This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
hi,

i try update my TF2 server and get this message:

ContentServer rejected client session login

someone know to fix this?

thanks

someone know to fix this

[EMAIL PROTECTED] escreveu:
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> Today's Topics:
>
>    1. TF2 Server Crashes on Map Change (Scott Rubin)
>    2. Re: TF2 Server Crashes on Map Change (Andy Giesen)
>    3. Team Fortress 2 Updated (Jason Ruymen)
>    4. Re: TF2 Server Crashes on Map Change (Kevin Ottalini)
>    5. Re: TF2 Server Crashes on Map Change (Kevin Ottalini)
>    6. RE: Team Fortress 2 Updated (Guy Watkins)
>    7. Re: Team Fortress 2 Updated (Mohamed Chiadmi)
>    8. RE: Team Fortress 2 Updated (noetix)
>    9. Re: Team Fortress 2 Updated (Kevin Karan)
>   10. Re: Team Fortress 2 Updated (Guillaume Parent)
>   11. Re: Team Fortress 2 Updated (Mohamed Chiadmi)
>
> --__--__--
>
> Message: 1
> Date: Wed, 26 Sep 2007 20:35:55 -0400
> From: "Scott Rubin" <[EMAIL PROTECTED]>
> To: [email protected]
> Subject: [hlds_linux] TF2 Server Crashes on Map Change
> Reply-To: [email protected]
>
> --
> [ Picked text/plain from multipart/alternative ]
> rcon map ctf_2fort
>
> Server crashes, everyone gets kicked. Then the map changes and everyone can
> reconnect just fine.
>
> What to do?
>
> --
> Scott Rubin
> [EMAIL PROTECTED]
> http://www.apreche.net
> http://www.frontrowcrew.com
> --
>
>
> --__--__--
>
> Message: 2
> Date: Wed, 26 Sep 2007 17:42:01 -0700
> From: "Andy Giesen" <[EMAIL PROTECTED]>
> To: [email protected]
> Subject: Re: [hlds_linux] TF2 Server Crashes on Map Change
> Reply-To: [email protected]
>
> rcon changelevel ctf_2fort
>
> map restarts the server with the new map.
>
> On 9/26/07, Scott Rubin <[EMAIL PROTECTED]> wrote:
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> rcon map ctf_2fort
>>
>> Server crashes, everyone gets kicked. Then the map changes and everyone can
>> reconnect just fine.
>>
>> What to do?
>>
>> --
>> Scott Rubin
>> [EMAIL PROTECTED]
>> http://www.apreche.net
>> http://www.frontrowcrew.com
>> --
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>
>
> --__--__--
>
> Message: 3
> Date: Wed, 26 Sep 2007 17:44:36 -0700
> From: "Jason Ruymen" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>,
>       <[email protected]>,
>       <[EMAIL PROTECTED]>
> Subject: [hlds_linux] Team Fortress 2 Updated
> Reply-To: [email protected]
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> A required update for Team Fortress 2 has just been released.  Please
> run hldsupdatetool to receive the updates.  The specific changes
> include:
>
> - Fixed a crash with ATI cards running on Vista
> - Fixed a networking problem that could cause a crash certain types of
> home networking hardware with out of date firmware installed
> - Fixed a networking problem that could cause some animation jittering
> - Fixed bug causing incorrect .dem files to be written (all files after
> first .dem file would be corrupted)
> - Fixed bug with placement of teleporters that could result in players
> being unable to move
> - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a
> number of ways if this is on
> - Fixed some truncated strings in the destroy menu
> - Spectators can now see all player classes in the scoreboard
> - When a round finishes, if there's less than 5 minutes left on the
> timelimit, the server now goes ahead and switches level right away,
> instead of going into Sudden Death
> - The affinity of the main thread is not set explicitly for dedicated
> servers. This will properly load balance multiple instances of the
> dedicated server running on a multi-processor machine. The affinity is
> still set to CPU 1 for clients and listen servers
> - Fixed crash on startup
> - Fixed crash caused by .dlls being loaded from the user's path, instead
> of from the install directory
>
> Jason
>
> --
>
>
> --__--__--
>
> Message: 4
> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Subject: Re: [hlds_linux] TF2 Server Crashes on Map Change
> Date: Wed, 26 Sep 2007 17:47:01 -0700
> Reply-To: [email protected]
>
> run hldsupdatetool with -verify_all
>
>
> ----- Original Message -----
> From: "Scott Rubin"
> To: <[email protected]>
> Sent: Wednesday, September 26, 2007 5:35 PM
> Subject: [hlds_linux] TF2 Server Crashes on Map Change
>
>
>
>
>> rcon map ctf_2fort
>>
>> Server crashes, everyone gets kicked. Then the map changes and everyone
>> can
>> reconnect just fine.
