kama wrote:
But still the ingame latency was more or less equal to
the icmpping to the server. now its 3-4 times the icmp
ping and I still have the same icmp ping to the servers
as I did 5-6 years ago.

Are you saying in game ping should equal icmp ping? If so
then thats definitely not the case. If this has changed
then its because its been corrected from a pure network
latency to a real game latency.

Games that measure in game ping as just network latency
are just kidding the user it should be:
Network latency + engine overhead

This will always be different to the value achieved by
measuring simple network latency.

   Steve


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