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On Windows we gave up and just made all our servers 18 & 20 player servers

On 4/24/07, Arne Guski <[EMAIL PROTECTED]> wrote:
>
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> --
> [ Picked text/plain from multipart/alternative ]
> As it became quiet around this problem, i would also like to point out
> that this issue is far from beeing resolved.
>
> I state again:
> We run all-Intel-CPUs from P4s over dual / quad xeons to core 2 duos,
> all with nearly the exact lag issues.
> All running Debian almost the same problems on Sarge and Etch (now
> running Etch since its stable)
> All running cut down Preemt Kernels with 1000Hz (2.6.16.40+), also tried
> countless other Versions including 2.6.20 and 2.6.21-rc7 with / without
> dyntick, different IO Schedulers ... so everything that could cause
> problems is sorted out from our side.
> Since these boxes are dedicated for gameservers only there is not much
> else on them besides proftpd-mysql, snmpd and our webinterface-backend
> (really just some perl scripts croned) that could cause any trouble.
>
> Problems are almost identical with the current "public" version and the
> beta, therefore our customer servers are still running on build 2949, as
> everything else is performing far from what our customers expect.
>
> I agree with TC from UKCS, that valve should put some focus on
> optimizing performance, but then ... they have not thought about that a
> single second in the last 2 year .. so basically i have given up hope on
> that one ...
>
> I do hope this issue will get resolved soon ... as there might be a
> point where we will be unable to use the "working" build (caused by some
> client update or whatnot) and therefore beeing unable to offer source
> servers to our customers.
>
> Arne Guski
> www.server-sales.de
> Forum: http://forum.server-sales.de
> Qnet: #server-sales.de
> Mail: [EMAIL PROTECTED]
> ICQ: 48395948
>
>
>
>
> > Message: 3
> > From: "Michael Shavit" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Subject: RE: [hlds_linux] Still CSS Problems
> > Date: Mon, 23 Apr 2007 20:22:49 +0200
> > Organization: Binarics GmbH
> > Reply-To: [email protected]
> >
> > Hello,
> >
> > I would like to add here too from our side, we still have fps drops and
> > latency increase even with the betaupdate, on Debian as also RedHat.
> Hope
> > Valve is still taking care of that.
> >
> > Cheers,
> > Michael
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Tobias
> Rehn
> > Sent: Montag, 23. April 2007 13:19
> > To: [email protected]
> > Subject: [hlds_linux] Still CSS Problems
> >
> > Hey,
> >
> > We tested several configurations (Debian unstable, testing, stable +
> > different kernels + different hw [Intel <-> AMD]) the last weeks and
> > there still seem to be these enormous fps drops in css. There is no
> > difference between the beta binaries and the originals. Does anyone have
> > a fix for this?
> >
> > I already tested debian unstable because of the new glibc (2.5). But
> > there is still some loss of performance according to the server versions
> > before the last update. It runs much better with this version but still
> > its not as good as before the server update 1 1/2 weeks ago.
> >
> > Kind regards, Tobias Rehn
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
> >
> >
> >
> >
> > --__--__--
> >
> > Message: 6
> > From: "TC" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Cc: <[EMAIL PROTECTED]>
> > Subject: RE: [hlds_linux] Still CSS Problems
> > Date: Mon, 23 Apr 2007 21:39:07 +0100
> > Reply-To: [email protected]
> >
> > The srcds0407 source beta engine causes terrible lag problems at the
> start
> > of rounds on a full server and had to be backed off all my machines. It
> > better not be included as a mandatory change in the next release as that
> > would be disastrous. If Valve insists on that change they need to make
> it
> > optional controlled by a cvar, not forced on everyone.
> >
> > It is unclear to me why they started changing that part of the code to
> > attempt a fix the problem in the beta, when it doesn't sound like that
> was
> > the area they had previously fiddled with. Valve shouldn't be changing
> code
> > to try to fix something in an area of the code they hadn't touched when
> they
> > broke it. That is only shifting the sands and in this case introduces
> new
> > problems for different people.
> >
> > I have to admit I have been fortunate not to have suffered from any of
> the
> > lag problems reported through this forum except from the beta srcds0407.
> I
> > run a mixture of operating systems on various boxes, both 32 bit and 64
> bit,
> > AMD and Intel, single and multi processor and various kernel versions. I
> use
> > glib2.3.6 by default and also tried glib2.5 but have been unable to
> > re-create the problem on any combination.
> >
> > The fact that it doesn't affect everybody makes it sound like they have
> done
> > something in the code that can now upset the operating system. If it was
> > something basic it would be in the main valve code and affect everybody.
> > Maybe they updated their compiler version or used different compile
> > switches, or added a rogue system call with un-initialised parameters.
> It's
> > a bit like renice stopped being useable in a past valve engine release,
> > that's probably due to the game upsetting the operating system and
> something
> > else they have not been able to track down.
> >
> > The only other thought on why UKCS has been unaffected maybe that we
> only
> > use our own custom mod not any off the shelf mods used on most other
> > servers. Its won't be the mods themselves, but maybe a combination of
> > libraries along with the latent bug introduced by Valve that causes it
> to
> > exhibit itself. However, I think some people say they could get the
> problem
> > without any mods but not sure if that was confirmed. Only Valve will
> know
> > ALL the changes they introduce between releases, and it's those areas
> they
> > changed including the build process they should review and only relating
> to
> > those areas they changed should they look to apply a fix.
> >
> > The biggest factor that affects the playability and popularity of the
> > Valve's Source games is how smooth and tight their games feel to play.
> I'd
> > like to see more focus from Valve concentrating on improving performance
> and
> > underlying feel of the game as that's something that benefits all
> players
> > and what want above all other things enhancements. Too much time seems
> to be
> > spent making changes and introducing features that assume the basics are
> > already in place and perfect, when they are not. Players want a game
> they
> > can play smoothly on the PC they already have at home which requires
> making
> > both the client and server side work with lower CPU and without hangs
> and
> > glitches. Continuing to develop the game in a direction that requires
> ever
> > more powerful Client PCs and graphic cards prices most of the potential
> > players off the game. Similar goes for the amount of CPU the server side
> now
> > requires, now demanding the very top end available hardware to support
> them
> > which again out prices most and affects the end users experience who
> play on
> > them. I've ran Valve based game servers for five years, and CSS has
> never
> > ran as well as it did before the changes at the end of 2005. Back then
> it
> > ran with significantly less load on both client and server and felt
> overall
> > more enjoyable to play.
> >
> > Valve needs to concentrate on improving the fundamentals of their games,
> and
> > the number of players and popularity will go up which has to be Valve's
> > reason for making changes. In contrast, I wonder how many more people
> were
> > drawn to play CSS by dynamic weapon pricing, HDR, those new text boxes
> and
> > some of those valve maps which were very pretty but too laggy for the
> > average player? How many players benefited from the
> > cl_restrict_server_commands constraint imposed on server mods against
> how
> > many were negatively affected by the knock on affects of introducing it?
> >
> > Did Valve ever fix the problem where the downloads directory of user
> sprays
> > gets very large over time and causes lag every time people spray while
> it
> > searches the directory to find the needed file? Or is each server owner
> > still expected to know they need to provide their own regular purging?
> I'd
> > like to think Valve fixed that one, if not, why not.
> >
> > The better voice codec was on the right lines - focussing on the
> > fundamentals of the game. Let's hope valve find their direction and
> spend
> > their coming development time on the top requirement of every player -
> > improving the fundamental smoothness and feel of the core game itself.
> >
> > TC
> > UKCS Mega Game Servers (www.ukcs.net)
> >
> --
>
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