-- [ Picked text/plain from multipart/alternative ] Well I'd love to know what the hell the relationship between FPS & CPU is as well, because the numbers currently make no sense at all, when you have server fps dipping with single digit cpu % numbers.
On 2/15/07, Bart van den Heuvel <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hi, > > > > Well I'm trying to get most possible out of my box. We have discussed the > FPS to be a good performance indicator, I have setup the mrtg graph. > > I did this before but (almost a year now) but I was lacking the hardware > to > do it properly. I´m after a perfect setup for cs:source on Linux. > > > > Sooo here are the new graphs: > > http://www.zokahn.nl/cs-list-static/ (these are static, for this > discussion) > > http://www.zokahn.nl/cs-perf/ (these are live) > > > > As you can see at around 16:00 that there are 29 users, fps drops to 80 > (instead of staying solid 333) and CPU is lazy at 22% (or so). A sample is > taken every 5 minutes. CPU is overall usage /4 since it is a 4 core box. > Same as in top, only one cpu is used but not to the max. It shows some > spikes up to 60 of 70% for this cpu. > > > > Here are some questions: > > - are the cs:source binaries made with multithreading / multi > core > systems in mind? > > - Has anyone tried attaching a srcds process to a physical cpu (I > believe this is possible with screen)? > > > > Hope you can help! > > > > Gr > > Bart van den Heuvel > > -- > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

