I think you will hit more responses if you subscribes and mail hlcoders instead.
http://list.valvesoftware.com/mailman/listinfo/hlcoders Most of us here are just 'lame' serveradmins, with no real skill of coding mods. /Bjorn On Thu, 4 May 2006, Kiroke . wrote: > -- > [ Picked text/plain from multipart/alternative ] > Hi, > > I am trying to create a working linux version of our mod, since we are > really close to release. I compiled the mod and played simple maps with it > without any problems. When playing with maps that include specific entities > that we coded though, the server crashes as soon as somebody joins the game. > > The reason I am emailing here is because I am running out of options to > debug this crash. > > So here is the big question: how can I get more information about the > crash, like a call stack or at least the line and file where the crash > occurred? > > Here is what I tried: > - The srcds runs fine under windows, with the same entity/code that crashes > under linux > - Add ?debug flag to ./srcds_run. The debug.log produced file is really not > helping much: > ---------------------------------------------- > CRASH: Fri May 5 20:00:54 PDT 2006 > Start Line: ./srcds_i486 -console -game /home/frank/srcds_l/troydp +map > troy7 -maxplayers 16 -debug > End of Source crash report > ---------------------------------------------- > > -Compiling the mod with a ?g flag, so that I would have symbols within the > server_i486.so file. I didn't get more info in the debug.log > > - Compiling the mod with a debug target, in an attempt to get more > information. Unfortunately the code doesn't compile because the debug > version of the SDK uses a different mmaloc, which is included in Windows > only. I could not get around it and compile the mod in debug without using > that > memory allocation. > > Any help appreciated, thank you! > -Francois > PS: I have a limited understanding of linux, but can understand most of the > c++ related stuff > -- > Kiroke > Lead Game Designer > Troy : Divine Playground > http://www.troymod.com > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

