I am also experiencing this issue.
Running Ubuntu 6.06.1 LTS on Intel C2D x 2
Kernel 2.6.15-28

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Wheatley
Sent: Friday, September 21, 2007 3:03 PM
To: [email protected]
Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #5769 - 11 msgs

I have the same, Debian Etch 4.0. Although I haven't seen it cause any
problems yet, the server still works fine.

M Lenz wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Is anyone getting the following errors when launching their linux server?  I 
> am running fedora core 7.  Thanks!
>
>   Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
> Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
> Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
> Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
> Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
> Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
> Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
> Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
> Failed to load $include VMT file (materials/TILE/FLOOR_TILE_004C.vmt)
> Failed to load $include VMT file (materials/TILE/FLOOR_TILE_004C.vmt)
> Failed to load $include VMT file (materials/TILE/FLOOR_TILE_004A.vmt)
>
>   This is just a small amount of the errors but I wanted to show an example.  
> Here is my startup command.
>
>   ./srcds_run -console -game tf -port 27016 -tickrate 66 -autoupdate 
> -maxplayers 20 +map ctf_2fort -debug
>
>   Thanks!!!
>
>   Matt
>
>
> [EMAIL PROTECTED] wrote:
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>
>
> Today's Topics:
>
> 1. Unable to get team fortress beta running.... (Miano, Steven M.)
> 2. Re: Average monthly bandwidth usage. (Chris Yates)
> 3. Cpu usage (Francis McGuire)
> 4. Re: Average monthly bandwidth usage. (Ryan Schremp)
> 5. Re: 31 FPS? (Saint K.)
> 6. Suggestion for 25 instead of 24 slots (Saint K.)
> 7. RE: Cpu usage (John Lannotte)
> 8. Re: Suggestion for 25 instead of 24 slots (Dennis Bingham)
> 9. Re: Suggestion for 25 instead of 24 slots (Whisper)
> 10. RE: Unable to get team fortress beta running.... (Miano, Steven M.)
> 11. Re: HL2DM CHAT, BUGGY, Entity Zombie etc. Pls read and i hope to get an 
> answer from a responsible person! (LDuke)
>
> --__--__--
>
> Message: 1
> From: "Miano, Steven M."
> To: "'[email protected]'"
> Date: Fri, 21 Sep 2007 09:45:04 -0400
> Subject: [hlds_linux] Unable to get team fortress beta running....
> Reply-To: [email protected]
>
> Working with a 6.06.1 LTS Ubuntu Kernel is 2.6.15-28
>
> I have created and changed owner over the /srcds_l directory on my box.
>
> >From there I have updated to 100% the ./steam -command update -game tf
>
> Running that several times I have reached 100%.
>
> Then when attempting to run ./srcds_run -console -game tf +map ctf_2fort I =
> get either Unable to load module bin/datacache_i486.so (when running from /=
> srcds_l/tf2/orangebox)
>
> Or: I get Invalid game type 'tf' specified when trying to run the same comm=
> and from /srcds_l
>
> Any advice/help is appreciated. : )
>
>
>
> CONFIDENTIALITY NOTICE: This e-mail may contain information that is privile=
> ged, confidential or otherwise protected from disclosure. If you are not th=
> e intended recipient of this e-mail, please notify the sender immediately b=
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>
>
> --__--__--
>
> Message: 2
> Date: Fri, 21 Sep 2007 09:54:44 -0400
> From: Chris Yates
> To: [email protected]
> Subject: Re: [hlds_linux] Average monthly bandwidth usage.
> Reply-To: [email protected]
>
> I got
>
> 270 x 60 seconds x 60 minutes x 24 hours x 31 days = 723.16 GB per
> month, but that is at 24 players every second of every day, which is
> pretty much impossible. I would figure around 500-600GB on a popular
> server. Sound right?
>
> -
> Chris
>
> Svensk Ljud & Ljus Produktion wrote:
>
>> At that load - 200kBps out, 70kBps in.
>>
>> that is how much its sending / reciving per second.
>>
>> start counting.
