If your server autoupdates itself, you cant see what files are being replaced etc, unless you happen to watch into console at that time. This means that your gameinfo.txt will get replaced and source metamod wont run. You end up having server up but not running the plugins you had on it. When update is not mandatory, your server is fully working untill you update it yourself. This guarantees no downtime to server or its plugins. Sometimes metamod source will break because of Source update. This way you can choose to have running the old non-b0rked version untill new one is available and update after that. This of course, does not apply when update is mandatory.
-ics Rónai György kirjoitti:
[ Converted text/html to text/plain ] Why is having autoupdate function ON, a mistake? Doesnt it broke the gameinfo.txt if i update it manually? Locutus ics írta: ROFL If it isnt clear to you yet, Valve does as they please since its their game. They do not care about the people who run different plugins on the servers. They only give tools to community to create their own stuff and tell to use their SDK so anything does not break during updates. This is impossible like i have many times said as the SDK is *very* limited and does not provide enough freedom to create something different. Even metamod source has way better tools than Valves own SDK. Besides, core elements have changed atleast once already so even if you use the official SDK, there is a change that Valve changes one of the key elements and it still breaks. Whining abput things on this list is useless and leads to nothing. This has been proven already before. PS: There was no update on 12th or 7th when there was client update. There have been "silent" steam updates in the past though but if there was such an update now, atleast it didnt affect my server running metamod -> didnt b0rked the gameinfo.txt. You either had -verify_all or -autoupdate option on. Big mistake. -ics Regime kirjoitti: No flaming intended of any sort, but I think his point was not that Valve shouldn't do updates, but that it would be nice if they notify their users (the server admins) like they normally do, to avoid confusion and downtime. --- Regime Cc2iscooL wrote: -- [ Picked text/plain from multipart/alternative ] Except that since they are *plugins* for a game *they* have to support any updates that Valve may change, we're lucky Valve let people develop server plugins or none of them would be in existence today. The developer should not have to conform to the plugin maker, (no matter how much I actually don't like that fact.) On 2/12/07, Kevin Ottalini <[EMAIL PROTECTED]>[1] wrote: _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[2] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] ===References:=== 1. mailto:[EMAIL PROTECTED] 2. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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