The one before that one actually, the one from 5/21 had a fix for that.

- Alfred

Michael Shavit wrote:
> Hi Alfred, sorry not very aware of all english syntaxes, with last
> you mean
> the one below?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> Reynolds
> Sent: Mittwoch, 6. Juni 2007 18:43
> To: [email protected]
> Subject: RE: [hlds_linux] Source Engine Beta Update
>
> The last update fixed that.
>
> Michael Shavit wrote:
>> Is this update fixing the fps bug from the 13.3.2007 update, on
>> servers with glibc libraries prior 2.3.5?
>>
>> Cheers,
>> Michael
>>
>>> An update to the Source Engine/Dedicated Server beta is now
>>> available. To update, run hldsupdatetool or Steam with the command
>>> "-beta srcds0407".  If this update goes well, we plan on releasing
>>> it within a few days.  The specific changes include:
>>>
>>> - Fixed a server performance problem with queued packets
>>> - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
>>> - Game DLLs export ServerGameClients003 for backwards compatibility
>>> for plugins
>>> - Only allows mat_picmip to be set to 0, 1, or 2 when in
>>> multiplayer and sv_cheats=0
>>> - Cheat-protected snd_foliage_db_loss. Could be used to turn off
>>> ambient sounds in Counter-Strike: Source
>>> - Fixed a crash when mashing the ~ key on disconnect
>>> - Fixed a crash with certain materials being blocked from reloading
>>> due to sv_pure > 0
>>> - Fixed bug with audio files of different formats overriding the
>>> files in Steam where it would use the original audio file's sample
>>> rate/format information after pure server rules forced it to load a
>>> different file
>>>
>>> Jason
>>>
>>> _______________________________________________
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>>>
>>
>>
>>
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>
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