Yes, sorry, I chopped off something somehow.

Those pre-releases have generally been for engine things in regards to
testing specific fixes.  At least, as far as I can remember.

   ---bail
   http://www.bailopan.net/

Andrew Forsberg wrote:
While we're all being pedantic -- I take it you're referring to Snakez'
comments rather than mine, which I don't think are quite that
roflcopter-ish?

My point is that I'd be surprised if office and inter-office matches during
the time leading up to a release were done solely via rcon commands. That
sort of thing gets real old, real quick. I'm genuinely interested to
know if
Valve do use any source plugins internally. If so, which ones. Finally, if
they're third party, then what's wrong with a quick note saying the
plugin's
going to be broken with the next release. I'm not saying they should play
test third party plugins, that's just loony. I'm talking about a case where
they are also using them occassionally and/or informally for their own
office games.

Anyway -- it's not fair to say they never pre-release binaries. They've
been
using the -beta swich for a few major releases over the last year or so.



----- Original Message -----
From: "David Anderson" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, August 27, 2006 1:32 PM
Subject: Re: [hlds_linux] Counter-Strike: Source update released


oh what a great idea why didn't anyone ever think of that before!?!1one

hint: I don't know of anyone that "hardcodes memory offsets."  We use as
dynamic methods as we can, but breakage is inevitable across large
updates.

There's two solutions to this problem.  One is actually listening to
server-side developers and the other is pre-releasing binaries to
server-side developers.  Given the track record of almost two years, I
don't see anything changing.

In the meantime, us developers try to help each other out during updates
so we can all fix things within a week.  It generally works out okay as
long as you're patient and supportive of the people doing the work.

   ---bail
   http://www.bailopan.net/


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Saturday, August 26, 2006 6:38 PM
To: [email protected]
Subject: Re: [hlds_linux] Counter-Strike: Source update released

That's all true. One thing does confuse me a bit -- when you guys at
Valve
are running internal game-play tests, do you only ever play with
stock-standard css? If not, and if you know the update stops one of
those
mods from working, perhaps a "heads up" to the mods you also use
would be
a
nice thing to do? Something along the lines of: "sorry guys, hope you're
not
busy this weekend..." would probably do.

Apart from that, meh... change happens. The update itself is really very
good.

On Sat, 2006-08-26 at 15:27 -0400, Kevin H wrote:

Oh well, deal with it. I did. And my servers are all running fine.
Software updates almost always break something on third party mods.

This has been happening since valve started. Alfred dealt with this
with Adminmod.

You whining is not going to change a thing. And if your running a
business, explain to your clients that addons will be disabled to
there is a fix.

And if you run a gaming community and rent a server. You just have to
wait for the mods to be updated. Not the end of the world.. Its just a
game.

Oh, and the servers still run without mods.. :-)


On 8/26/06, Thiesson Johann wrote:


The fact that every update broke the work of the HL community is a
bad thing, and is not normal. I think there isn't anything to add to
this.




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