No, it doesn't do a raw render. It does maintain a 3d version of the world for collision detection between players and the world (and other players).
k-mystik wrote: > Does the server really need to care about how the world is rendered? > > I read on a french post it was actually the case... server do render > frames as it was a simple game-client (without displaying them of > course). > That may explain why servers need more and more power when the game > gets > better! > > This needs of course to be confirmed by a Valve technician ;-) > > -- > k-mystik! -- get2play administrator > web: www.get2play.com > irc: #get2play > > > Regime wrote: >> A while back on the cod mailing list it was noticed that cod uses a >> 'weird' way of getting it's processor cycles, taking them from in >> between the ticks of your OS. I am not a programmer (at least not to >> the extent of understanding a thing like this fully), so I do not >> comprehend how or why this is done. However, I do know that the >> values you see for you COD2 server, in things like 'top' are not the >> _real_ amount of resources your server is using. In the past I have >> witnessed this behavior first hand as well. So not only this is a >> reason to say the comparison is not really valid, but also something >> for you to consider when running (a) COD2 server(s). >> >> As for the srcds server using up a lot of resources; I'd say it's the >> same as for the client part to games, isn't it? In a year, today's >> most top-notch system, will be outdated again as well. That's just >> the way it works. Probably with things like HDR and more entities >> and other things for the server to compute being added, the server >> just needs more 'power'.. Don't get me wrong.. I don't like this >> fact either, but it is just the way of the world I suppose. --- >> Regime >> >> Evaldas Zilinskas wrote: >>> Try runing a DODs server, where maps have more corners, houses, HDR >>> t.t... 24slot dod_donner, 66tick can't even run on pentium 3ghz :). >>> (something like css with de_inferno) fps are below 30.. the code >>> needs to be >>> optimised! look >>> at COD2. 24slot server runing COD2(DM) use ~20-30% of same 3ghz >>> pentium. >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