>>
>> What to do?
>>
>> --
>> Scott Rubin
>>
>
>
>
> --__--__--
>
> Message: 5
> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Subject: Re: [hlds_linux] TF2 Server Crashes on Map Change
> Date: Wed, 26 Sep 2007 17:48:01 -0700
> Reply-To: [email protected]
>
> oops, yes what Andy said is correct.
>
> ----- Original Message -----
> From: "Andy Giesen"
> To: <[email protected]>
> Sent: Wednesday, September 26, 2007 5:42 PM
> Subject: Re: [hlds_linux] TF2 Server Crashes on Map Change
>
>
>
>> rcon changelevel ctf_2fort
>>
>> map restarts the server with the new map.
>>
>> On 9/26/07, Scott Rubin < wrote:
>>
>
>
>>> rcon map ctf_2fort
>>>
>>> Server crashes, everyone gets kicked. Then the map changes and everyone
>>> can
>>> reconnect just fine.
>>>
>>> What to do?
>>>
>>> --
>>> Scott Rubin
>>>
>
>
>
> --__--__--
>
> Message: 6
> From: "Guy Watkins" <[EMAIL PROTECTED]>
> To: <[email protected]>, <[EMAIL PROTECTED]>,
>    <[EMAIL PROTECTED]>
> Subject: RE: [hlds_linux] Team Fortress 2 Updated
> Date: Wed, 26 Sep 2007 21:12:14 -0400
> Reply-To: [email protected]
>
> Just so you know, the server still does not run on a P3 (non sse2).
>
> } -----Original Message-----
> } From: [EMAIL PROTECTED] [mailto:hlds_linux-
> } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> } Sent: Wednesday, September 26, 2007 8:45 PM
> } To: [EMAIL PROTECTED]; [email protected];
> } [EMAIL PROTECTED]
> } Subject: [hlds_linux] Team Fortress 2 Updated
> }
> } This is a multi-part message in MIME format.
> } --
> } [ Picked text/plain from multipart/alternative ]
> } A required update for Team Fortress 2 has just been released.  Please
> } run hldsupdatetool to receive the updates.  The specific changes
> } include:
> }
> } - Fixed a crash with ATI cards running on Vista
> } - Fixed a networking problem that could cause a crash certain types of
> } home networking hardware with out of date firmware installed
> } - Fixed a networking problem that could cause some animation jittering
> } - Fixed bug causing incorrect .dem files to be written (all files after
> } first .dem file would be corrupted)
> } - Fixed bug with placement of teleporters that could result in players
> } being unable to move
> } - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a
> } number of ways if this is on
> } - Fixed some truncated strings in the destroy menu
> } - Spectators can now see all player classes in the scoreboard
> } - When a round finishes, if there's less than 5 minutes left on the
> } timelimit, the server now goes ahead and switches level right away,
> } instead of going into Sudden Death
> } - The affinity of the main thread is not set explicitly for dedicated
> } servers. This will properly load balance multiple instances of the
> } dedicated server running on a multi-processor machine. The affinity is
> } still set to CPU 1 for clients and listen servers
> } - Fixed crash on startup
> } - Fixed crash caused by .dlls being loaded from the user's path, instead
> } of from the install directory
> }
> } Jason
> }
> } --
> }
> } _______________________________________________
> } To unsubscribe, edit your list preferences, or view the list archives,
> } please visit:
> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> --__--__--
>
> Message: 7
> Date: Wed, 26 Sep 2007 21:25:54 -0400
> From: Mohamed Chiadmi <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] Team Fortress 2 Updated
> To: [email protected]
> Reply-To: [email protected]
>
> I seem to be unable to use the hldsupdate tool.
>
> "ContentServer rejected client session login"
>
> I also tried with my steam account (-username xxxxx -password xxxxx) but
> to no avail.
>
> Just thought I'd let you guys know.
>
> Jason Ruymen wrote:
>
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ]
>> A required update for Team Fortress 2 has just been released.  Please
>> run hldsupdatetool to receive the updates.  The specific changes
>> include:
>>
>> - Fixed a crash with ATI cards running on Vista
>> - Fixed a networking problem that could cause a crash certain types of
>> home networking hardware with out of date firmware installed
>> - Fixed a networking problem that could cause some animation jittering
>> - Fixed bug causing incorrect .dem files to be written (all files after
>> first .dem file would be corrupted)
>> - Fixed bug with placement of teleporters that could result in players
>> being unable to move
>> - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a
>> number of ways if this is on
>> - Fixed some truncated strings in the destroy menu
>> - Spectators can now see all player classes in the scoreboard
>> - When a round finishes, if there's less than 5 minutes left on the
>> timelimit, the server now goes ahead and switches level right away,
>> instead of going into Sudden Death
>> - The affinity of the main thread is not set explicitly for dedicated
>> servers. This will properly load balance multiple instances of the
>> dedicated server running on a multi-processor machine. The affinity is
>> still set to CPU 1 for clients and listen servers
>> - Fixed crash on startup
>> - Fixed crash caused by .dlls being loaded from the user's path, instead
>> of from the install directory
>>
>> Jason
>>
>> --
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>>
>
>
>
> --__--__--
>
> Message: 8
> From: "noetix" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Subject: RE: [hlds_linux] Team Fortress 2 Updated
> Date: Thu, 27 Sep 2007 11:42:44 +1000
> Reply-To: [email protected]
>
> Doesn't work on my non-SSE2 server.
