What settings are you using for "1000fps" servers?

And: Are the FPS still stable at 1000 with 10 Players on it?

- Marcel

Richard Fennell schrieb:
> Marcel wrote:
>> But all the Kids want 1000 FPS - even if they are unstable with 10
>> players...
>>
>> - Marcel
>>
>> Kiviniemi Networks - HLDS schrieb:
>>
>>> Pingboost 3 makes counter-strikes internal clock crazy. I suggest you
>>> dont use it. Compile new kernel with HZ=1000 etc. and then run the game
>>> with sys_ticrate 10000 and i think that you dont even need pingboost
>>> because the servers FPS is high enought without it.
>>>
>>>
> There seems to be a small problem with timing in HLDS tweaked at this
> level. The easiest way to check is to listen to the bomb timer beep, if
> the HLDS is having timing problems when the bomb gets into its middle
> beeping phaze it doesnt beep consistently. We have found that with the
> bomb timer set to 35 seconds, it will actually take 33.5 to explode.
> (Have to watch this one in leagues etc).
> I can reproduce this on most Linux kernels compiled at 1000hz and the
> server set to pingboost 3 with a sys_ticrate of 10000 in the server.cfg.
> In an application that was developed so long ago and on much older
> kernels its hardly surprising that there are glitches like this. It
> would be great if it could be fixed tho.
> I have not as yet been able to reproduce the problem with source and can
> happily run 1000fps servers.
>
> If this could be fixed it would be greatly appreciated
>
>
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