Valve doesnt pay anyone for hosting Steam Content Servers.
You can join the Steam Content Service Program, but bring your own hardware:
Dual Opteron or similar, ~160 GB HD with RAID, 8 GB RAM (dunno why so
much RAM).
(ask alfred, he can send you the application)
So do we, and our "filtered" server is dedicated to update our
gameservers, neither foreign gameservers, nor customer's game clients.
Ondřej Hošek schrieb:
"Filtered" probably means that only some Steam customers are allowed to
download from these servers in order to reduce bandwidth. For example,
the CS-Arena.com servers might be configured to only allow certain
addresses from, say, Germany, Austria, Liechtenstein, Switzerland and
maybe a few others. The French servers may only be accessed by addresses
belonging to France and BeNeLux. (This is all just speculation; the
filtering may be arbitrary. In any case, it's not only CS-Arena Valve
game servers which get their updates from the CS-Arena content servers.
That wouldn't pay off for the cost Valve gives to CS-Arena for hosting.)
As for my PreferredContentServerIDs: I have none. My downloads have been
happy-go-lucky until now and I was pretty well off.
~~ Ondra
Timo Hilbertz wrote:
hi Ondřej,
thanks for your reply. its good to read that we are not the only one
with this problem.
according to the steam content server list all cs-arena.com servers are
"filtered", so they should block all incoming requests that do not
belong to the cs-arena.com network.
this leads me to the question: why are update requests directed to
cs-arena servers at all? why are those servers listed as "filtered"
(http://www.steampowered.com/v/index.php?area=content_stats) when
foreign steam update clients are still directed to them? does that make
sense to anyone?
Ondřej, what are your PreferredContentServerIDs ?
kind regards,
timo
Ondřej Hošek schrieb:
83.142.82.2, eh?
I'm in Austria, so this is a server I get sent to quite often.
Recently,
I had problems with 83.142.82.2 and .7. I've filed a support ticket
about them and once it was answered, .7 was up and running again (ping
and stuff too) but .2 was still ignoring me completely (be it a SYN to
TCP port 27030 or an ICMP echo [= ping]) and it still is doing so now.
This leads us to two possibilities:
1. 83.142.82.2 is doing filtering of both TCP and ICMP echoes (which
means that if you're not on the "allowed" list, you won't get
answers to
ping... which is bad. I doubt you can pull of a DoS using ping and
network diagnosis possibilities are a Good Thing™). In that case, the
filtering is done wrong, since I get elected for .2 and the server
doesn't let me in.
2. 83.142.82.2 is simply down. In this case, I'd beg the person
responsible for content servers to try diagnosing the problem or
calling
CS-Arena to give the box a cold start.
Anyway, good that this is getting some mailing list coverage. I find
the
support site kind of... too impersonal.
~~ Ondra
P.S. Drop me a line if I should try pinging or connecting to .2 for
diagnostic purposes.
Timo Hilbertz wrote:
hi valve,
again, our steam content server is not correctly handled by the SCS
network.
when i set up a fresh steam game servers and use
"PreferredContentServerIDs = 10,10,10" in the Steam.cfg file, the
steam
update is requested from 83-142-82-2.cs-arena.com which is a filtered
server so this request will end in a timeout:
./steam -command update -game "Counter-Strike Source" -dir .
Checking bootstrapper version ...
Getting version 18 of Steam HLDS Update Tool
No Steam Content Servers available, please try again later
We already had this problem in September and now history repeats
itself.
I'm really sick and tired of requesting support for our content server
that basically reduces the bandwidth load on your network and i wonder
why a company like valve seems to be unable to fix such a simple
problem. As a matter of fact, we are currently unable to update our
steam servers as all requests run into pseudo-firewalled content
servers
from cs-arena (basically, request are not blocked as they should, the
are kept in SYN SENT state and wait until their own timeout limit
terminates them).
To Do for Valve (especially Mike Dunkle):
1. tell cs-arena.com to properly block their content servers
2. check content server id #10 if this is set to 80.190.65.199,
80.190.65.200 or 80.190.65.201 (we accept connections on all three
IPs).
Hopefully, this is the end of a never ending story. If not, we will
shut
down the steam content server, it makes no sense to run a dual opteron
with 8 GB RAM that simply does nothing.
regards
timo
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