>>
>> Peter
>>
>> ----- Original Message -----
>> From: "Ryan Schremp"
>> To:
>> Sent: Friday, September 21, 2007 2:04 PM
>> Subject: [hlds_linux] Average monthly bandwidth usage.
>>
>>
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Hey, I've never run a dedicated server before, but just set one up for
>>> TF2.
>>> I was wondering what the average bandwith usage I can expect to see on a
>>> monthly basis for a server that stays pretty full pretty consistently
>>> at a
>>> player cap of 24.
>>> Thanks.
>>> --
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>>
>>
>
>
>
>
> --__--__--
>
> Message: 3
> Date: Fri, 21 Sep 2007 10:09:49 -0400
> From: "Francis McGuire"
> To: [email protected]
> Subject: [hlds_linux] Cpu usage
> Reply-To: [email protected]
>
> --
> [ Picked text/plain from multipart/alternative ]
> I just installed srcds on my dedicated server and when I run rcon stats it
> always says 99.90 cpu even if the server is empty.
>
> The server is a:
> Pentium 4 3.06ghz HT
> 2gb ram
> Fedora 6
>
> I have been running top to monitor my cpu usage and it never says much more
> then 65% and everything else is at 0%.
>
>
> I tweaked my kernel tu run at 1000hz and the other standard kernel tweaks.
> I tried lowering the srcds' nice level so it would have a higher priority
> and it always says it's using 99.90 % even if top says 7%.
>
> Is this a bug in srcds? should the listed cpu usage be accurate?
>
> I've been running a tf2 server at 100 ticks and 512fps and it does randomly
> drop to 70fps but very rarly.
>
> Anyone have an idea how to fix this?
> --
>
>
> --__--__--
>
> Message: 4
> Date: Fri, 21 Sep 2007 09:10:23 -0500
> From: "Ryan Schremp"
> To: [email protected]
> Subject: Re: [hlds_linux] Average monthly bandwidth usage.
> Reply-To: [email protected]
>
> --
> [ Picked text/plain from multipart/alternative ]
> Ok, let's see. That's
> 200 * 60 = 12000k/min / 1024 = 11.72MB/min * 60 = 703.13MB/hr * 24 =
> 16,875MB/day * 30 = 506,250MB/month / 1024 = 494.38GB/month
> 70 * 60 = 4200k/min / 1024 = 4.1MB/min * 60 = 246.1MB/hr * 24 = 5,906MB/day
> * 30 = 177,187.5MB/month / 1024 = 173GB/month
> 667.38GB/month total.
>
> If I'm doing the math right here, I should be in the clear with 2TB/month of
> allotted monthly bandwidth.
>
> On 9/21/07, Svensk Ljud & Ljus Produktion wrote:
>
>> At that load - 200kBps out, 70kBps in.
>>
>> that is how much its sending / reciving per second.
>>
>> start counting.
>>
>> Peter
>>
>> ----- Original Message -----
>> From: "Ryan Schremp"
>> To:
>> Sent: Friday, September 21, 2007 2:04 PM
>> Subject: [hlds_linux] Average monthly bandwidth usage.
>>
>>
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Hey, I've never run a dedicated server before, but just set one up for
>>> TF2.
>>> I was wondering what the average bandwith usage I can expect to see on a
>>> monthly basis for a server that stays pretty full pretty consistently at
>>>
>> a
>>
>>> player cap of 24.
>>> Thanks.
>>> --
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
> --
>
>
> --__--__--
>
> Message: 5
> From: "Saint K."
> To:
> Subject: Re: [hlds_linux] 31 FPS?
> Date: Fri, 21 Sep 2007 16:11:20 +0200
> Reply-To: [email protected]
>
> Awsome, thanks alot for your help, gonna work on it tonight!
>
> Cheers,
> ----- Original Message -----
> From: "Dan E"
> To:
> Sent: Friday, September 21, 2007 3:11 PM
> Subject: Re: [hlds_linux] 31 FPS?
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> They are in there as of 2.6.21 kernels (I think). It's in the same config
> page as the processor type/kernel hz.
>
> They are awesome. Basically, instead of telling the kernel "check for stuff
> to do every 1ms" it tells the kernel "do stuff when there is stuff to do".
