What settings are you using for "1000fps" servers? And: Are the FPS still stable at 1000 with 10 Players on it?
- Marcel Richard Fennell schrieb: > Marcel wrote: >> But all the Kids want 1000 FPS - even if they are unstable with 10 >> players... >> >> - Marcel >> >> Kiviniemi Networks - HLDS schrieb: >> >>> Pingboost 3 makes counter-strikes internal clock crazy. I suggest you >>> dont use it. Compile new kernel with HZ=1000 etc. and then run the game >>> with sys_ticrate 10000 and i think that you dont even need pingboost >>> because the servers FPS is high enought without it. >>> >>> > There seems to be a small problem with timing in HLDS tweaked at this > level. The easiest way to check is to listen to the bomb timer beep, if > the HLDS is having timing problems when the bomb gets into its middle > beeping phaze it doesnt beep consistently. We have found that with the > bomb timer set to 35 seconds, it will actually take 33.5 to explode. > (Have to watch this one in leagues etc). > I can reproduce this on most Linux kernels compiled at 1000hz and the > server set to pingboost 3 with a sys_ticrate of 10000 in the server.cfg. > In an application that was developed so long ago and on much older > kernels its hardly surprising that there are glitches like this. It > would be great if it could be fixed tho. > I have not as yet been able to reproduce the problem with source and can > happily run 1000fps servers. > > If this could be fixed it would be greatly appreciated > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

