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Yes, of course i also calculated values. I tried many different
settings, but noone of them gives me perfect results. For example
really good bullet registration and no lags in movement..
  Quoting "$cookie_()" : --
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 To me it looks like you havent calculated your rates. You simply put
in the
 defaults. like sv_maxrate 8000(thtas for server size over 24, but
thats only
 the margin).  Did you acctually calculate them?
 On 3/27/07, Andrius Pirus  wrote:
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 Please recommend me nice settings for my server. I`ve experimented
 with them almost a year, but couldn't understand which are better:
 I have
 sys_ticrate 500
 sv_maxupdaterate 30
 sv_maxrate 8000
 sv_minrate 0
 -pingboost 2 in startup
 and i get about 300-485 fps
 If i set sys_ticrate to 300 then i get about 245 fps (but then it's
 not so randomply changing like setting to 500)
 if i set sys_ticrate to 150, i get about 130-140 fps.
 I wanted only to know- which variasion of these could give me better
 results ( i mean gameplay, bullet shooting registration and less
loss
 for players with bad internet)
 I tried to set sys_ticrate to 10000, then i get stable 998-1000 fps,
 but then ticrate seems to be too high (for example counting down
 seconds to bomb explosion is extremely fast)..
 also one starnge thing- if i set -pingboost to 3 , then fps is very
 randomly changing and more often even lower then with pingboost 2.
 but turning pingboost off  (without -pingboost) i get only max
 200-250 fps and high ping for all players..
 Please don't post any links to sites, i have read them all and every
 site tells something different.For example one author says don't use
 sys_ticrate higher then 180 or 200, it will make your server lag,
and
 some other author says - dont use sys_ticrate lower then 500 or
1000-
 otherwise you will have bad bullet registration and high pings etc..
 I have Debian Linux kernel 2.20.1 (kernel_hz 1000) Core2 Duo E6400
 system, 1 GB Ram, 2x320 GB SATA2 16 MB HDD, 100 MBit/s
 download/upload  Internet (and it's quality is affected by time (for
 example in evenings more players got gigher pings and losses and
 chokes)- because of isp`s bandwith loading..
 --
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