No, it doesn't do a raw render. It does maintain a 3d version of the
world for collision detection between players and the world (and other
players).

k-mystik wrote:
> Does the server really need to care about how the world is rendered?
>
> I read on a french post it was actually the case... server do render
> frames as it was a simple game-client (without displaying them of
> course).
> That may explain why servers need more and more power when the game
> gets
> better!
>
> This needs of course to be confirmed by a Valve technician ;-)
>
> --
> k-mystik! -- get2play administrator
> web: www.get2play.com
> irc: #get2play
>
>
> Regime wrote:
>> A while back on the cod mailing list it was noticed that cod uses a
>> 'weird' way of getting it's processor cycles, taking them from in
>> between the ticks of your OS. I am not a programmer (at least not to
>> the extent of understanding a thing like this fully), so I do not
>> comprehend how or why this is done. However, I do know that the
>> values you see for you COD2 server, in things like 'top' are not the
>> _real_ amount of resources your server is using. In the past I have
>> witnessed this behavior first hand as well. So not only this is a
>> reason to say the comparison is not really valid, but also something
>> for you to consider when running (a) COD2 server(s).
>>
>> As for the srcds server using up a lot of resources; I'd say it's the
>> same as for the client part to games, isn't it? In a year, today's
>> most top-notch system, will be outdated again as well. That's just
>> the way it works. Probably with things like HDR and more entities
>> and other things for the server to compute being added, the server
>> just needs more 'power'.. Don't get me wrong.. I don't like this
>> fact either, but it is just the way of the world I suppose. ---
>> Regime
>>
>> Evaldas Zilinskas wrote:
>>> Try runing a DODs server, where maps have more corners, houses, HDR
>>> t.t... 24slot dod_donner, 66tick can't even run on pentium 3ghz :).
>>> (something like css with de_inferno) fps are below 30.. the code
>>> needs to be
>>> optimised! look
>>> at COD2. 24slot server runing COD2(DM) use ~20-30% of same 3ghz
>>> pentium.
>>>
>>
>>
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>
>
>
>
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