I am also experiencing this issue. Running Ubuntu 6.06.1 LTS on Intel C2D x 2 Kernel 2.6.15-28
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Wheatley Sent: Friday, September 21, 2007 3:03 PM To: [email protected] Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #5769 - 11 msgs I have the same, Debian Etch 4.0. Although I haven't seen it cause any problems yet, the server still works fine. M Lenz wrote: > -- > [ Picked text/plain from multipart/alternative ] > Is anyone getting the following errors when launching their linux server? I > am running fedora core 7. Thanks! > > Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) > Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) > Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) > Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) > Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) > Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) > Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) > Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) > Failed to load $include VMT file (materials/TILE/FLOOR_TILE_004C.vmt) > Failed to load $include VMT file (materials/TILE/FLOOR_TILE_004C.vmt) > Failed to load $include VMT file (materials/TILE/FLOOR_TILE_004A.vmt) > > This is just a small amount of the errors but I wanted to show an example. > Here is my startup command. > > ./srcds_run -console -game tf -port 27016 -tickrate 66 -autoupdate > -maxplayers 20 +map ctf_2fort -debug > > Thanks!!! > > Matt > > > [EMAIL PROTECTED] wrote: > Send hlds_linux mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds_linux digest..." > > > Today's Topics: > > 1. Unable to get team fortress beta running.... (Miano, Steven M.) > 2. Re: Average monthly bandwidth usage. (Chris Yates) > 3. Cpu usage (Francis McGuire) > 4. Re: Average monthly bandwidth usage. (Ryan Schremp) > 5. Re: 31 FPS? (Saint K.) > 6. Suggestion for 25 instead of 24 slots (Saint K.) > 7. RE: Cpu usage (John Lannotte) > 8. Re: Suggestion for 25 instead of 24 slots (Dennis Bingham) > 9. Re: Suggestion for 25 instead of 24 slots (Whisper) > 10. RE: Unable to get team fortress beta running.... (Miano, Steven M.) > 11. Re: HL2DM CHAT, BUGGY, Entity Zombie etc. Pls read and i hope to get an > answer from a responsible person! (LDuke) > > --__--__-- > > Message: 1 > From: "Miano, Steven M." > To: "'[email protected]'" > Date: Fri, 21 Sep 2007 09:45:04 -0400 > Subject: [hlds_linux] Unable to get team fortress beta running.... > Reply-To: [email protected] > > Working with a 6.06.1 LTS Ubuntu Kernel is 2.6.15-28 > > I have created and changed owner over the /srcds_l directory on my box. > > >From there I have updated to 100% the ./steam -command update -game tf > > Running that several times I have reached 100%. > > Then when attempting to run ./srcds_run -console -game tf +map ctf_2fort I = > get either Unable to load module bin/datacache_i486.so (when running from /= > srcds_l/tf2/orangebox) > > Or: I get Invalid game type 'tf' specified when trying to run the same comm= > and from /srcds_l > > Any advice/help is appreciated. : ) > > > > CONFIDENTIALITY NOTICE: This e-mail may contain information that is privile= > ged, confidential or otherwise protected from disclosure. If you are not th= > e intended recipient of this e-mail, please notify the sender immediately b= > y return e-mail, purge it and do not disseminate or copy it. > > > --__--__-- > > Message: 2 > Date: Fri, 21 Sep 2007 09:54:44 -0400 > From: Chris Yates > To: [email protected] > Subject: Re: [hlds_linux] Average monthly bandwidth usage. > Reply-To: [email protected] > > I got > > 270 x 60 seconds x 60 minutes x 24 hours x 31 days = 723.16 GB per > month, but that is at 24 players every second of every day, which is > pretty much impossible. I would figure around 500-600GB on a popular > server. Sound