> So if the server is idle, it theoretically uses less CPU and power.
>
> "Saint K." wrote: Hi,,
> What are dynamic ticks? And how i use it?
>
> Cheers,
> ----- Original Message -----
> From: "Dan E"
> To:
> Sent: Friday, September 21, 2007 2:48 PM
> Subject: Re: [hlds_linux] 31 FPS?
>
>
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> I haven't tried TF2, so I couldn't tell you. I don't think by much
>> though. Personally, I prefer dynamic ticks. Even better than 1000HZ IMO
>> :D
>>
>> "Saint K." wrote: Hi,
>>
>> This is my output;
>>
>> # CONFIG_HZ_100 is not set
>> CONFIG_HZ_250=y
>> # CONFIG_HZ_1000 is not set
>> CONFIG_HZ=250
>>
>>
>> thanks for the Link, i'll try and compile the new kernel tonight. Do you
>> have any estimate figure by what the CPU load will increase after that?
>>
>> cheers,
>> ----- Original Message -----
>> From: "Dan E"
>> To:
>> Sent: Friday, September 21, 2007 2:22 PM
>> Subject: Re: [hlds_linux] 31 FPS?
>>
>>
>>
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> cat /boot/.config-YOURKERNELVERSION | grep CONFIG_HZ
>>>
>>> http://forums.steampowered.com/forums/showthread.php?t=486424
>>> Debian-based guide towards the bottom of the first post. Gl.
>>>
>>> "Saint K." wrote: Hi,
>>>
>>> i haven't , i'm using a standard kernel from apt-get repository. Can u
>>> point
>>> out some manual to me were i can compile the kernel on 1000Hz?
>>>
>>> One more question, can i see how much Hz it operates on now?
>>>
>>> Saint K.
>>> ----- Original Message -----
>>> From: "Dan E"
>>> To:
>>> Sent: Friday, September 21, 2007 1:08 PM
>>> Subject: Re: [hlds_linux] 31 FPS?
>>>
>>>
>>>
>>>> --
>>>> [ Picked text/plain from multipart/alternative ]
>>>> Have you recompiled the kernel for 1000hz yet?
>>>>
>>>> "Saint K." wrote: Hiya,
>>>>
>>>> My TF2 server shows when its full that its running on 31 FPS.
>>>>
>>>> 12:35:57 CPU In Out Uptime Users FPS Players
>>>> 75.33 72521.61 208299.94 98 1 31.25 24
>>>>
>>>> Its currently the only server running on the machine (AMD X2 4200+) with
>>>> a
>>>> Tyan server mobo, and low latency memory.
>>>> The OS used is Debian Etch 4.0 on the latest stable kernel.
>>>>
>>>> I have set -tick 66 in the command line, and fps_max 300. The CPU load
>>>> is
>>>> around 60-70% on one core for the full server.
>>>>
>>>> Any suggestions how i can get the FPS higher?
>>>>
>>>> Cheers,
>>>>
>>>> Saint K.
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>> --
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>
>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>> --
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>> --
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
>
> --__--__--
>
> Message: 6
> From: "Saint K."
> To:
> Date: Fri, 21 Sep 2007 16:25:43 +0200
> Subject: [hlds_linux] Suggestion for 25 instead of 24 slots
> Reply-To: [email protected]
>
> Hi,
>
> Would it be possible to has a 25th hidden slot? This will allowe us to
> easally join a server with a reserved slot to perform admin duties and such.
> With a low slot limit of 24 its a waste of space to keep 1 slot constantly
> open for admins.
>
> cheers,
>
> Saint K.
>
>
>
> --__--__--
>
> Message: 7
> From: "John Lannotte"
> To:
> Subject: RE: [hlds_linux] Cpu usage
> Date: Fri, 21 Sep 2007 16:27:25 +0200
> Reply-To: [email protected]
>
> Hi
>
> Use hlsw to look at your rcon stats.
> When typing rcon stats in console in game he takes the stats from your pc.
> But in hlsw you don't need to type rcon, only stats is enouf.
