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Well I'd love to know what the hell the relationship between FPS & CPU is as
well, because the numbers currently make no sense at all, when you have
server fps dipping with single digit cpu % numbers.

On 2/15/07, Bart van den Heuvel <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
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> Hi,
>
>
>
> Well I'm trying to get most possible out of my box. We have discussed the
> FPS to be a good performance indicator, I have setup the mrtg graph.
>
> I did this before but (almost a year now) but I was lacking the hardware
> to
> do it properly. I´m after a perfect setup for cs:source on Linux.
>
>
>
> Sooo here are the new graphs:
>
> http://www.zokahn.nl/cs-list-static/ (these are static, for this
> discussion)
>
> http://www.zokahn.nl/cs-perf/ (these are live)
>
>
>
> As you can see at around 16:00 that there are 29 users, fps drops to 80
> (instead of staying solid 333) and CPU is lazy at 22% (or so). A sample is
> taken every 5 minutes. CPU is overall usage /4 since it is a 4 core box.
> Same as in top, only one cpu is used but not to the max. It shows some
> spikes up to 60 of 70% for this cpu.
>
>
>
> Here are some questions:
>
> -          are the cs:source binaries made with multithreading / multi
> core
> systems in mind?
>
> -          Has anyone tried attaching a srcds process to a physical cpu (I
> believe this is possible with screen)?
>
>
>
> Hope you can help!
>
>
>
> Gr
>
> Bart van den Heuvel
>
> --
>
>
>
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