-- [ Picked text/plain from multipart/alternative ] Source games are crap, end of story.
I run my DOD 1.3 server at 1000 sys_ticrate (fedora) and it has unreal accurate hitreg and smooth as silk play. CSS is really nice because its a direct port but its not so nice thats its worth all of the troubles of running a Source server. none of the source mods are. then you combine all of the lame Steam updates like the most recent one with the cl_restric cvar and I just have to wonder why anyone even runs a source server at all. SOURCE ='s one big headache after another. but im still bitter the dod dev team lied and told us DODS would be a direct port. Oh well... -------Original Message------- From: Midnight Date: 12/05/06 21:55:43 To: [email protected] Subject: Re: [hlds_linux] Doors at Tickrate 100 No offense, but this is wrong imo. I think you are confusing bandwidth caps and updates/sec. However I do agree that higher tick helps improve the feel of the game, but only to a point. At some point it starts to hurt things because the server and the player's latency cannot keep up, making higher tickrates useless. storno.porno wrote: > Picture this : > > 10 players (5 on each team) are in the same part of the map. > All of them are shooting and moving. > By shooting around they hit a few props as cans, tons etc aswell, and they > start moving too. > > How in hell is the server supposed to let everybody see the exact same scene > if it can't make more updates than 66 in one tick? > Interpolation. Also, it only has to interpolate 5ms of extra positional delta, which is pretty small. > There is a very good reason why leagues demand to use tick100 on official > matches. > And that reason is simply "accurate gaming". > I would more likely call it psychological self-imposed setting. > If u think there's no way to tell the difference between a 100 tickrate > server and a 66 tickrate server while playing, then obviously your > requirements aren't very high (which is ok , I assume, for a fun player .. > but definitely not ok for a competitive semi-professional gamer). FYI, in UT2004 the top players feel that 50-60 tickrate is totally adequate and anything more is overkill and will only hurt server performance by taxing the system or internet connection. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

