i would recommend using sv_maxrate 0 as the number of updates
(sv_maxupdaterate and sys_ticrate) maybe be restricted by that sv_maxrate as
that is a high sv_maxupdaterate.

Other thing you can try is a lower sys_ticrate. Just got to monitor your
stuff init

If i didnt make sense there its cause im stoned :)


From: Rónai György <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: [hlds_linux] lag problem
Date: Sun, 20 Aug 2006 17:57:34 +0200

Hi

I am still fighting with this lag problem.

My server:
2.8 HT P4, 2gigs ram, 100mbit duplex inland net
2.6.17 kernel, 1000Hz, nothing else running on it.

The one srcds process is a 18 slot pub server, at
100 tick
fps_max 600 (fps almost constantly at 496)
sv_minrate 3000
sv_maxrate 30000
sv_maxupdaterate 100
sv_minupdaterate 10
clients forced to:
cl_updaterate 100
cl_cmdrate 100
rate 25000
cl_interpolate 1
cl_interp 0.1

The problem is: We get a small lag, at any player number above 4
players. Its not a serious lag, just some little movement lag, every
5-10 seconds. It cant be related to any movement, or explosion, or
shooting each other, it just happens randomly... This lag does not grow
too much, with increasing player number. The cpu is at 17-23% at 6
players. Even at 16-18 players, its not going above 67%.
I have tryed to play around with interp, at 0.01 it lags a little more,
at 0.1 a little less.
The hitreg is perfect (according to players), so we are experiencing all
the benefits of high fps, and high tickrate, just this small lag....

It really cant be the server box... neither the bw. Probably, its the
wrong kernel? We are going to test the 2.6.18_rc tomorrow...
Any other ideas?

Locutus

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