On Jun 4, 2006, at 12:13 PM, Alfred Reynolds wrote:
Both server engines use the gettimeofday() call to work out elpased time. If that time moves significantly during a frame then the next frame will not run properly (you would see a one frame glitch on the server). If your clock is adjusted once per day then this won't be noticable but if your clock is constantly wandering the effects could be seen.
That explains a ton! Thanks again Alfred. -- Erik Hollensbe [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