>
>
>
>
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> I just installed srcds on my dedicated server and when I run rcon stats it
> always says 99.90 cpu even if the server is empty.
>
> The server is a:
> Pentium 4 3.06ghz HT
> 2gb ram
> Fedora 6
>
> I have been running top to monitor my cpu usage and it never says much more
> then 65% and everything else is at 0%.
>
>
> I tweaked my kernel tu run at 1000hz and the other standard kernel tweaks.
> I tried lowering the srcds' nice level so it would have a higher priority
> and it always says it's using 99.90 % even if top says 7%.
>
> Is this a bug in srcds? should the listed cpu usage be accurate?
>
> I've been running a tf2 server at 100 ticks and 512fps and it does randomly
> drop to 70fps but very rarly.
>
> Anyone have an idea how to fix this?
> --
>
>
>
>
>
> --__--__--
>
> Message: 8
> Date: Fri, 21 Sep 2007 10:29:01 -0400
> From: "Dennis Bingham"
> To: [email protected]
> Subject: Re: [hlds_linux] Suggestion for 25 instead of 24 slots
> Reply-To: [email protected]
>
> --
> [ Picked text/plain from multipart/alternative ]
> why not install hlsw and then you don't have a need for an extra slot for
> admin proposes.
>
> On 9/21/07, Saint K. wrote:
>
>> Hi,
>>
>> Would it be possible to has a 25th hidden slot? This will allowe us to
>> easally join a server with a reserved slot to perform admin duties and
>> such.
>> With a low slot limit of 24 its a waste of space to keep 1 slot constantly
>> open for admins.
>>
>> cheers,
>>
>> Saint K.
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
> --
>
>
> --__--__--
>
> Message: 9
> Date: Sat, 22 Sep 2007 00:30:18 +1000
> From: Whisper
> To: [email protected]
> Subject: Re: [hlds_linux] Suggestion for 25 instead of 24 slots
> Reply-To: [email protected]
>
> --
> [ Picked text/plain from multipart/alternative ]
> Yes you can, but it doesn't work, because any idiot can use the slot by
> joing via console or typing retry.
>
> On 9/22/07, Saint K. wrote:
>
>> Hi,
>>
>> Would it be possible to has a 25th hidden slot? This will allowe us to
>> easally join a server with a reserved slot to perform admin duties and
>> such.
>> With a low slot limit of 24 its a waste of space to keep 1 slot constantly
>> open for admins.
>>
>> cheers,
>>
>> Saint K.
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
> --
>
>
> --__--__--
>
> Message: 10
> From: "Miano, Steven M."
> To: "'[email protected]'"
> Date: Fri, 21 Sep 2007 10:37:40 -0400
> Subject: RE: [hlds_linux] Unable to get team fortress beta running....
> Reply-To: [email protected]
>
>
>> -----Original Message-----
>> From: [EMAIL PROTECTED] [mailto:hlds_linux->[EMAIL PROTECTED]
>>
> st.valvesoftware.com] On Behalf Of Miano, Steven M.
>
>> Sent: Friday, September 21, 2007 9:45 AM
>> To: '[email protected]'
>> Subject: [hlds_linux] Unable to get team fortress beta running....
>>
>> Working with a 6.06.1 LTS Ubuntu Kernel is 2.6.15-28
>>
>> I have created and changed owner over the /srcds_l directory on my box.
>>
>>
> >From there I have updated to 100% the ./steam -command update -game tf
>
>> Running that several times I have reached 100%.
>>
>> Then when attempting to run ./srcds_run -console -game tf +map ctf_2fort I=
>> get either Unable to load module bin/datacache_i486.so (when running from=
>> /srcds_l/tf2/orangebox)
>>
>> Or: I get Invalid game type 'tf' specified when trying to run the same >co=
>>
> mmand from /srcds_l
>
>> Any advice/help is appreciated. : )
>>
>>
>>
>> CONFIDENTIALITY NOTICE: This e-mail may contain information that is >privi=
>>
> leged, confidential or otherwise protected from disclosure. If you are >not=
> the intended recipient of this e-mail, please notify the sender >immediate=
> ly by return e-mail, purge it and do not disseminate or copy it.
