On Jun 4, 2006, at 12:13 PM, Alfred Reynolds wrote:

Both server engines use the gettimeofday() call to work out elpased
time. If that time moves significantly during a frame then the next
frame will not run properly (you would see a one frame glitch on the
server). If your clock is adjusted once per day then this won't be
noticable but if your clock is constantly wandering the effects
could be
seen.

That explains a ton! Thanks again Alfred.
--
Erik Hollensbe
[EMAIL PROTECTED]

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