the server is currently installing suse 9.3 as 32 bit version, will test it later then ...
im not a good one with linux ... how can i find out the kernel version? and how can i update it when its needed ? andi > -----Ursprüngliche Nachricht----- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag > von Kennycom > Gesendet: Dienstag, 15. August 2006 10:20 > An: [email protected] > Betreff: Re: [hlds_linux] Lag Problems on Counter-Strike > Source Dedicated Server > > Have you tried running the box with a 32bit OS install? > And give the 2.6.18.rcwhatever kernel a try...... > > --kennycom > > ----- Original Message ----- > From: "Andreas Grimm" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, August 14, 2006 4:06 PM > Subject: Re: [hlds_linux] Lag Problems on Counter-Strike > Source Dedicated Server > > > But there is one thing i dont understand > > AMD Athlon 64 3500+ > 2.048 MB DDR-RAM > Linux > > On this server is now running ONE 36 slot CSS server without > any laggs ... > this is our new server ... > > the old one was that thing: > > AMD Sempron 2600+ > 512 MB DDR-RAM > Linux > > and on that machine we ran TWO 30 slot CSS servers without > any laggs, too ... > something is wrong here :-/ > > > -----Ursprüngliche Nachricht----- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag > von Regime > > Gesendet: Montag, 14. August 2006 13:07 > > An: [email protected] > > Betreff: Re: [hlds_linux] Lag Problems on Counter-Strike Source > > Dedicated Server > > > > > > >> I want to run 2 30 slot CSS Servers, but when they get > > full, i got a > > >> lot of lag problems ... > > >> One Server needs something around 50% of the CPU for only > > 25 players. > > >> > > > > > > You understand that that statement makes you want to run > 2 servers > > > when it cant handle it? And since the values you are shown > > with ps or > > > top is merely averages, it just might be that you are out > > of CPU cycles. > > > > > > /Bjorn > > > > > Hi, > > Considering your server's specs and what you want to do > with it I can > > tell you the answer to this now -> Bjorn is right you are simply > > overloading the system, which obviously causes lag. I run a 32 slot > > tickrate 66 server from a p4 2.8 and that is basically all it can > > take. > > Ignoring the discussion whether source _should_ use this much > > resources, I would suggest you lower your slot-count and go for > > quality over quantity. > > > > And also like Bjorn already says, the cpu usage of a full > CS:S server > > is not the same throughout running the game. You will see that for > > instance on round restarts (when players are spawning) the > cpu usage > > will shoot up temporarily. So your server can run ok in > general, but > > lag at times when there are lots of events that need to be > processed. > > The point being; Try to plan your resources looking at the maximum > > usage of your server, not the average usage. Then you can > be more sure > > that players on your server do not experience lag at times when the > > CS:S server demands more resources. > > > > Hope this helps.. > > --- > > Regime > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the > list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

