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[ Picked text/plain from multipart/alternative ]
Hi,

I get the first crash after 15 minutes of runtime:

Executing Class Engine.ServerCommandlet
Missing Class Class Editor.TransBuffer
Browse:
RO-Konigsplatz.rom?Name=ROPlayer?Class=Engine.Pawn?Character=G_Heer1?tea
m=1?Sex=M?game=ROEngine.ROTeamGame?multihome=86.110.65.56?port=7757?Maxp
layers=24
Collecting garbage
Purging garbage
Garbage: objects: 50277->50275; refs: 943376
Game class is 'ROTeamGame'
STEAMAUTH : Steam auth system activation successful
Bringing Level RO-Konigsplatz.myLevel up for play (20) appSeconds:
11.067524...
GameInfo::InitGame : bEnableStatLogging False
UdpServerQuery(crt): Port 7767 successfully bound.
Resolving master0.gamespy.com...
Defaulting to false
Defaulting to false
MasterServerUplink: Resolved 207.135.144.11 as 207.135.144.11.
Loading Available Maps
Loading Game Types
xWebAdmin.UTServerAdmin Initialized on port 7878
MasterServerUplink: Connection to 207.135.144.11 established.
Resolved master0.gamespy.com (207.38.11.34)
UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
UdpGameSpyUplink: Port 7768 successfully bound.
STEAMAUTH : Trip_SteamAuth::OnLogonSuccess
STEAMAUTH : Sending updated server details - RO:Ostfront Server -
powered by MGS-Server.com 0 | 24
Approval APPROVED
Master server requests heartbeat 0 with code 624
Master server requests heartbeat 1 with code 624
Master server requests heartbeat 2 with code 624
Master server assigned our MatchID: 0
Open myLevel Tue Mar 14 20:56:51 2006 62.216.197.138:2225
Close TcpipConnection 62.216.197.138:2225 Tue Mar 14 21:00:11 2006
Open myLevel Tue Mar 14 21:21:34 2006 84.152.99.158:1157
Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.

Developer Backtrace:
[ 1]  ./ucc-bin-real [0x86783ba]
[ 2]  [0xb7f6e420]
[ 3]  ./tier0_s_i486.so(__dynamic_cast+0x2b) [0xb7f4ff8b]
[ 4]  ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43)
[0xb7e02903]
[ 5]  ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83)
[0xb7e01a43]
[ 6]
./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserI
DTicketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets
.cppRtesScPvP18TSteamGlobalUserIDPUiPUcUiT3+0x54c9) [0xb7ded3b9]
[ 7]
./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketV
alidation+0x36) [0xb7de7ede]
[ 8]  ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306)
[0xb7aaaec6]
[ 9]
./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimi
tTimer+0x281) [0xb7b1dc11]
[10]
./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunE
R11CLimitTimer+0x27) [0xb7b22607]
[11]
./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleC
ountb+0x135) [0xb7aed9f5]
[12]
./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce
) [0xb7ac06be]
[13]  ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0)
[0xb7ac6cf0]
[14]  ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e)
[0xb7ac004e]
[15]  ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51) [0xb7f42eb1]
[16]  /lib/tls/libpthread.so.0 [0x56b341]
[17]  /lib/tls/libc.so.6(__clone+0x5e) [0x4c36fe]
Unreal Call Stack: appSleep <- EnforceTickRate <-
UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 162 MByte 307 KByte 906 Bytes from HD took
2.010587 seconds (1.055077 reading, 0.955510 seeking).
FileManager: 0.000000 seconds spent with misc. duties


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