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Hello.

The Source Engine Update (released September 12, 2007, 1:10 pm - Jason Ruymen)
was good and i was happy about it, eg you fixed a crash on certain maps THX!
But now some complains.

CHAT:
The Source Engine Update (released September 12, 2007, 1:10 pm - Jason Ruymen)
broke the Half-Life2 Deathmatch Chat on Linux Servers!
And also many console commands from plugins like MANI dont work anymore. (eg 
ma_csay, ma_play etc.)

Error Message in console:
Couldn't dispatch user message (24)
Netchannel: failed processing message svc_UserMessage.
Fragment transmission aborted at 1/1

I know you have much to do, but this was happens now about 10 days ago,
and that is not ok, more than ever this happend again, the chat was like 2 
month ago
with the same error broken. I have a big fun server, but this is not fun 
anymore. My server was
full everyday, now only 20-30 % of players. And the most complain on me why i 
have muted them?
They dont understand that it is an error, because on other servers, (WIN) is 
all ok.

BUGGY:
Since months ago, the great buggy isnt working anymore on our servers. Some 
update long ago broke this, too.
In my mapcycle rotation i have (i had) maps, they can only be finished and have 
only sense with the BUGGY.
But now a lot of good FUN maps are unplayable. I want be pleased about an 
answer,
when this will be repaired again? If you think, you dont receive enough 
complains about that,
i have to say, if the most see that this dont work..... they dont play the game 
anymore instead of complaining
at the support. :(

ZOMBIE(WIN):
The entity Zombie isnt working on Windows servers. (on linux ok) If you start 
maps with Zombies in it the server will totally crash.
The same, if you try to spawn a zombie manually via console command npc_create 
npc_zombie.

I would be please about some answers!
sincerely yours
Manni


ps. i have some more things that i could post, but thats peanuts. This what i 
now wrote is important!
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