the server is currently installing suse 9.3 as 32 bit version,
will test it later then ...

im not a good one with linux ... how can i find out the kernel version?
and how can i update it when its needed ?

andi

> -----Ursprüngliche Nachricht-----
> Von: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Im Auftrag
> von Kennycom
> Gesendet: Dienstag, 15. August 2006 10:20
> An: [email protected]
> Betreff: Re: [hlds_linux] Lag Problems on Counter-Strike
> Source Dedicated Server
>
> Have you tried running the box with a 32bit OS install?
> And give the 2.6.18.rcwhatever kernel a try......
>
> --kennycom
>
> ----- Original Message -----
> From: "Andreas Grimm" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Monday, August 14, 2006 4:06 PM
> Subject: Re: [hlds_linux] Lag Problems on Counter-Strike
> Source Dedicated Server
>
>
> But there is one thing i dont understand
>
> AMD Athlon 64 3500+
> 2.048 MB DDR-RAM
> Linux
>
> On this server is now running ONE 36 slot CSS server without
> any laggs ...
> this is our new server ...
>
> the old one was that thing:
>
> AMD Sempron 2600+
> 512 MB DDR-RAM
> Linux
>
> and on that machine we ran TWO 30 slot CSS servers without
> any laggs, too ...
> something is wrong here :-/
>
> > -----Ursprüngliche Nachricht-----
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag
> von Regime
> > Gesendet: Montag, 14. August 2006 13:07
> > An: [email protected]
> > Betreff: Re: [hlds_linux] Lag Problems on Counter-Strike Source
> > Dedicated Server
> >
> >
> > >> I want to run 2 30 slot CSS Servers, but when they get
> > full, i got a
> > >> lot of lag problems ...
> > >> One Server needs something around 50% of the CPU for only
> > 25 players.
> > >>
> > >
> > > You understand that that statement makes you want to run
> 2 servers
> > > when it cant handle it? And since the values you are shown
> > with ps or
> > > top is merely averages, it just might be that you are out
> > of CPU cycles.
> > >
> > > /Bjorn
> > >
> > Hi,
> > Considering your server's specs and what you want to do
> with it I can
> > tell you the answer to this now -> Bjorn is right you are simply
> > overloading the system, which obviously causes lag. I run a 32 slot
> > tickrate 66 server from a p4 2.8 and that is basically all it can
> > take.
> > Ignoring the discussion whether source _should_ use this much
> > resources, I would suggest you lower your slot-count and go for
> > quality over quantity.
> >
> > And also like Bjorn already says, the cpu usage of a full
> CS:S server
> > is not the same throughout running the game. You will see that for
> > instance on round restarts (when players are spawning) the
> cpu usage
> > will shoot up temporarily. So your server can run ok in
> general, but
> > lag at times when there are lots of events that need to be
> processed.
> > The point being; Try to plan your resources looking at the maximum
> > usage of your server, not the average usage. Then you can
> be more sure
> > that players on your server do not experience lag at times when the
> > CS:S server demands more resources.
> >
> > Hope this helps..
> > ---
> > Regime
> >
> >
> > _______________________________________________
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> >
>
>
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