Does the source code (serverside) have SSE3 support? Maybe the code is out
of the limits nowadays? I mean, that you can get yourself a super CPU, but
CPU usage will be quite disappointing. And how about multicore / multitreath
support from the source? Splitting one process on few treaths should lower
the usage 2x?



Anyway, growing the CPU usage after every update (like strawberries in the
garden) doesn't mean that server providers buy better CPUs.



I Wish luck for Valve fighting against server providers :)



Pagarbiai,
Evaldas Zilinskas, Lemita UAB
Tel.: 8~37 312 999, 8~679 26 812



----- Original Message -----
From: "Cc2iscooL" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, December 29, 2006 12:16 AM
Subject: Re: [hlds_linux] [Question to Valve] High system load with CS
Source server


--
[ Picked text/plain from multipart/alternative ]
I'm not sure if many of the people on this list exactly understand what
they're talking about. While we do not like the fact that the CPU usage of
the servers continues to increase, taking down a few servers for 24 hours is
not going to ruin anyone's day...not Valve's, not the players, not really
anyone besides the people who commonly play on your server(s).

Right now, as of 4:12 PM CST (GMT -6) there are *Total Players/Max*: 51,953
/ 257,076 (20.21%). These are all public servers with sv_password set to
zero. (1)

(1) Source -
http://www.game-monitor.com/search.php?game=cstrike2&country=&qry_w=3&qry=&ip=&player_w=1&player=&map_w=3&map=&rulename=sv_password&ruleval=0&rulename2=&ruleval2=&user=&showFull=&showEmpty=

That is only for Counter Strike: Source. 20% of all slots in the world are
being used....do you really think that shutting down a few servers is going
to change it so that there are more players than slots? I think not.

Again, I'd like to clarify that I am also not very happy about the CPU usage
going up, but shutting down a few servers for 24 hours isn't going to do
much impact unless you can take down Valve's master server. Maybe you can
create another huge storm off the coast of Washington?

Personally, my servers will be staying online.

On 12/28/06, Rónai György <[EMAIL PROTECTED]> wrote:

[ Converted text/html to text/plain ]
Then lets see, how big the project can be.
I dont think, that because of 24 hours outage we will loose that much
players.
And they will be informed too.
As of my part, i can inform most of the hungarian servers, and they will
join
us.
Who is with us, with the 24 Hours server shut down next week?
Locutus
ics írta:

Nah dont do that mate, you just lose your own players because they dont
care that much and just swap to another server. Minority may care but
players are sheeps.
They want to play and so on. However, i wrote a previous post to this
mailing list after that steam outage and i didnt include the lag spikes
into that post. Seems that i should have.
This issue will propably be left alone once again with no comment from
Valve. We have a problem, we try to report it and all we get is ignored.
Many people have this problem
so clearly it isnt made up. Lets see how long the community will
maintain its current people as im sure that at this rate, it wont grow.
-ics
Rónai György wrote:

How does this sound:
Lets speak together, and STOP all of our SRCDS processes for 24 hours.
For example, from  04. january 13:00 to 05. january 13:00.
(and if they are not doing anything - at least an answer to our
performance questions, we will do another shutdown later for 48 hours...)
Just to get Valve a feeling, how it is, to loose people.
We will inform people about the outage before this date, and let
everyone know, why we are doing this. I am sure, that every player will
understand it.
Locutus
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