Or they could just add them in like they were in 1.6. So many things still
missing from Source yet they continue to work on pointless things like HDR
in multiplayer. :)

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ondrej Hošek
Sent: Saturday, June 03, 2006 4:00 PM
To: [email protected]
Subject: Re: [hlds_linux] Changing the Voice codec in CSS

Somebody could, as long as it doesn't fall under "reverse engineering"
(which I bet is forbidden by the license agreement), read the symbol
table of the codec DLLs and implement a few new ones... with a lack of
documentation, it'll come to a kind of "trial and error" voyage, but
hey, Samba was written like that and seems to work relatively well.

~~ Ondra

SeNtiX wrote:
> I tried speex, but doesnt seem its available in srcds
>
> Kevin Mieszala wrote:
>> Yes but which codecs are available. I have tried using other codecs
>> with no
>> success.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Knuts
>> Sent: Saturday, June 03, 2006 1:18 PM
>> To: [email protected]
>> Subject: RE: [hlds_linux] Changing the Voice codec in CSS
>>
>> Yes it is:
>>
>> sv_voicecodec  Specifies which voice codec DLL to use in a game. Set
>> to the
>> name of the DLL without the extension.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of SeNtiX
>> Sent: 03 June 2006 17:14
>> To: [email protected]
>> Subject: Re: [hlds_linux] Changing the Voice codec in CSS
>>
>> Anyone plz, Yes/No would be a suffecient answer, sry for spamming my
>> message again
>>
>> SeNtiX wrote:
>>
>>> Is it possible to change the codec the server uses for voice
>>> communication, to another one?
>>> I'm sure this was possible in 1.6, but can't seem to make it work in
>>> CSS
>>>
>>> Thanks

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