I think you will hit more responses if you subscribes and mail hlcoders
instead.

http://list.valvesoftware.com/mailman/listinfo/hlcoders

Most of us here are just 'lame' serveradmins, with no real skill of coding
mods.

/Bjorn

On Thu, 4 May 2006, Kiroke . wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> Hi,
>
> I am trying to create a working linux version of our mod, since we are
> really close to release. I compiled the mod and played simple maps with it
> without any problems. When playing with maps that include specific entities
> that we coded though, the server crashes as soon as somebody joins the game.
>
> The reason I am emailing here is because I am running out of options to
> debug this crash.
>
> So here is the big question: how can I get more information about the
> crash, like a call stack or at least the line and file where the crash
> occurred?
>
> Here is what I tried:
> - The srcds runs fine under windows, with the same entity/code that crashes
> under linux
> - Add ?debug flag to ./srcds_run. The debug.log produced file is really not
> helping much:
> ----------------------------------------------
> CRASH: Fri May  5 20:00:54 PDT 2006
> Start Line: ./srcds_i486 -console -game /home/frank/srcds_l/troydp +map
> troy7 -maxplayers 16 -debug
> End of Source crash report
> ----------------------------------------------
>
> -Compiling the mod with a ?g flag, so that I would have symbols within the
> server_i486.so file. I didn't get more info in the debug.log
>
> - Compiling the mod with a debug target, in an attempt to get more
> information. Unfortunately the code doesn't compile because the debug
> version of the SDK uses a different mmaloc, which is included in Windows
> only. I could not get around it and compile the mod in debug without using
> that
> memory allocation.
>
> Any help appreciated, thank you!
> -Francois
> PS: I have a limited understanding of linux, but can understand most of the
> c++ related stuff
> --
> Kiroke
> Lead Game Designer
> Troy : Divine Playground
> http://www.troymod.com
> --
>
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