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On the coke test of being able to tell the difference (haven't tested on a
lan, but guessing not referring to that), anyone we've tested to see if they
can tell the difference have never been able to (decent players, with a few
not even being able to tell the difference with 33, but enough to suggest
that there is).

On 12/5/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> If you are a good CSS player you can tell the difference, especially on
> LAN.
>
> On 12/6/06, LDuke <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Use a 66 tickrate server.   :)
> >
> > Seriously, I haven't heard a single good reason to use anything higher
> > that
> > stands up to serious scrutiny.
> >
> >
> >
> > On 12/5/06, jonatan sandberg <[EMAIL PROTECTED]> wrote:
> > >
> > > [ Converted text/html to text/plain ]
> > > Hello Friends.
> > > I am a server administrator for my competetive team. I try to get our
> > > matches
> > > as fair and smooth as possible. We have to play our matches in
> tick100,
> > > league
> > > rules. Because of this the doors in all maps that our league plays are
> > > really
> > > hard to use and kind of unpredictable at times. A couple of days ago
> > > someone
> > > posted a "quickfix" for the doors, adjusting phys_timescale. This is
> not
> > > any
> > > kind of fix that can be used in serious matches. Phys_timescale also
> > > affects
> > > jumping, if only a little its still to much, and other things.
> > > Because of this I am here asking if there is possible to create a
> > plug-in
> > > to
> > > fix this problem. It's a longshot but is it possible to create a
> plug-in
> > > that
> > > only changes the phys_timescale value for the doors, or ANYTHING to
> fix
> > > the
> > > problem. Lets face it, Valve is not going to touch this, ever! And
> > because
> > > of
> > > this we at r60.org, and possibly every other Cs:s league out there,
> asks
> > > you
> > > plug-in creators to take a look at this. We would really be in dept to
> > > you, we
> > > already are!
> > > Thank you in advance, if for nothing else than for trying. /Jonatan
> > > Sandberg
> > > Forsgren
> > >
> > >
> > >
> > >
> >
> ------------------------------------------------------------------------------
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