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Basically I think the cpu usage for dod:s is a pain in the ass too, but
ultimately I can't see Valve "fixing" that as I just think the extreme cpu
usages now are part of their Valves standard of whats normal (and probably
why there will never be a fix for other games high cpu). I doubt there's
much optimisations to be had in there without major recoding, so we just
leave it be and don't run many dod:s servers anymore (in fact less and less
valve overall, not because of any gripe, just simple logistics).

On 7/11/06, Evaldas Žilinskas <[EMAIL PROTECTED]> wrote:
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> Ok, I don't want to discuss about the current problem with CPUs, because
> on every srcds site you can see that. I would preffer to see answers. So,
> yesterday I ran a 24slot server DODs using 66tic. And when people reached
> the number of 18-20, CPU was ~90%. Is this normal? I mean, that on the same
> CPU and Linux I can run 2 dod1.3 servers with 32 slot and get ~60-70% CPU.
> And dod1.3 do update players 100k/s just fine, and here? You have
> 66updates/s and so high CPU usage. At the momment I'm runing 3.4GHzPentium4 
> (800MHz FSB etc, etc...) +2GB DDR*400 and SuSe Linux. Better MHz
> suggestin is only a 3.8 one, but I don't think that +400MHz will slow my
> problems.
>
> So I know that current SRCDS anticheat system with updates, ticrates a bit
> slow the aimboting and something like that, but from admin side of this,
> It's a pain in the ass. Because CPUs with 5GHz haven't showed yet :).
>
> What do the people on this list think? Maybe an other beta test would
> bring the things to the right side?
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