>
> [EMAIL PROTECTED] orangebox2]# ./srcds_run -console -game tf -ip 
> 202.172.112.196
> -port 27015 -maxplayers 24 -tickrate 100 -pingboost 3 -fps_max 500 +map
> ctf_2fort -debug
> Auto detecting CPU
> Using AMD Optimised binary.
> Enabling debug mode
> Auto-restarting the server on crash
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
> Particles: Missing 'particles/error.pcf'
> maxplayers set to 24
> Unknown command "startupmenu"
> Network: IP 202.172.112.196, mode MP, dedicated Yes, ports 27015 SV / 27005
> CL
> ConVarRef room_type doesn't point to an existing ConVar
> exec: couldn't exec skill1.cfg
> Executing dedicated server config file
> Model models/Gibs/wood_gib01e.mdl not found and models/error.mdl couldn't be
> loadedModel models/Gibs/wood_gib01e.mdl not found and models/error.mdl
> couldn't be loaded
> cat: hlds.12451.pid: No such file or directory
> email debug.log to [EMAIL PROTECTED]
> Fri Sep 28 22:31:59 EST 2007: Server restart in 10 seconds
> Fri Sep 28 22:32:01 EST 2007: Server Quit
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins
> Sent: Thursday, 27 September 2007 11:12 AM
> To: [email protected]; [EMAIL PROTECTED];
> [EMAIL PROTECTED]
> Subject: RE: [hlds_linux] Team Fortress 2 Updated
>
> Just so you know, the server still does not run on a P3 (non sse2).
>
> } -----Original Message-----
> } From: [EMAIL PROTECTED] [mailto:hlds_linux-
> } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> } Sent: Wednesday, September 26, 2007 8:45 PM
> } To: [EMAIL PROTECTED]; [email protected];
> } [EMAIL PROTECTED]
> } Subject: [hlds_linux] Team Fortress 2 Updated
> }
> } This is a multi-part message in MIME format.
> } --
> } [ Picked text/plain from multipart/alternative ]
> } A required update for Team Fortress 2 has just been released.  Please
> } run hldsupdatetool to receive the updates.  The specific changes
> } include:
> }
> } - Fixed a crash with ATI cards running on Vista
> } - Fixed a networking problem that could cause a crash certain types of
> } home networking hardware with out of date firmware installed
> } - Fixed a networking problem that could cause some animation jittering
> } - Fixed bug causing incorrect .dem files to be written (all files after
> } first .dem file would be corrupted)
> } - Fixed bug with placement of teleporters that could result in players
> } being unable to move
> } - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a
> } number of ways if this is on
> } - Fixed some truncated strings in the destroy menu
> } - Spectators can now see all player classes in the scoreboard
> } - When a round finishes, if there's less than 5 minutes left on the
> } timelimit, the server now goes ahead and switches level right away,
> } instead of going into Sudden Death
> } - The affinity of the main thread is not set explicitly for dedicated
> } servers. This will properly load balance multiple instances of the
> } dedicated server running on a multi-processor machine. The affinity is
> } still set to CPU 1 for clients and listen servers
> } - Fixed crash on startup
> } - Fixed crash caused by .dlls being loaded from the user's path, instead
> } of from the install directory
> }
> } Jason
> }
> } --
> }
> } _______________________________________________
> } To unsubscribe, edit your list preferences, or view the list archives,
> } please visit:
> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> --__--__--
>
> Message: 9
> Date: Wed, 26 Sep 2007 21:54:26 -0400
> From: "Kevin Karan" <[EMAIL PROTECTED]>
> To: [email protected]
> Subject: Re: [hlds_linux] Team Fortress 2 Updated
> Reply-To: [email protected]
>
> --
> [ Picked text/plain from multipart/alternative ]
> Nope, still not working on my p3
>
> On 9/26/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>
>> This is a multi-part message in MIME format.
