I feel dumb for asking this...but what is a "jumpserver"? I probably know and just haven't heard it called that. :(
From: "W0kk3L" <[EMAIL PROTECTED]> Reply-To: [email protected] To: <[email protected]> Subject: [hlds_linux] Roundtime for CS:S Date: Mon, 20 Mar 2006 20:29:51 +0100 Hi, Because i can't seem to find a good sollution for the problem i'm having on one of our SRCDS servers, i'm going to drop it here. Maybe someone can help me. I'm running a few CS:S servers. One of them is a jumpserver. The server works fine, and is well visited. The only problem is that the mapcycle doesn't work. Because jumpmaps are running, the mp_timelimit has no effect. There is no round ending. So even when *Last Round*, it will keep on running forever, until all players suicide and skip to the next map. There also is no bomb event to trigger the round finish. Does anyone know a way to fix this problem. E.g. drop the *last round* thing, or killing everybody when the lastround event starts? I've tried a mod called Eventscripts from Mattie, but until now none of those scripts helped out. Maybe some of you have detected similar problems and know a sollution for it. -W0kk3L- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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