--
And this solution is still not really good, as GSP IP ranges have no
relation with gamers ISP ranges, even in a same country.

--
Johann

On Apr 22, 12:39, BlueHawk^4u wrote:
> It used to be that way, going from lowest ip to highest, it was changed a
> long time ago, they are now in IP order (starting from the clients IP
> address, walking the list of servers both forward and backwards).
>
> Gavin Rodgers
> (BlueHawk^4u)
> 4u-servers.co.uk
> 4u-servers.co.uk/forums (forums, now with 500+ FREE arcade games)
> 4u-mobile.co.uk (ringtones logos ..)
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Grievah
> Sent: 22 April 2006 12:21
> To: [email protected]
> Subject: [hlds_linux] Analysis: why servers with good latencies show up last
> in Steam's servers list
>
> Apologies for the long post, it is a complex issue, which affects some
> hosting providers in a hard way.
>
>
> The situation, as I gathered it (corrections welcomed):
> -------------------------------------------------------
> When a srcds is launched, it contacts Steam's master servers, which adds
> the IP:port to a database.
>
> Then, when a Steam browser asks for a list of servers in the "Internet"
> tab, Steam master servers return the full list it has in its database to
> the Steam client, where IP addresses are ordered from the lowest to the
> highest.
>
> As the Steam browser starts receiving this ordered list, it checks for
> the latency of each IP:port, one after the other. This leads to hundred
> of packets per second being sent and received (in my case, 150 packets/s
> sent, 90 packets/s received).
>
> The Steam browser shows the servers for which it receives latencies
> results back.
>
>
>
>
> The problem:
> ------------
> Most home modems/routers/ethernet interfaces and DSL connections are
> unable to process this large amount of packets per second and as a result:
> - servers with a low IP address are queried first and are more likely to:
>     a. reply
>     b. and with a low latency
> - server with a high IP address are queried last and are more likely to:
>     a. see their reply packet dropped
>     b. or have the query or reply packet stay in output queues somewhere
> along the way, which leads to high latencies
>
> Note I am not speaking about bit/s, here, but about packets/s - changing
> the "Internet speed" in the Steam browser has, therefore, no impact
> whatsoever.
>
> Note also I am not the only one affected by this issue, which is
> reported on many Steam/Source games forums.
>
>
>
> The solutions:
> --------------
> 1. for Source games hostings providers: make sure you are being
> allocated low IP addresses ranges. Unfortunately, this is not practical,
> since IP ranges are allocated by Local Internet Registries, which get
> them from Regional Internet Registries (RIPE, ARIN, AfriNIC, APNIC,
> LACNIC), which have their own ranges from already depleted IPv4 blocks.
> To summarize, allocations to a given Provider are not random, yet
> Providers cannot request addresses in a "low" range.
>
> In other words, providers of Public Source servers do not have much
> choice: either they are being allocated low IP ranges and their servers
> will fill more easily (whether it is a good thing or not to them), or
> they are allocated high IP ranges, and their public servers will
> struggle filling up.
>
>
> 2. for people wishing to rent/own a Public Source game server, filling
> up easily: just make sure its IP address is as low as possible. You may
> ask the provider which IP ranges he uses/has, before spending your money.
>
>
> 3. for Valve: this situation gives unfair advantages to some providers
> over others. As I see it, there are two relatively easy ways Valve could
> address this:
>  * on Steam's master servers, have a scheduled job (every 10 minutes,
> for instance) than randomly reorders the lists that are sent to Steam
> browsers.
>  * in Steam's browsers, throttle the outputing of packets that check for
> latency, to a low default value that do not cause problem with most home
> hardware (50 packets/s?). Either hide this, or make it a parameter in
> the "Internet" tab.
>
>
> Thoughts?
>
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>
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