>> --
>> [ Picked text/plain from multipart/alternative ]
>> A required update for Team Fortress 2 has just been released.  Please
>> run hldsupdatetool to receive the updates.  The specific changes
>> include:
>>
>> - Fixed a crash with ATI cards running on Vista
>> - Fixed a networking problem that could cause a crash certain types of
>> home networking hardware with out of date firmware installed
>> - Fixed a networking problem that could cause some animation jittering
>> - Fixed bug causing incorrect .dem files to be written (all files after
>> first .dem file would be corrupted)
>> - Fixed bug with placement of teleporters that could result in players
>> being unable to move
>> - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a
>> number of ways if this is on
>> - Fixed some truncated strings in the destroy menu
>> - Spectators can now see all player classes in the scoreboard
>> - When a round finishes, if there's less than 5 minutes left on the
>> timelimit, the server now goes ahead and switches level right away,
>> instead of going into Sudden Death
>> - The affinity of the main thread is not set explicitly for dedicated
>> servers. This will properly load balance multiple instances of the
>> dedicated server running on a multi-processor machine. The affinity is
>> still set to CPU 1 for clients and listen servers
>> - Fixed crash on startup
>> - Fixed crash caused by .dlls being loaded from the user's path, instead
>> of from the install directory
>>
>> Jason
>>
>> --
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
> --
>
>
> --__--__--
>
> Message: 10
> Date: Wed, 26 Sep 2007 22:07:38 -0400
> From: Guillaume Parent <[EMAIL PROTECTED]>
> To:  [email protected]
> Subject: Re: [hlds_linux] Team Fortress 2 Updated
> Reply-To: [email protected]
>
> I don,t see anything in the changelogs regarding it. Wait until they
> actually fix it.
>
>> --
>> [ Picked text/plain from multipart/alternative ]
>> Nope, still not working on my p3
>>
>> On 9/26/07, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>>
>>
>>> This is a multi-part message in MIME format.
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> A required update for Team Fortress 2 has just been released.  Please
>>> run hldsupdatetool to receive the updates.  The specific changes
>>> include:
>>>
>>> - Fixed a crash with ATI cards running on Vista
>>> - Fixed a networking problem that could cause a crash certain types of
>>> home networking hardware with out of date firmware installed
>>> - Fixed a networking problem that could cause some animation jittering
>>> - Fixed bug causing incorrect .dem files to be written (all files after
>>> first .dem file would be corrupted)
>>> - Fixed bug with placement of teleporters that could result in players
>>> being unable to move
>>> - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a
>>> number of ways if this is on
>>> - Fixed some truncated strings in the destroy menu
>>> - Spectators can now see all player classes in the scoreboard
>>> - When a round finishes, if there's less than 5 minutes left on the
>>> timelimit, the server now goes ahead and switches level right away,
>>> instead of going into Sudden Death
>>> - The affinity of the main thread is not set explicitly for dedicated
>>> servers. This will properly load balance multiple instances of the
>>> dedicated server running on a multi-processor machine. The affinity is
>>> still set to CPU 1 for clients and listen servers
>>> - Fixed crash on startup
>>> - Fixed crash caused by .dlls being loaded from the user's path, instead
>>> of from the install directory
>>>
>>> Jason
>>>
>>> --
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>
>> --
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>
>
>
> --__--__--
>
> Message: 11
> Date: Wed, 26 Sep 2007 22:10:45 -0400
> From: Mohamed Chiadmi <[EMAIL PROTECTED]>
> Subject: Re: [hlds_linux] Team Fortress 2 Updated
> To: [email protected]
> Reply-To: [email protected]
>
> This is a multi-part message in MIME format.
> --
> I took the liberty of attaching my cpuinfo output and my server's
> output. I am still experiencing the bad bone weights problem among other
> things.
>
> Here is the command I run the server with:
>
> ./srcds_run -game tf -console -ip 66.36.238.44 -port 27015 -maxplayers
> 24 -tickrate 100 -fps_max 500 +map ctf_2fort -debug
>
> I hope this will be of help!
>
> noetix wrote:
>
>> Doesn't work on my non-SSE2 server.
>>
>> [EMAIL PROTECTED] orangebox2]# ./srcds_run -console -game tf -ip 
>> 202.172.112.196
>> -port 27015 -maxplayers 24 -tickrate 100 -pingboost 3 -fps_max 500 +map
>> ctf_2fort -debug
>> Auto detecting CPU
>> Using AMD Optimised binary.
>> Enabling debug mode
>> Auto-restarting the server on crash
>>
>> Console initialized.
