A good solution for this might be to have a little tool or script that keeps
an eye on the gameinfo.txt (and maybe the console log  if you have this
enabled) and if it sees an update happen then it can email you a warning.

I suspect that since the chance of addons breaking after an update are high,
it's better for the gameinfo.txt file to revert to no addons rather then
have your server start acting all weird.

The reality is that updates are going to happen, find the most graceful
fallback position that you can and work with it.



----- Original Message -----
From: "Rónai György"
To: <[email protected]>
Sent: Tuesday, February 13, 2007 6:48 AM
Subject: Re: [hlds_linux] Update of linuxservers ? 12 feb.-07


Yes, but if there is a required update, no one can join my server, until i
update it. So what for shoud it run un-updated? (yes, some updates are not
that important...)
Locutus

============
ics írta:

If your server autoupdates itself, you cant see what files are being
replaced etc, unless you happen to watch into console at that time. This
means that your gameinfo.txt will get replaced and source metamod wont
run. You end up having server up but not running the plugins you had on
it. When update is not mandatory, your server is fully working untill
you update it yourself. This guarantees no downtime to server or its
plugins. Sometimes metamod source will break because of Source update.
This way you can choose to have running the old non-b0rked version
untill new one is available and update after that. This of course, does
not apply when update is mandatory.
-ics

============

Rónai György kirjoitti:
Why is having autoupdate function ON, a mistake?
Doesnt it broke the gameinfo.txt if i update it manually?
Locutus

============

ics írta:
ROFL
If it isnt clear to you yet, Valve does as they please since its their
game. They do not care about the people who run different plugins on the
servers. They only give tools to community to create their own stuff and
tell to use their SDK so anything does not break during updates. This is
impossible like i have many times said as the SDK is *very* limited and
does not provide enough freedom to create something different. Even
metamod source has way better tools than Valves own SDK. Besides, core
elements have changed atleast once already so even if you use the
official SDK, there is a change that Valve changes one of the key
elements and it still breaks. Whining abput things on this list is
useless and leads to nothing. This has been proven already before.
PS:  There was no update on 12th or 7th when there was client update.
There have been "silent" steam updates in the past though but if there
was such an update now, atleast it didnt affect my server running
metamod -> didnt b0rked the gameinfo.txt. You either had -verify_all or
-autoupdate option on. Big mistake.
-ics

============
Regime kirjoitti:
No flaming intended of any sort, but I think his point was not that
Valve shouldn't do updates, but that it would be nice if they notify
their users (the server admins) like they normally do, to avoid
confusion and downtime.
---
Regime

============

Cc2iscooL wrote:

Except that since they are *plugins* for a game *they* have to support any
updates that Valve may change, we're lucky Valve let people develop server
plugins or none of them would be in existence today.
The developer should not have to conform to the plugin maker, (no matter how
much I actually don't like that fact.)


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