At 02:04 PM 2/10/2007, milchworld wrote:
1. of course i made stats in the FULL 5on5 warserver! yes one 10 slot
server is not much on a dual xeon - but i want to show that fps IS
stable if there is enough cpu power.

FPS will never be stable, because
- most OS's get their timing from the PLL which lives inside the
CPU.. power management, and the temperature can interfere with the
return results
- gettimeofday() etc never produce stable results, too much jitter.
FWIW gettimeofday() is archaic, nonstandard, imprecise. It should be
replaced with clock_gettime()

So basically the jitter on rcon stats is because of the PLL *and* the
OS's gettimeofday() system call.

2. if i copy&paste "stats+enter+stats+...+stats" i get 10 times the SAME
result like when making a "stats; stats; ...; stats".
i use hlsw and only need to press enter and it makes the same command
every "enter".
even if i use direct access via screen and paste a "stats+enter" with
right click -> no fps fluctuation.

result for me: if there is enough power -> fps is stable.

Results for me.. you can stablize FPS if you rewrite your kernel
timekeeping (nanosleep()) to return more accurately.



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