right? > > - > Chris > > Svensk Ljud & Ljus Produktion wrote: > >> At that load - 200kBps out, 70kBps in. >> >> that is how much its sending / reciving per second. >> >> start counting. >> >> Peter >> >> ----- Original Message ----- >> From: "Ryan Schremp" >> To: >> Sent: Friday, September 21, 2007 2:04 PM >> Subject: [hlds_linux] Average monthly bandwidth usage. >> >> >> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Hey, I've never run a dedicated server before, but just set one up for >>> TF2. >>> I was wondering what the average bandwith usage I can expect to see on a >>> monthly basis for a server that stays pretty full pretty consistently >>> at a >>> player cap of 24. >>> Thanks. >>> -- >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> >> > > > > > --__--__-- > > Message: 3 > Date: Fri, 21 Sep 2007 10:09:49 -0400 > From: "Francis McGuire" > To: [email protected] > Subject: [hlds_linux] Cpu usage > Reply-To: [email protected] > > -- > [ Picked text/plain from multipart/alternative ] > I just installed srcds on my dedicated server and when I run rcon stats it > always says 99.90 cpu even if the server is empty. > > The server is a: > Pentium 4 3.06ghz HT > 2gb ram > Fedora 6 > > I have been running top to monitor my cpu usage and it never says much more > then 65% and everything else is at 0%. > > > I tweaked my kernel tu run at 1000hz and the other standard kernel tweaks. > I tried lowering the srcds' nice level so it would have a higher priority > and it always says it's using 99.90 % even if top says 7%. > > Is this a bug in srcds? should the listed cpu usage be accurate? > > I've been running a tf2 server at 100 ticks and 512fps and it does randomly > drop to 70fps but very rarly. > > Anyone have an idea how to fix this? > -- > > > --__--__-- > > Message: 4 > Date: Fri, 21 Sep 2007 09:10:23 -0500 > From: "Ryan Schremp" > To: [email protected] > Subject: Re: [hlds_linux] Average monthly bandwidth usage. > Reply-To: [email protected] > > -- > [ Picked text/plain from multipart/alternative ] > Ok, let's see. That's > 200 * 60 = 12000k/min / 1024 = 11.72MB/min * 60 = 703.13MB/hr * 24 = > 16,875MB/day * 30 = 506,250MB/month / 1024 = 494.38GB/month > 70 * 60 = 4200k/min / 1024 = 4.1MB/min * 60 = 246.1MB/hr * 24 = 5,906MB/day > * 30 = 177,187.5MB/month / 1024 = 173GB/month > 667.38GB/month total. > > If I'm doing the math right here, I should be in the clear with 2TB/month of > allotted monthly bandwidth. > > On 9/21/07, Svensk Ljud & Ljus Produktion wrote: > >> At that load - 200kBps out, 70kBps in. >> >> that is how much its sending / reciving per second. >> >> start counting. >> >> Peter >> >> ----- Original Message ----- >> From: "Ryan Schremp" >> To: >> Sent: Friday, September 21, 2007 2:04 PM >> Subject: [hlds_linux] Average monthly bandwidth usage. >> >> >> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Hey, I've never run a dedicated server before, but just set one up for >>> TF2. >>> I was wondering what the average bandwith usage I can expect to see on a >>> monthly basis for a server that stays pretty full pretty consistently at >>> >> a >> >>> player cap of 24. >>> Thanks. >>> -- >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > -- > > > --__--__-- > > Message: 5 > From: "Saint K." > To: > Subject: Re: [hlds_linux] 31 FPS? > Date: Fri, 21 Sep 2007 16:11:20 +0200 > Reply-To: [email protected] > > Awsome, thanks alot for your help, gonna work on it tonight! > > Cheers, > ----- Original Message ----- > From: "Dan E" > To: > Sent: Friday, September 21, 2007 3:11 PM > Subject: Re: [hlds_linux] 31 FPS? > > > -- > [ Picked text/plain from multipart/alternative ] > They are in there as of 2.6.21 kernels (I think). It's in the same config > page as the processor type/kernel hz. > > They are awesome. Basically, instead of telling the kernel "check for stuff > to do every 