Classic Quake history, Brothers Grimm* edition. I've seen it with Jedi
Outcast, Jedi Academy, War§ow, and, of course, HLDS. They all don't care
about clients until they load a map. (Not inherently bad.)
I also remember how I struggled with this... I typed "map cs_italy" and
things worked again. Yay.
I guess the teamplay error can yet again be fixed by tweaking some
hidden config variable. I haven't administered a TFC server yet, so I
can't tell you, but I suppose there are people on this list who can.
(And they don't flame you with "omg so stoopid 2 play tfc cuz tfc is
camping more than cs and cs rulz" like I expect them to do on the Steam
fora.)
~~ Ondra
* Okay, not Brothers Grimm. How about Brothers Carmack? John and Adrian? ;-)
Rick R. wrote:
--
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I dont have CS installed on the box I'm currently using for test (the
2.6.12-vanilla box connected to the net, router and firewall free), so I'm
using tfc for testing
but yea, adding +map to the command line now allows the client to connect
:)!
by adding "+map bounce" to the command line, teh following now appears in
the server startup dump:
Adding master server 68.142.72.250:27010
Adding master server 207.173.177.11:27010
Connection to Steam servers successful.
VAC secure mode is activated.
Without the +map, for some reason those lines of text do not appear
The only problem is that clients cannot currently join a team in the TFC
server. When attempting to join a team, the client receives "Teamplay is not
on, teams are inactive" in the console. Any ideas?
Thank you very much for the help, Alfred. Can't beleive you just got it
working !!
-Rick
On 6/6/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
Put a "+map de_dust" on the command line.
- Alfred
Rick R. wrote:
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Bumping this because I still have not found a solution :(
I have even tried connecting a non-customized vanilla-2.6.12 box
directly to
the internet without any firewall / routing, with no luck.
By non customized, I mean nothing fancy to the kernel. No pax, no
grsecurity, no optimizations, etc.
Perhaps someone would be willing to send me their kernel .config ?
I really wish I could run a HLDS linux server, lol.
- Rick
On 4/20/06, Alfred Reynolds <[EMAIL PROTECTED] > wrote:
A function call to SteamGetEncryptionKeyToSendToNewClient() inside
the libSteamValidation_i386.so failed. I have seen this error on
machines with the various Linux security patches applied because
they prevent this binary from loading (due to them not playing
friendly with the open source Crypto++ library for some reason). If
that is not the case I am not sure what the problem is (check you
don't have multiple copies of this binary in your library path,
perhaps you are loading an old version?)
- Alfred
Rick R. wrote:
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Thought I would bump this issue because I am still unable to solve
it (and have no idea how to go about doing so).
Maybe someone at valve could provide more information regarding
this function?
----- original message follows:
I am attempting to run a dedicated server on linux, cstrike hl1
and/or tfc hl1
Whenever someone tries to connect to my server, the server crashes
with the following error:
FATAL ERROR (shutting down):
SteamGetEncryptionKeyToSendToNewClient:Returned
NULL!
When I run it with -debug, this is all that shows up in the log:
----------------------------------------------
CRASH: Sat Mar 25 16:01:09 CST 2006
Start Line: ./hlds_amd -debug -game cstrike +sv_lan 1 +maxplayers
32 -pidfile hlds.728.pid End of crash report
----------------------------------------------
This happens to me on two different linux boxes
- 1 is running gentoo-hardened (kernel gentoo-hardened-2.6.11) with
PaX and grSecurity (it is properly configured)
- the other is running debian on vanilla-kernel 2.6.12-10
both are standard x86 peices of equipment with nothing fancy to
them. They are part of a ~20 computer LAN.
Tracing this with gdb does not yield any useable information on
either box.
Thanks all,
-Rick
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