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[ Picked text/plain from multipart/alternative ]
It is my understanding that at this time there is no such thing as a VAC
proof cheat

VAC does a lot more than most people think to detect cheats, and monitor how
the cheats interact with the game engine.

The problem is with the delayed banning system, which effectively does not
keep cheats off servers as there is no immediate affect seen by the cheats
nor by honest players on the servers.

You would wonder how many less cheats there might be if VAC was set up to
almost instant ban cheats, with a very public message on the server that
"player X caught using aimbot" kicked by VAC.

It would be a very public demonstration of VAC's effectiveness and one
wonders when all things are considered, why Valve do not have the confidence
in their anti-cheat product to go down this path.

Yes I know all the arguments regarding delayed banning of cheats, but the
thing is, VAC is catching these so called VAC proof cheats as well, because
of the way it works, which is far more advanced than people are aware of, it
is simply that Valve choose to delay banning of cheats VAC may not have
encountered, before reaching some critical mass, at which point Valve flicks
a switch, and VAC gets triggered, and all those supposed VAC proof cheats
end up getting banned, which is why the time between using a cheat and
actually having an account VAC banned, can be rather arbitrary as well as
the possibility that VAC doesn't ban on a single use of a cheat, but you
have to cheat multiple times before getting VAC banned. The very last part
about how much you have to cheat to get banned is definite speculation on my
part, but the rest of it is more or less how I understand things from an
informed source.

Finally, the one thing VAC doesn't do, is catch people who use engine
exploits, such as textures/models or CVAR manipulation.

:(

On 7/27/07, ics <[EMAIL PROTECTED]> wrote:
>
> This is a problem, cheats arent always detected by VAC and we all know
> why myg0ts are. Sharing those cheats to just anyone at their website
> etc. We get to ban 1 aimbotter per day these days. Pure mode isnt enough
> to stop them. Some hacks these days has auto update enabled. When valve
> makes cheat VAC detectable, they just code a new version which isnt and
> everyone gets it. Only way to be sure is to have enough good admins
> taking care of the jackasses real time. VAC is only good to keep the
> already banned off, nothing else.
>
> -ics
>
> Cc2iscooL kirjoitti:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I also have to attest to this.
> >
> > I've had a couple aimbotters/wallhackers the past few days able to get
> on my
> > servers, it's quite annoying. I've literally had to ban 3 people in the
> past
> > 24 hours for cheating.
> >
> > I just hope Valve can acquire these exploits and get them into the VAC
> > system so we can (again) have enjoyable servers.
> >
> > On 7/26/07, Miano, Steven M. <[EMAIL PROTECTED]> wrote:
> >
> >> Last night I had a couple of users log on, and let us know they are
> using
> >> the ecstatic cheat/hack on the server....they continued to climb in the
> >> rankings with nearly 4 kills per death (which is no sure sign they are
> >> cheating I know), and also I received 2 demos's from moderators/game
> admins
> >> showing single shot head shots through walls.....
> >>
> >> Is there someone that this could be forwarded to Mike or Alfred?
> >>
> >> This type of play makes people leave the servers and either try to find
> a
> >> better group of people - or a new game all together...
> >>
> >> Thanks,
> >>
> >> Steve
> >>
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