1ms" it tells the kernel "do stuff when there is stuff to do". > So if the server is idle, it theoretically uses less CPU and power. > > "Saint K." wrote: Hi,, > What are dynamic ticks? And how i use it? > > Cheers, > ----- Original Message ----- > From: "Dan E" > To: > Sent: Friday, September 21, 2007 2:48 PM > Subject: Re: [hlds_linux] 31 FPS? > > > >> -- >> [ Picked text/plain from multipart/alternative ] >> I haven't tried TF2, so I couldn't tell you. I don't think by much >> though. Personally, I prefer dynamic ticks. Even better than 1000HZ IMO >> :D >> >> "Saint K." wrote: Hi, >> >> This is my output; >> >> # CONFIG_HZ_100 is not set >> CONFIG_HZ_250=y >> # CONFIG_HZ_1000 is not set >> CONFIG_HZ=250 >> >> >> thanks for the Link, i'll try and compile the new kernel tonight. Do you >> have any estimate figure by what the CPU load will increase after that? >> >> cheers, >> ----- Original Message ----- >> From: "Dan E" >> To: >> Sent: Friday, September 21, 2007 2:22 PM >> Subject: Re: [hlds_linux] 31 FPS? >> >> >> >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> cat /boot/.config-YOURKERNELVERSION | grep CONFIG_HZ >>> >>> http://forums.steampowered.com/forums/showthread.php?t=486424 >>> Debian-based guide towards the bottom of the first post. Gl. >>> >>> "Saint K." wrote: Hi, >>> >>> i haven't , i'm using a standard kernel from apt-get repository. Can u >>> point >>> out some manual to me were i can compile the kernel on 1000Hz? >>> >>> One more question, can i see how much Hz it operates on now? >>> >>> Saint K. >>> ----- Original Message ----- >>> From: "Dan E" >>> To: >>> Sent: Friday, September 21, 2007 1:08 PM >>> Subject: Re: [hlds_linux] 31 FPS? >>> >>> >>> >>>> -- >>>> [ Picked text/plain from multipart/alternative ] >>>> Have you recompiled the kernel for 1000hz yet? >>>> >>>> "Saint K." wrote: Hiya, >>>> >>>> My TF2 server shows when its full that its running on 31 FPS. >>>> >>>> 12:35:57 CPU In Out Uptime Users FPS Players >>>> 75.33 72521.61 208299.94 98 1 31.25 24 >>>> >>>> Its currently the only server running on the machine (AMD X2 4200+) with >>>> a >>>> Tyan server mobo, and low latency memory. >>>> The OS used is Debian Etch 4.0 on the latest stable kernel. >>>> >>>> I have set -tick 66 in the command line, and fps_max 300. The CPU load >>>> is >>>> around 60-70% on one core for the full server. >>>> >>>> Any suggestions how i can get the FPS higher? >>>> >>>> Cheers, >>>> >>>> Saint K. >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> -- >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> -- >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > --__--__-- > > Message: 6 > From: "Saint K." > To: > Date: Fri, 21 Sep 2007 16:25:43 +0200 > Subject: [hlds_linux] Suggestion for 25 instead of 24 slots > Reply-To: [email protected] > > Hi, > > Would it be possible to has a 25th hidden slot? This will allowe us to > easally join a server with a reserved slot to perform admin duties and such. > With a low slot limit of 24 its a waste of space to keep 1 slot constantly > open for admins. > > cheers, > > Saint K. > > > > --__--__-- > > Message: 7 > From: "John Lannotte" > To: > Subject: RE: [hlds_linux] Cpu usage > Date: Fri, 21 Sep 2007 16:27:25 +0200 > Reply-To: [email protected] > > Hi > > Use hlsw to look at your rcon stats. > When typing rcon stats in console in game he takes the stats from your pc. > But in hlsw you don't need to type rcon, only stats is enouf. > > > > > > > -- > [ Picked text/plain from multipart/alternative ] > I just installed srcds on my dedicated server and when I run rcon stats it > always says 99.90 cpu even if the server is empty. > > The server is a: > Pentium 4 3.06ghz HT > 2gb ram > Fedora 6 > > I have been running top to monitor my cpu usage and it never says much more > then 65% and everything else is at 0%. > > > I tweaked my