>> Game.dll loaded for "Team Fortress"
>> Particles: Missing 'particles/error.pcf'
>> maxplayers set to 24
>> Unknown command "startupmenu"
>> Network: IP 202.172.112.196, mode MP, dedicated Yes, ports 27015 SV / 27005
>> CL
>> ConVarRef room_type doesn't point to an existing ConVar
>> exec: couldn't exec skill1.cfg
>> Executing dedicated server config file
>> Model models/Gibs/wood_gib01e.mdl not found and models/error.mdl couldn't be
>> loadedModel models/Gibs/wood_gib01e.mdl not found and models/error.mdl
>> couldn't be loaded
>> cat: hlds.12451.pid: No such file or directory
>> email debug.log to [EMAIL PROTECTED]
>> Fri Sep 28 22:31:59 EST 2007: Server restart in 10 seconds
>> Fri Sep 28 22:32:01 EST 2007: Server Quit
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins
>> Sent: Thursday, 27 September 2007 11:12 AM
>> To: [email protected]; [EMAIL PROTECTED];
>> [EMAIL PROTECTED]
>> Subject: RE: [hlds_linux] Team Fortress 2 Updated
>>
>> Just so you know, the server still does not run on a P3 (non sse2).
>>
>> } -----Original Message-----
>> } From: [EMAIL PROTECTED] [mailto:hlds_linux-
>> } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
>> } Sent: Wednesday, September 26, 2007 8:45 PM
>> } To: [EMAIL PROTECTED]; [email protected];
>> } [EMAIL PROTECTED]
>> } Subject: [hlds_linux] Team Fortress 2 Updated
>> }
>> } This is a multi-part message in MIME format.
>> } --
>> } [ Picked text/plain from multipart/alternative ]
>> } A required update for Team Fortress 2 has just been released.  Please
>> } run hldsupdatetool to receive the updates.  The specific changes
>> } include:
>> }
>> } - Fixed a crash with ATI cards running on Vista
>> } - Fixed a networking problem that could cause a crash certain types of
>> } home networking hardware with out of date firmware installed
>> } - Fixed a networking problem that could cause some animation jittering
>> } - Fixed bug causing incorrect .dem files to be written (all files after
>> } first .dem file would be corrupted)
>> } - Fixed bug with placement of teleporters that could result in players
>> } being unable to move
>> } - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a
>> } number of ways if this is on
>> } - Fixed some truncated strings in the destroy menu
>> } - Spectators can now see all player classes in the scoreboard
>> } - When a round finishes, if there's less than 5 minutes left on the
>> } timelimit, the server now goes ahead and switches level right away,
>> } instead of going into Sudden Death
>> } - The affinity of the main thread is not set explicitly for dedicated
>> } servers. This will properly load balance multiple instances of the
>> } dedicated server running on a multi-processor machine. The affinity is
>> } still set to CPU 1 for clients and listen servers
>> } - Fixed crash on startup
>> } - Fixed crash caused by .dlls being loaded from the user's path, instead
>> } of from the install directory
>> }
>> } Jason
>> }
>> } --
>> }
>> } _______________________________________________
>> } To unsubscribe, edit your list preferences, or view the list archives,
>> } please visit:
>> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>>
>
> --
> Auto detecting CPU
> Using AMD Optimised binary.
> Enabling debug mode
> Auto-restarting the server on crash
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
> Particles: Missing 'particles/error.pcf'
> maxplayers set to 24
> Unknown command "startupmenu"
> Network: IP 66.36.238.44, mode MP, dedicated Yes, ports 27015 SV / 27006 CL
> ConVarRef room_type doesn't point to an existing ConVar
> exec: couldn't exec skill1.cfg
> Executing dedicated server config file
> Bad data found in model "dispenser_toolbox.dmx" (bad bone weights)
> Bad data found in model "dispenser_gib1.smd" (bad bone weights)
> Bad data found in model "dispenser_gib2.smd" (bad bone weights)
> Bad data found in model "dispenser_gib3.smd" (bad bone weights)
> Bad data found in model "dispenser_gib4.smd" (bad bone weights)
> Bad data found in model "dispenser_gib5.smd" (bad bone weights)
> Bad data found in model "parts/dmx/dispenser_light_reference.dmx" (bad bone 
> weights)
> Bad data found in model "parts\dmx\sapper_dispenser_reference.dmx" (bad bone 
> weights)
> Bad data found in model "sapper_gib001_reference.smd" (bad bone weights)
> Bad data found in model "sapper_gib002_reference.smd" (bad bone weights)
