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Source games are crap, end of story.

I run my DOD 1.3 server  at 1000 sys_ticrate (fedora) and it has unreal
accurate hitreg and smooth as silk play.
CSS is really nice because its a direct port but its not so nice thats its
worth all of the troubles of running a Source server.  none of the source
mods are.    then you combine all of the lame Steam updates like the most
recent one with the cl_restric cvar and I just have to wonder why anyone
even runs a source server at all.     SOURCE  ='s one big headache after
another.  but im still bitter the dod dev team lied and told us DODS would
be a direct port.    Oh well...

-------Original Message-------

From: Midnight
Date: 12/05/06 21:55:43
To: [email protected]
Subject: Re: [hlds_linux] Doors at Tickrate 100

No offense, but this is wrong imo.

I think you are confusing bandwidth caps and updates/sec.

However I do agree that higher tick helps improve the feel of the game,
but only to a point.  At some point it starts to hurt things because the
server and the player's latency cannot keep up, making higher tickrates
useless.


storno.porno wrote:
> Picture this :
>
> 10 players (5 on each team) are in the same part of the map.
> All of them are shooting and moving.
> By shooting around they hit a few props as cans, tons etc aswell, and they
> start moving too.
>
> How in hell is the server supposed to let everybody see the exact same
scene
> if it can't make more updates than 66 in one tick?
>
Interpolation.

Also, it only has to interpolate 5ms of extra positional delta, which is
pretty small.
> There is a very good reason why leagues demand to use tick100 on official
> matches.
> And that reason is simply "accurate gaming".
>
I would more likely call it psychological self-imposed setting.
> If u think there's no way to tell the difference between a 100 tickrate
> server and a 66 tickrate server while playing, then obviously your
> requirements aren't very high (which is ok , I assume, for a fun player ..

> but definitely not ok for a competitive semi-professional gamer).
FYI, in UT2004 the top players feel that 50-60 tickrate is totally
adequate and anything more is overkill and will only hurt server
performance by taxing the system or internet connection.


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