kernel tu run at 1000hz and the other standard kernel tweaks. > I tried lowering the srcds' nice level so it would have a higher priority > and it always says it's using 99.90 % even if top says 7%. > > Is this a bug in srcds? should the listed cpu usage be accurate? > > I've been running a tf2 server at 100 ticks and 512fps and it does randomly > drop to 70fps but very rarly. > > Anyone have an idea how to fix this? > -- > > > > > > --__--__-- > > Message: 8 > Date: Fri, 21 Sep 2007 10:29:01 -0400 > From: "Dennis Bingham" > To: [email protected] > Subject: Re: [hlds_linux] Suggestion for 25 instead of 24 slots > Reply-To: [email protected] > > -- > [ Picked text/plain from multipart/alternative ] > why not install hlsw and then you don't have a need for an extra slot for > admin proposes. > > On 9/21/07, Saint K. wrote: > >> Hi, >> >> Would it be possible to has a 25th hidden slot? This will allowe us to >> easally join a server with a reserved slot to perform admin duties and >> such. >> With a low slot limit of 24 its a waste of space to keep 1 slot constantly >> open for admins. >> >> cheers, >> >> Saint K. >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > -- > > > --__--__-- > > Message: 9 > Date: Sat, 22 Sep 2007 00:30:18 +1000 > From: Whisper > To: [email protected] > Subject: Re: [hlds_linux] Suggestion for 25 instead of 24 slots > Reply-To: [email protected] > > -- > [ Picked text/plain from multipart/alternative ] > Yes you can, but it doesn't work, because any idiot can use the slot by > joing via console or typing retry. > > On 9/22/07, Saint K. wrote: > >> Hi, >> >> Would it be possible to has a 25th hidden slot? This will allowe us to >> easally join a server with a reserved slot to perform admin duties and >> such. >> With a low slot limit of 24 its a waste of space to keep 1 slot constantly >> open for admins. >> >> cheers, >> >> Saint K. >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > -- > > > --__--__-- > > Message: 10 > From: "Miano, Steven M." > To: "'[email protected]'" > Date: Fri, 21 Sep 2007 10:37:40 -0400 > Subject: RE: [hlds_linux] Unable to get team fortress beta running.... > Reply-To: [email protected] > > >> -----Original Message----- >> From: [EMAIL PROTECTED] [mailto:hlds_linux->[EMAIL PROTECTED] >> > st.valvesoftware.com] On Behalf Of Miano, Steven M. > >> Sent: Friday, September 21, 2007 9:45 AM >> To: '[email protected]' >> Subject: [hlds_linux] Unable to get team fortress beta running.... >> >> Working with a 6.06.1 LTS Ubuntu Kernel is 2.6.15-28 >> >> I have created and changed owner over the /srcds_l directory on my box. >> >> > >From there I have updated to 100% the ./steam -command update -game tf > >> Running that several times I have reached 100%. >> >> Then when attempting to run ./srcds_run -console -game tf +map ctf_2fort I= >> get either Unable to load module bin/datacache_i486.so (when running from= >> /srcds_l/tf2/orangebox) >> >> Or: I get Invalid game type 'tf' specified when trying to run the same >co= >> > mmand from /srcds_l > >> Any advice/help is appreciated. : ) >> >> >> >> CONFIDENTIALITY NOTICE: This e-mail may contain information that is >privi= >> > leged, confidential or otherwise protected from disclosure. If you are >not= > the intended recipient of this e-mail, please notify the sender >immediate= > ly by return e-mail, purge it and do not disseminate or copy it. > >> ______________________________________________ >> > > The answer was to just do a ./steam -command update -game tf -verify_all > > Seems to have one of my 2 servers up and running now. : ) > > CONFIDENTIALITY NOTICE: This e-mail may contain information that is privile= > ged, confidential or otherwise protected from disclosure. If you are not th= > e intended recipient of this e-mail, please notify the sender immediately b= > y return e-mail, purge it