>
>> ______________________________________________
>>
>
> The answer was to just do a ./steam -command update -game tf -verify_all
>
> Seems to have one of my 2 servers up and running now. : )
>
> CONFIDENTIALITY NOTICE: This e-mail may contain information that is privile=
> ged, confidential or otherwise protected from disclosure. If you are not th=
> e intended recipient of this e-mail, please notify the sender immediately b=
> y return e-mail, purge it and do not disseminate or copy it.
>
>
> --__--__--
>
> Message: 11
> Date: Fri, 21 Sep 2007 08:40:01 -0600
> From: LDuke
> To: [email protected]
> Subject: Re: [hlds_linux] HL2DM CHAT, BUGGY, Entity Zombie etc. Pls read and 
> i hope to get an answer from a responsible person!
> Reply-To: [email protected]
>
> --
> [ Picked text/plain from multipart/alternative ]
> Whisper:
> I believe all of the things he has on the list deal with HL2DM itself and
> not plugins.
>
>
> Mannis.House:
> The chat thing has been acknowledged as a bug and will be fixed sometime. (I
> think Valve is pretty busy with the Orange box right now).
>
> The buggy was never supported on HL2DM, and if mappers figured out a way to
> get it to work for a while that's fine. Valve has no reason or
> responsibility to "fix" the buggy that was never intended to be part of
> HL2DM anyway.
>
> The same goes for npcs, such as zombies and headcrabs. They were never
> intended to work on HL2DM and if some maps were using them, that's their
> problem. Valve has no reason or responsibility to "fix" them either.
>
> Basically, the only complaint from above that seems likely to be addressed
> is getting the chat fixed.
>
>
>
> On 9/21/07, Whisper wrote:
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Talk to the plugin creators
>>
>> Valve is nor anybody on this list is responsible for plugisn that get
>> broken
>> by Valve updates to the Source and SRCDS engines.
>>
>> On 9/21/07, Mannis.House wrote:
>>
>>> This is a multi-part message in MIME format.
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Hello.
>>>
>>> The Source Engine Update (released September 12, 2007, 1:10 pm - Jason
>>> Ruymen)
>>> was good and i was happy about it, eg you fixed a crash on certain maps
>>> THX!
>>> But now some complains.
>>>
>>> CHAT:
>>> The Source Engine Update (released September 12, 2007, 1:10 pm - Jason
>>> Ruymen)
>>> broke the Half-Life2 Deathmatch Chat on Linux Servers!
>>> And also many console commands from plugins like MANI dont work anymore.
>>> (eg ma_csay, ma_play etc.)
>>>
>>> Error Message in console:
>>> Couldn't dispatch user message (24)
>>> Netchannel: failed processing message svc_UserMessage.
>>> Fragment transmission aborted at 1/1
>>>
>>> I know you have much to do, but this was happens now about 10 days ago,
>>> and that is not ok, more than ever this happend again, the chat was like
>>>
>> 2
>>
>>> month ago
>>> with the same error broken. I have a big fun server, but this is not fun
>>> anymore. My server was
>>> full everyday, now only 20-30 % of players. And the most complain on me
>>> why i have muted them?
>>> They dont understand that it is an error, because on other servers,
>>>
>> (WIN)
>>
>>> is all ok.
>>>
>>> BUGGY:
>>> Since months ago, the great buggy isnt working anymore on our servers.
>>> Some update long ago broke this, too.
>>> In my mapcycle rotation i have (i had) maps, they can only be finished
>>>
>> and
>>
>>> have only sense with the BUGGY.
>>> But now a lot of good FUN maps are unplayable. I want be pleased about
>>>
>> an
>>
>>> answer,
>>> when this will be repaired again? If you think, you dont receive enough
>>> complains about that,
>>> i have to say, if the most see that this dont work..... they dont play
>>>
>
> === message truncated ===
>
>
> ---------------------------------
> Be a better Globetrotter. Get better travel answers from someone who knows.
> Yahoo! Answers - Check it out.
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>

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intended recipient of this e-mail, please notify the sender immediately by 
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