> Bad data found in model "parts\dmx\Sentry1_reference.dmx" (bad bone weights)
> Bad data found in model "sentry1_Gib1.smd" (bad bone weights)
> Bad data found in model "sentry1_Gib2.smd" (bad bone weights)
> Bad data found in model "sentry1_Gib3.smd" (bad bone weights)
> Bad data found in model "sentry1_Gib4.smd" (bad bone weights)
> Bad data found in model "parts\dmx\Sentry1_reference.dmx" (bad bone weights)
> Bad data found in model "parts\dmx\Sentry2_optimized_reference.dmx" (bad bone 
> weights)
> Bad data found in model "sentry2_Gib1.smd" (bad bone weights)
> Bad data found in model "sentry2_Gib2.smd" (bad bone weights)
> Bad data found in model "sentry2_Gib3.smd" (bad bone weights)
> Bad data found in model "sentry2_Gib4.smd" (bad bone weights)
> Bad data found in model "parts\dmx\sentry2_reference.dmx" (bad bone weights)
> Bad data found in model "parts\dmx\sentry3_optimized_reference.dmx" (bad bone 
> weights)
> Bad data found in model "sentry3_Gib1.smd" (bad bone weights)
> Bad data found in model "parts\dmx\sentry3_reference.dmx" (bad bone weights)
> Bad data found in model "parts/dmx/teleporter_reference.dmx" (bad bone 
> weights)
> Bad data found in model "teleporter_Gib1.smd" (bad bone weights)
> Bad data found in model "teleporter_Gib2.smd" (bad bone weights)
> Bad data found in model "teleporter_Gib3.smd" (bad bone weights)
> Bad data found in model "teleporter_Gib4.smd" (bad bone weights)
> Bad data found in model "teleporter_light_reference.dmx" (bad bone weights)
> Bad data found in model "../parts/dmx/scout_morphs_low.dmx" (bad bone weights)
> Bad data found in model "scoutgib007_reference.smd" (bad bone weights)
> Bad data found in model "scoutgib002_reference.smd" (bad bone weights)
> Bad data found in model "scoutgib004_reference.smd" (bad bone weights)
> Bad data found in model "scoutgib006_reference.smd" (bad bone weights)
> Bad data found in model "random_organ_reference.smd" (bad bone weights)
> Bad data found in model "scoutgib001_reference.smd" (bad bone weights)
> Bad data found in model "scoutgib003_reference.smd" (bad bone weights)
> Bad data found in model "scoutgib005_reference.smd" (bad bone weights)
> Bad data found in model "scoutgib008_reference.smd" (bad bone weights)
> Bad data found in model "scoutgib009_reference.smd" (bad bone weights)
> Bad data found in model "../parts/dmx/scout_morphs_high.dmx" (bad bone 
> weights)
> Bad data found in model "../parts/dmx/sniper_morphs_low.dmx" (bad bone 
> weights)
> Bad data found in model "snipergib005_reference.smd" (bad bone weights)
> Bad data found in model "snipergib002_reference.smd" (bad bone weights)
> Bad data found in model "snipergib003_reference.smd" (bad bone weights)
> Bad data found in model "snipergib004_reference.smd" (bad bone weights)
> Bad data found in model "snipergib001_reference.smd" (bad bone weights)
> Bad data found in model "snipergib006_reference.smd" (bad bone weights)
> Bad data found in model "snipergib007_reference.smd" (bad bone weights)
> Bad data found in model "../parts/dmx/sniper_morphs_high.dmx" (bad bone 
> weights)
> Bad data found in model "../parts/dmx/soldier_morphs_low.dmx" (bad bone 
> weights)
> Bad data found in model "soldiergib007_reference.smd" (bad bone weights)
> Bad data found in model "soldiergib002_reference.smd" (bad bone weights)
> Bad data found in model "soldiergib003_reference.smd" (bad bone weights)
> Bad data found in model "soldiergib006_reference.smd" (bad bone weights)
> Bad data found in model "soldiergib001_reference.smd" (bad bone weights)
> Bad data found in model "soldiergib004_reference.smd" (bad bone weights)
> Bad data found in model "soldiergib005_reference.smd" (bad bone weights)
> Bad data found in model "soldiergib008_reference.smd" (bad bone weights)
> Bad data found in model "../parts/dmx/soldier_morphs_high.dmx" (bad bone 
> weights)
> Bad data found in model "../parts/dmx/demo_morphs_low.dmx" (bad bone weights)
> Bad data found in model "demogib006_reference.smd" (bad bone weights)
> Bad data found in model "demogib001_reference.smd" (bad bone weights)
> Bad data found in model "demogib003_reference.smd" (bad bone weights)
> Bad data found in model "demogib005_reference.smd" (bad bone weights)
> Bad data found in model "demogib002_reference.smd" (bad bone weights)
