-- [ Picked text/plain from multipart/alternative ] I agree. I am tired of my clients complaining about the fact that I don't have any IP's lower than 200.x.x.x in Chicago. They always complain about how the server never shows up on the list...and I've tried to explain to them that it's based on the client's IP, not the server's IP. They of course, go by whatever everyone else says and they blame it on the server.
If this feature would be implemented I would love it. On 9/25/06, Saint K. <[EMAIL PROTECTED]> wrote: > > IT could be "easally" done by useing the public GeoIP database. Its about > 99% accurate. > > The stupid thing now is, i got a 213. adress, and they are not seen often > here, so i get mostly fogein servers on my list. Takes ages to get > something > closer. > > But i'm happy to hear your doing to do something about it :) This way we > dont need to "fight" either to get 8x.xx.xx.xx IP adresses here in europe > so > your server would display the quickest as possible, as most datacenters > are > way above that range, but private home connections arnt. > > Saint K. > ----- Original Message ----- > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Monday, September 25, 2006 9:02 PM > Subject: RE: [hlds_linux] server Brwoser > > > > It is already on the TODO list. I hope to have good news about it before > > the end of the year, everyone keep your fingers crossed :) > > > > We also want to give more permanent identities to servers (i.e have them > > get a steam id that is sticky) to solve the server moving problem, also > > on the TODO list. > > > > - Alfred > > > > Steven Hartland wrote: > >> Alfred Reynolds wrote: > >>> This information is totally wrong. > >>> > >>> The master servers return from around your IP address first and then > >>> fans outwards, both up and down the list of numerically sorted IPs. > >> > >> Have you guys thought of enhancing this to take into > >> account physical locality? Its one area that browser > >> too my knowledge has taken advantage of as yet. > >> > >> Its not something that easy to do, IP location DB's > >> help but are often in accurate. You guys with one of > >> the largest if not the largest server list is out > >> there could benefit the users significantly by > >> enhancing the source engine / master server to > >> take this into account. You already have some of > >> the building blocks e.g. basic location present. > >> > >> Gwan, add it to the big todo list :) > >> > >> Steve > >> > >> > >> ================================================ > >> This e.mail is private and confidential between Multiplay (UK) Ltd. > >> and the person or entity to whom it is addressed. In the event of > >> misdirection, the recipient is prohibited from using, copying, > >> printing or otherwise disseminating it or any information contained > >> in it. > >> > >> In the event of misdirection, illegible or incomplete transmission > >> please telephone +44 845 868 1337 > >> or return the E.mail to [EMAIL PROTECTED] > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

