Isnt it easier to "calculate" if the hlds fits on a server before enabling
the service? Or have a predifined sollution and depending on what the
theoretical max usage will be, open up on a machine that have enough
power?

Since hlds is not suited for a cluster sollution, why try to force it to
do so?

A HA sollution might be interesting just so the service is always up and
running. but then you have to take into account that it will be a small
downtime when you roll up the service on the other node.

/Bjorn

On Thu, 7 Sep 2006, Marcel wrote:

> Hi,
>
> I tested this one or two years ago and it caused lagg while transfering
> the process to another node. After this "transfer" everything was fine.
>
> So you should manually do the transfers to another server.
>
>
> - Marcel
>
> Jonathan schrieb:
> > Hi, I've been using a cluster-like setup to start counter-strike servers
> > on demand for a while, but it's never really worked that well. At the
> > moment i use sun grid engine 6, but i was thinking of using something like
> > openmosix instead. Any thoughts on this? If i use (open)mosix i need to
> > use the 2.4 kernel, which i heard doesn't perform as well as 2.6 for hlds.
> >
> > Is there any other alternative available? The key idea is the launch a
> > server immediately as someone presses a button on a website, without
> > having to care about load on the boxes. Right now i have 22 diskless
> > server nodes in the cluster.
> >
> > OM also seems like a good idea since i will be able to expand it while
> > it's running without downtime or problems.
> >
> > One thing i'm not sure about OM is whether the load-sharing thing is good
> > or not. Ie, if a node gets overloaded, it moves processes to a node with
> > less load, if one exists. A move like this when the process is hlds will
> > probably cause a lot of lag for the players.
> >
> >
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