> Bad data found in model "demogib004_reference.smd" (bad bone weights)
> Bad data found in model "../parts/dmx/demo_morphs_high.dmx" (bad bone weights)
> Bad data found in model "../parts/dmx/medic_morphs_low.dmx" (bad bone weights)
> Bad data found in model "medicgib007_reference.smd" (bad bone weights)
> Bad data found in model "medicgib001_reference.smd" (bad bone weights)
> Bad data found in model "medicgib005_reference.smd" (bad bone weights)
> Bad data found in model "medicgib006_reference.smd" (bad bone weights)
> Bad data found in model "medicgib002_reference.smd" (bad bone weights)
> Bad data found in model "medicgib003_reference.smd" (bad bone weights)
> Bad data found in model "medicgib004_reference.smd" (bad bone weights)
> Bad data found in model "medicgib008_reference.smd" (bad bone weights)
> Bad data found in model "../parts/dmx/medic_morphs_high.dmx" (bad bone 
> weights)
> Bad data found in model "../parts/dmx/heavy_morphs_low.dmx" (bad bone weights)
> Bad data found in model "heavygib007_reference.smd" (bad bone weights)
> Bad data found in model "heavygib002_reference.smd" (bad bone weights)
> Bad data found in model "heavygib005_reference.smd" (bad bone weights)
> Bad data found in model "heavygib006_reference.smd" (bad bone weights)
> Bad data found in model "heavygib001_reference.smd" (bad bone weights)
> Bad data found in model "heavygib003_reference.smd" (bad bone weights)
> Bad data found in model "heavygib004_reference.smd" (bad bone weights)
> Bad data found in model "../parts/dmx/heavy_morphs_high.dmx" (bad bone 
> weights)
> Bad data found in model "../parts/dmx/pyro_reference.dmx" (bad bone weights)
> Bad data found in model "pyrogib008_reference.smd" (bad bone weights)
> Bad data found in model "pyrogib001_reference.smd" (bad bone weights)
> Bad data found in model "pyrogib004_reference.smd" (bad bone weights)
> Bad data found in model "pyrogib006_reference.smd" (bad bone weights)
> Bad data found in model "pyrogib002_reference.smd" (bad bone weights)
> Bad data found in model "pyrogib005_reference.smd" (bad bone weights)
> Bad data found in model "pyrogib003_reference.smd" (bad bone weights)
> Bad data found in model "pyrogib007_reference.smd" (bad bone weights)
> Bad data found in model "../parts/dmx/pyro_reference.dmx" (bad bone weights)
> Bad data found in model "../parts/dmx/spy_morphs_low.dmx" (bad bone weights)
> Bad data found in model "spygib007_reference.smd" (bad bone weights)
> Bad data found in model "spygib001_reference.smd" (bad bone weights)
> Bad data found in model "spygib003_reference.smd" (bad bone weights)
> Bad data found in model "spygib006_reference.smd" (bad bone weights)
> Bad data found in model "spygib002_reference.smd" (bad bone weights)
> Bad data found in model "spygib004_reference.smd" (bad bone weights)
> Bad data found in model "spygib005_reference.smd" (bad bone weights)
> Bad data found in model "../parts/dmx/spy_morphs_high.dmx" (bad bone weights)
> Bad data found in model "../parts/dmx/engineer_morphs_low.dmx" (bad bone 
> weights)
> Bad data found in model "engineergib006_reference.smd" (bad bone weights)
> Bad data found in model "engineergib001_reference.smd" (bad bone weights)
> Bad data found in model "engineergib003_reference.smd" (bad bone weights)
> Bad data found in model "engineergib005_reference.smd" (bad bone weights)
> Bad data found in model "engineergib002_reference.smd" (bad bone weights)
> Bad data found in model "engineergib004_reference.smd" (bad bone weights)
> Bad data found in model "engineergib007_reference.smd" (bad bone weights)
> Bad data found in model "../parts/dmx/engineer_morphs_high.dmx" (bad bone 
> weights)
> Bad data found in model "parts\dmx\w_bat_reference.dmx" (bad bone weights)
> Bad data found in model "parts\dmx\w_bonesaw_reference.dmx" (bad bone weights)
> Bad data found in model "parts\dmx\w_bottle_reference.dmx" (bad bone weights)
> Bad data found in model "parts/dmx/w_toolbox_reference.dmx" (bad bone weights)
> Bad data found in model "parts\dmx\w_sapper_reference.dmx" (bad bone weights)
> Bad data found in model "parts\dmx\w_machete_reference.dmx" (bad bone weights)
> Bad data found in model "parts\dmx\w_fireaxe_reference.dmx" (bad bone weights)
> Bad data found in model "parts/dmx/w_flamethrower_reference.dmx" (bad bone 
> weights)
> Bad data found in model "w_grenade_grenadelauncher_reference" (bad bone 
