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To me it looks like you havent calculated your rates. You simply put in the
defaults. like sv_maxrate 8000(thtas for server size over 24, but thats only
the margin).  Did you acctually calculate them?

On 3/27/07, Andrius Pirus <[EMAIL PROTECTED]> wrote:
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> Please recommend me nice settings for my server. I`ve experimented
> with them almost a year, but couldn't understand which are better:
> I have
> sys_ticrate 500
> sv_maxupdaterate 30
> sv_maxrate 8000
> sv_minrate 0
> -pingboost 2 in startup
> and i get about 300-485 fps
> If i set sys_ticrate to 300 then i get about 245 fps (but then it's
> not so randomply changing like setting to 500)
> if i set sys_ticrate to 150, i get about 130-140 fps.
> I wanted only to know- which variasion of these could give me better
> results ( i mean gameplay, bullet shooting registration and less loss
> for players with bad internet)
> I tried to set sys_ticrate to 10000, then i get stable 998-1000 fps,
> but then ticrate seems to be too high (for example counting down
> seconds to bomb explosion is extremely fast)..
> also one starnge thing- if i set -pingboost to 3 , then fps is very
> randomly changing and more often even lower then with pingboost 2.
> but turning pingboost off  (without -pingboost) i get only max
> 200-250 fps and high ping for all players..
> Please don't post any links to sites, i have read them all and every
> site tells something different.For example one author says don't use
> sys_ticrate higher then 180 or 200, it will make your server lag, and
> some other author says - dont use sys_ticrate lower then 500 or 1000-
> otherwise you will have bad bullet registration and high pings etc..
> I have Debian Linux kernel 2.20.1 (kernel_hz 1000) Core2 Duo E6400
> system, 1 GB Ram, 2x320 GB SATA2 16 MB HDD, 100 MBit/s
> download/upload  Internet (and it's quality is affected by time (for
> example in evenings more players got gigher pings and losses and
> chokes)- because of isp`s bandwith loading..
>
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>
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