and do not disseminate or copy it. > > > --__--__-- > > Message: 11 > Date: Fri, 21 Sep 2007 08:40:01 -0600 > From: LDuke > To: [email protected] > Subject: Re: [hlds_linux] HL2DM CHAT, BUGGY, Entity Zombie etc. Pls read and > i hope to get an answer from a responsible person! > Reply-To: [email protected] > > -- > [ Picked text/plain from multipart/alternative ] > Whisper: > I believe all of the things he has on the list deal with HL2DM itself and > not plugins. > > > Mannis.House: > The chat thing has been acknowledged as a bug and will be fixed sometime. (I > think Valve is pretty busy with the Orange box right now). > > The buggy was never supported on HL2DM, and if mappers figured out a way to > get it to work for a while that's fine. Valve has no reason or > responsibility to "fix" the buggy that was never intended to be part of > HL2DM anyway. > > The same goes for npcs, such as zombies and headcrabs. They were never > intended to work on HL2DM and if some maps were using them, that's their > problem. Valve has no reason or responsibility to "fix" them either. > > Basically, the only complaint from above that seems likely to be addressed > is getting the chat fixed. > > > > On 9/21/07, Whisper wrote: > >> -- >> [ Picked text/plain from multipart/alternative ] >> Talk to the plugin creators >> >> Valve is nor anybody on this list is responsible for plugisn that get >> broken >> by Valve updates to the Source and SRCDS engines. >> >> On 9/21/07, Mannis.House wrote: >> >>> This is a multi-part message in MIME format. >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> Hello. >>> >>> The Source Engine Update (released September 12, 2007, 1:10 pm - Jason >>> Ruymen) >>> was good and i was happy about it, eg you fixed a crash on certain maps >>> THX! >>> But now some complains. >>> >>> CHAT: >>> The Source Engine Update (released September 12, 2007, 1:10 pm - Jason >>> Ruymen) >>> broke the Half-Life2 Deathmatch Chat on Linux Servers! >>> And also many console commands from plugins like MANI dont work anymore. >>> (eg ma_csay, ma_play etc.) >>> >>> Error Message in console: >>> Couldn't dispatch user message (24) >>> Netchannel: failed processing message svc_UserMessage. >>> Fragment transmission aborted at 1/1 >>> >>> I know you have much to do, but this was happens now about 10 days ago, >>> and that is not ok, more than ever this happend again, the chat was like >>> >> 2 >> >>> month ago >>> with the same error broken. I have a big fun server, but this is not fun >>> anymore. My server was >>> full everyday, now only 20-30 % of players. And the most complain on me >>> why i have muted them? >>> They dont understand that it is an error, because on other servers, >>> >> (WIN) >> >>> is all ok. >>> >>> BUGGY: >>> Since months ago, the great buggy isnt working anymore on our servers. >>> Some update long ago broke this, too. >>> In my mapcycle rotation i have (i had) maps, they can only be finished >>> >> and >> >>> have only sense with the BUGGY. >>> But now a lot of good FUN maps are unplayable. I want be pleased about >>> >> an >> >>> answer, >>> when this will be repaired again? If you think, you dont receive enough >>> complains about that, >>> i have to say, if the most see that this dont work..... they dont play >>> > > === message truncated === > > > --------------------------------- > Be a better Globetrotter. Get better travel answers from someone who knows. > Yahoo! Answers - Check it out. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux CONFIDENTIALITY NOTICE: This e-mail may contain information that is privileged, confidential or otherwise protected from disclosure. If you are not the intended recipient of this e-mail, please notify the sender immediately by return e-mail, purge it and do not disseminate or copy it. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

