Please use the Red Orchestra forums for all Red Orchestra related questions and 
bugs:
http://www.redorchestragame.com/forum/forumdisplay.php?f=12

- Alfred

René Enskat wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Hi,
>
> I get the first crash after 15 minutes of runtime:
>
> Executing Class Engine.ServerCommandlet
> Missing Class Class Editor.TransBuffer
> Browse:
> RO-Konigsplatz.rom?Name=ROPlayer?Class=Engine.Pawn?Character=G_Heer1?tea
> m=1?Sex=M?game=ROEngine.ROTeamGame?multihome=86.110.65.56?port=7757?Maxp
> layers=24
> Collecting garbage
> Purging garbage
> Garbage: objects: 50277->50275; refs: 943376
> Game class is 'ROTeamGame'
> STEAMAUTH : Steam auth system activation successful
> Bringing Level RO-Konigsplatz.myLevel up for play (20) appSeconds:
> 11.067524...
> GameInfo::InitGame : bEnableStatLogging False
> UdpServerQuery(crt): Port 7767 successfully bound.
> Resolving master0.gamespy.com...
> Defaulting to false
> Defaulting to false
> MasterServerUplink: Resolved 207.135.144.11 as 207.135.144.11.
> Loading Available Maps
> Loading Game Types
> xWebAdmin.UTServerAdmin Initialized on port 7878
> MasterServerUplink: Connection to 207.135.144.11 established.
> Resolved master0.gamespy.com (207.38.11.34)
> UdpGameSpyUplink: Master Server is master0.gamespy.com:27900
> UdpGameSpyUplink: Port 7768 successfully bound.
> STEAMAUTH : Trip_SteamAuth::OnLogonSuccess
> STEAMAUTH : Sending updated server details - RO:Ostfront Server -
> powered by MGS-Server.com 0 | 24
> Approval APPROVED
> Master server requests heartbeat 0 with code 624
> Master server requests heartbeat 1 with code 624
> Master server requests heartbeat 2 with code 624
> Master server assigned our MatchID: 0
> Open myLevel Tue Mar 14 20:56:51 2006 62.216.197.138:2225
> Close TcpipConnection 62.216.197.138:2225 Tue Mar 14 21:00:11 2006
> Open myLevel Tue Mar 14 21:21:34 2006 84.152.99.158:1157
> Signal: SIGSEGV [segmentation fault]
> Aborting.
>
>
> Crash information will be saved to your logfile.
>
> Developer Backtrace:
> [ 1]  ./ucc-bin-real [0x86783ba]
> [ 2]  [0xb7f6e420]
> [ 3]  ./tier0_s_i486.so(__dynamic_cast+0x2b) [0xb7f4ff8b]
> [ 4]  ./libsteamvalidateuseridtickets_i486.so(__is_pointer__FPv+0x43)
> [0xb7e02903]
> [ 5]  ./libsteamvalidateuseridtickets_i486.so(__cp_pop_exception+0x83)
> [0xb7e01a43]
> [ 6]
> ./libsteamvalidateuseridtickets_i486.so(InternalSteamProcessOngoingUserI
> DTicketValidation__61_GLOBAL_.N..._Engine_Src_SteamValidateUserIDTickets
> .cppRtesScPvP18TSteamGlobalUserIDPUiPUcUiT3+0x54c9) [0xb7ded3b9]
> [ 7]
> ./libsteamvalidateuseridtickets_i486.so(SteamProcessOngoingUserIDTicketV
> alidation+0x36) [0xb7de7ede]
> [ 8]
> ./steamclient_i486.so(_ZN21CSteam2GameServerAuth8RunFrameEv+0x306)
> [0xb7aaaec6] [ 9]
> ./steamclient_i486.so(_ZN21CScheduledFunctionMgr13BFrameFuncRunER11CLimi
> tTimer+0x281) [0xb7b1dc11]
> [10]
> ./steamclient_i486.so(_ZN14CFrameFunctionI21CScheduledFunctionMgrE4BRunE
> R11CLimitTimer+0x27) [0xb7b22607]
> [11]
> ./steamclient_i486.so(_ZN17CFrameFunctionMgr4BRunE10EFrameTypeP11CCycleC
> ountb+0x135) [0xb7aed9f5]
> [12]
> ./steamclient_i486.so(_ZN12CSteamEngine9BMainLoopEP11CCycleCountS1_+0xce
> ) [0xb7ac06be]
> [13]  ./steamclient_i486.so(_ZN12CSteamEngine15Thread_MainLoopEv+0xe0)
> [0xb7ac6cf0]
> [14]
> ./steamclient_i486.so(_ZN12CSteamEngine13CThreadClient3RunEv+0x1e)
> [0xb7ac004e] [15]  ./tier0_s_i486.so(_ZN7CThread10ThreadProcEPv+0x51)
> [0xb7f42eb1] [16]  /lib/tls/libpthread.so.0 [0x56b341]
> [17]  /lib/tls/libc.so.6(__clone+0x5e) [0x4c36fe]
> Unreal Call Stack: appSleep <- EnforceTickRate <-
> UServerCommandlet::Main
> Exiting.
> FileManager: Reading 0 GByte 162 MByte 307 KByte 906 Bytes from HD
> took
> 2.010587 seconds (1.055077 reading, 0.955510 seeking).
> FileManager: 0.000000 seconds spent with misc. duties
>
>
> --
>
>
>
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