> weights)
> Bad data found in model "parts\dmx\w_grenadelauncher_reference.dmx" (bad bone 
> weights)
> Bad data found in model "parts\dmx\w_cigarette_case_reference.dmx" (bad bone 
> weights)
> Bad data found in model "parts/dmx/w_knife_reference.dmx" (bad bone weights)
> Bad data found in model "parts\dmx\w_medigun_reference.dmx" (bad bone weights)
> Bad data found in model "parts/dmx/w_minigun_reference.dmx" (bad bone weights)
> Bad data found in model "parts\dmx\w_PDA_Engineer_reference.dmx" (bad bone 
> weights)
> Bad data found in model "parts\dmx\w_builder_reference.dmx" (bad bone weights)
> Bad data found in model "Parts\dmx\w_stickybomb_launcher_reference.dmx" (bad 
> bone weights)
> Bad data found in model "parts/dmx/w_pistol_reference.dmx" (bad bone weights)
> Bad data found in model "shell_pistol_reference" (bad bone weights)
> Bad data found in model "parts/dmx/w_revolver_reference.dmx" (bad bone 
> weights)
> Bad data found in model "parts/dmx/w_rocketlauncher_reference.dmx" (bad bone 
> weights)
> Bad data found in model "parts/dmx/w_scattergun_reference.dmx" (bad bone 
> weights)
> Bad data found in model "shell_shotgun_reference" (bad bone weights)
> Bad data found in model "parts/dmx/w_shotgun_reference.dmx" (bad bone weights)
> Bad data found in model "parts/dmx/w_shovel_reference.dmx" (bad bone weights)
> Bad data found in model "parts/dmx/w_smg_reference.dmx" (bad bone weights)
> Bad data found in model "parts/dmx/w_sniperrifle_reference.dmx" (bad bone 
> weights)
> Bad data found in model "shell_sniperrifle_reference" (bad bone weights)
> Bad data found in model "parts/dmx/w_syringegun_reference.dmx" (bad bone 
> weights)
> Bad data found in model "parts/dmx/w_wrench_reference.dmx" (bad bone weights)
> Bad data found in model "resupply_locker_reference.smd" (bad bone weights)
> Bad data found in model "briefcase_reference.smd" (bad bone weights)
> *** ERROR *** Excessive sizelevel (41) for element
> *** ERROR *** Excessive sizelevel (42) for element
> *** ERROR *** Excessive sizelevel (43) for element
> *** ERROR *** Excessive sizelevel (44) for element
> *** ERROR *** Excessive sizelevel (45) for element
> *** ERROR *** Excessive sizelevel (46) for element
> *** ERROR *** Excessive sizelevel (47) for element
> *** ERROR *** Excessive sizelevel (48) for element
> *** ERROR *** Excessive sizelevel (49) for element
> *** ERROR *** Excessive sizelevel (50) for element
> *** ERROR *** Excessive sizelevel (51) for element
> *** ERROR *** Excessive sizelevel (52) for element
> *** ERROR *** Excessive sizelevel (53) for element
> *** ERROR *** Excessive sizelevel (54) for element
> *** ERROR *** Excessive sizelevel (55) for element
> *** ERROR *** Excessive sizelevel (56) for element
> *** ERROR *** Excessive sizelevel (57) for element
> *** ERROR *** Excessive sizelevel (58) for element
> *** ERROR *** Excessive sizelevel (59) for element
> *email debug.log to [EMAIL PROTECTED]
> Wed Sep 26 22:05:44 EDT 2007: Server restart in 10 seconds
> Wed Sep 26 22:05:53 EDT 2007: Server Quit
> --
> processor     : 0
> vendor_id     : AuthenticAMD
> cpu family    : 6
> model         : 10
> model name    : Unknown CPU Type
> stepping      : 0
> cpu MHz               : 2000.208
> cache size    : 512 KB
> fdiv_bug      : no
> hlt_bug               : no
> f00f_bug      : no
> coma_bug      : no
> fpu           : yes
> fpu_exception : yes
> cpuid level   : 1
> wp            : yes
> flags         : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov 
> pat pse36 mmx fxsr sse syscall mp mmxext 3dnowext 3dnow ts
> bogomips      : 4004.41
> clflush size  : 32
>
> processor     : 1
> vendor_id     : AuthenticAMD
> cpu family    : 6
> model         : 10
> model name    : Unknown CPU Type
> stepping      : 0
> cpu MHz               : 2000.208
> cache size    : 512 KB
> fdiv_bug      : no
> hlt_bug               : no
> f00f_bug      : no
> coma_bug      : no
> fpu           : yes
> fpu_exception : yes
> cpuid level   : 1
> wp            : yes
> flags         : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov 
> pat pse36 mmx fxsr sse syscall mp mmxext 3dnowext 3dnow ts
> bogomips      : 4000.53
> clflush size  : 32
>
> --
>
>
>
> --__--__--
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> End of hlds_linux Digest
>
>
>
>
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