
From: Matt Judge <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] cpu usage>90% since last update (with nice
-10)
Reply-To: [email protected]
Ben Kennish randomly typed the following on 03/09/2006 06:58 PM:
Martin Zwickel wrote:
> That was meant ironically!!!
D'oh!
So is this "CPU issue" not really an issue at all but because people
are
giving it mega high priority and then wondering why it eats up CPU?
I renice my halflife processes too. I have done since 2000 and, it has
only been this latest release which is causing 100% hog of CPU usage.
As stated in a previous post, my server was running fine for a number of
maps, then, the server switched to 100% CPU usage and people were
getting astronomical pings. The fact this never happened before the
update, would suggest it is a problem with the update and not the way I
am running my server. The fix needs to be made in the update - not on
my server.
What I was thinking was that people are complaining that since the
patch, the server is now eating a lot more CPU than before...?
There are many reasons for renice'ing processes. The people who have
posted comments on this list clearly have no idea on Linux scheduling or
how it works. renice is not "sys_ticrate" or "tickrate" or
"pingboost". renice DOES NOT make a process use more CPU, it allows a
process to use the CPU more often and for longer. The subsequent load
on the CPU is dependant on what the process is doing, and not on the
'nice' value.
Having said all this, I suspect that the problem is with threading.
Child threads do not inherit the parent processes 'nice' value. A
possible fix would be to 'renice' the child processes as well (this
may or may not work).
Cheers,
Matt.
-- __--__--
Message: 12
From: "Neil" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: RE: Re: [hlds_linux] cpu usage>90% since last update (with
nice -10)
Date: Thu, 9 Mar 2006 20:10:36 -0000
Reply-To: [email protected]
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Alfred thanks for the answer on the usage.
Fair comment I did see the beta in here and considered it many times,
but our main server is full 24/7 and we generally aren't in the position
of stopping / starting and taking downtime and new issues to test out
beta servers. It will eventually lose us players and we take great pride
in the number of players we entertain with our DOD:S Server in
particular.
I don't want to sound selfish and ungrateful, but I'm not a Valve beta
tester & don't feel I'm obliged to be one either, with respect that's
your job , not mine, I expect a tested working software version on a
plate :-). Realise it's a 2 way street, but you need us as much as we
need you when it comes to running servers to sell your product / us
needing servers to play your product.
However I am realistic enough to realise someone's got to do it and why
shouldn't it be me. I guess we can all say I told you so when these
things happen after all :-)
But again we run a very very busy server ( was ranked no1 for nearly 3
months with Game Monitor) and I'd prefer it to be always full and full
of happy players, however I do understand you may think this is a little
hypocritical.
On another note, how do I get my message responses to appear in the same
tree / thread, every time I reply it starts a new one off .. have tried
with RE and without RE: , am using bog standard outlook to reply. Sorry
I've never really used mailing lists b4
Thanks again for your response.
The CPU usage change was to switch from a polling model for IPC
(inter-process communications, our threads talking to each other) to an
event driven model. This means that you only use CPU when you need to.
The job of the game server is to use as much CPU as possible to achieve
the tickrate and FPS values you give it. If you re-nice it above all
other processes then yes, it will use more CPU.
My question is, why the heck didn't you even try the beta? It had been
available for a couple months, the whole point of it was to catch and
solve issues before the public release (the number of different
hardware/software configurations out there for Linux means that no
amount of internal testing can ever get 100% coverage).
- Alfred
Neil wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Thanks Gents, renicing was also the cause of our issues (I also made
the
steam forum post mentioned in previous posts)
But I still have a few questions for Alfred or Valve fellas.
So what if I feel renicing my processes helps the overall Game Server
performance on our priority DOD:S instance over other apps /
processes (
team speak, mysql etc )and other game servers on the box ?
Why should this cause an issue and we be forced to stay at zero
priority, surely this is still a bug with the server engine. I'm not
aware of any other app that destroys the boxes CPU when you drop
priority by just 1 point.
Also what exactly has this reduced in terms of CPU load / spikes etc,
because I genuinely believe the server is now taking up more CPU than
b4?
Roughly 10% more I'd say, I still have a backup of the previous server
files, will these still work ok if I want to compare?
Thanks for your time
Running on FC3 Amd X64.
--
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archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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