There are no dumb questions. Only dumb answers ;)
This is a jumpserver:
http://www.crew-nexus.net/servers/200
It's a server with maps that go sky-high. You can practice your jumping
skills by trying to reach the top of very large, and most of all high maps.
-W0kk3L-
----- Original Message -----
From: "Joshua Zellers" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, March 20, 2006 8:37 PM
Subject: RE: [hlds_linux] Roundtime for CS:S
I feel dumb for asking this...but what is a "jumpserver"? I probably know
and just haven't heard it called that. :(
From: "W0kk3L" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: <[email protected]>
Subject: [hlds_linux] Roundtime for CS:S
Date: Mon, 20 Mar 2006 20:29:51 +0100
Hi,
Because i can't seem to find a good sollution for the problem i'm having
on
one of our SRCDS servers, i'm going to drop it here. Maybe someone can
help
me.
I'm running a few CS:S servers. One of them is a jumpserver. The server
works fine, and is well visited. The only problem is that the mapcycle
doesn't work. Because jumpmaps are running, the mp_timelimit has no
effect.
There is no round ending. So even when *Last Round*, it will keep on
running
forever, until all players suicide and skip to the next map. There also is
no bomb event to trigger the round finish.
Does anyone know a way to fix this problem. E.g. drop the *last round*
thing, or killing everybody when the lastround event starts? I've tried a
mod called Eventscripts from Mattie, but until now none of those scripts
helped out. Maybe some of you have detected similar problems and know a
sollution for it.
-W0kk3L-
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