This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] hi,
i try update my TF2 server and get this message: ContentServer rejected client session login someone know to fix this? thanks someone know to fix this [EMAIL PROTECTED] escreveu: > Send hlds_linux mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds_linux digest..." > > > Today's Topics: > > 1. TF2 Server Crashes on Map Change (Scott Rubin) > 2. Re: TF2 Server Crashes on Map Change (Andy Giesen) > 3. Team Fortress 2 Updated (Jason Ruymen) > 4. Re: TF2 Server Crashes on Map Change (Kevin Ottalini) > 5. Re: TF2 Server Crashes on Map Change (Kevin Ottalini) > 6. RE: Team Fortress 2 Updated (Guy Watkins) > 7. Re: Team Fortress 2 Updated (Mohamed Chiadmi) > 8. RE: Team Fortress 2 Updated (noetix) > 9. Re: Team Fortress 2 Updated (Kevin Karan) > 10. Re: Team Fortress 2 Updated (Guillaume Parent) > 11. Re: Team Fortress 2 Updated (Mohamed Chiadmi) > > --__--__-- > > Message: 1 > Date: Wed, 26 Sep 2007 20:35:55 -0400 > From: "Scott Rubin" <[EMAIL PROTECTED]> > To: [email protected] > Subject: [hlds_linux] TF2 Server Crashes on Map Change > Reply-To: [email protected] > > -- > [ Picked text/plain from multipart/alternative ] > rcon map ctf_2fort > > Server crashes, everyone gets kicked. Then the map changes and everyone can > reconnect just fine. > > What to do? > > -- > Scott Rubin > [EMAIL PROTECTED] > http://www.apreche.net > http://www.frontrowcrew.com > -- > > > --__--__-- > > Message: 2 > Date: Wed, 26 Sep 2007 17:42:01 -0700 > From: "Andy Giesen" <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds_linux] TF2 Server Crashes on Map Change > Reply-To: [email protected] > > rcon changelevel ctf_2fort > > map restarts the server with the new map. > > On 9/26/07, Scott Rubin <[EMAIL PROTECTED]> wrote: > >> -- >> [ Picked text/plain from multipart/alternative ] >> rcon map ctf_2fort >> >> Server crashes, everyone gets kicked. Then the map changes and everyone can >> reconnect just fine. >> >> What to do? >> >> -- >> Scott Rubin >> [EMAIL PROTECTED] >> http://www.apreche.net >> http://www.frontrowcrew.com >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > --__--__-- > > Message: 3 > Date: Wed, 26 Sep 2007 17:44:36 -0700 > From: "Jason Ruymen" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]>, > <[email protected]>, > <[EMAIL PROTECTED]> > Subject: [hlds_linux] Team Fortress 2 Updated > Reply-To: [email protected] > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > A required update for Team Fortress 2 has just been released. Please > run hldsupdatetool to receive the updates. The specific changes > include: > > - Fixed a crash with ATI cards running on Vista > - Fixed a networking problem that could cause a crash certain types of > home networking hardware with out of date firmware installed > - Fixed a networking problem that could cause some animation jittering > - Fixed bug causing incorrect .dem files to be written (all files after > first .dem file would be corrupted) > - Fixed bug with placement of teleporters that could result in players > being unable to move > - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a > number of ways if this is on > - Fixed some truncated strings in the destroy menu > - Spectators can now see all player classes in the scoreboard > - When a round finishes, if there's less than 5 minutes left on the > timelimit, the server now goes ahead and switches level right away, > instead of going into Sudden Death > - The affinity of the main thread is not set explicitly for dedicated > servers. This will properly load balance multiple instances of the > dedicated server running on a multi-processor machine. The affinity is > still set to CPU 1 for clients and listen servers > - Fixed crash on startup > - Fixed crash caused by .dlls being loaded from the user's path, instead > of from the install directory > > Jason > > -- > > > --__--__-- > > Message: 4 > From: "Kevin Ottalini" <[EMAIL PROTECTED]> > To: <[email protected]> > Subject: Re: [hlds_linux] TF2 Server Crashes on Map Change > Date: Wed, 26 Sep 2007 17:47:01 -0700 > Reply-To: [email protected] > > run hldsupdatetool with -verify_all > > > ----- Original Message ----- > From: "Scott Rubin" > To: <[email protected]> > Sent: Wednesday, September 26, 2007 5:35 PM > Subject: [hlds_linux] TF2 Server Crashes on Map Change > > > > >> rcon map ctf_2fort >> >> Server crashes, everyone gets kicked. Then the map changes and everyone >> can >> reconnect just fine. >> >> What to do? >> >> -- >> Scott Rubin >> > > > > --__--__-- > > Message: 5 > From: "Kevin Ottalini" <[EMAIL PROTECTED]> > To: <[email protected]> > Subject: Re: [hlds_linux] TF2 Server Crashes on Map Change > Date: Wed, 26 Sep 2007 17:48:01 -0700 > Reply-To: [email protected] > > oops, yes what Andy said is correct. > > ----- Original Message ----- > From: "Andy Giesen" > To: <[email protected]> > Sent: Wednesday, September 26, 2007 5:42 PM > Subject: Re: [hlds_linux] TF2 Server Crashes on Map Change > > > >> rcon changelevel ctf_2fort >> >> map restarts the server with the new map. >> >> On 9/26/07, Scott Rubin < wrote: >> > > >>> rcon map ctf_2fort >>> >>> Server crashes, everyone gets kicked. Then the map changes and everyone >>> can >>> reconnect just fine. >>> >>> What to do? >>> >>> -- >>> Scott Rubin >>> > > > > --__--__-- > > Message: 6 > From: "Guy Watkins" <[EMAIL PROTECTED]> > To: <[email protected]>, <[EMAIL PROTECTED]>, > <[EMAIL PROTECTED]> > Subject: RE: [hlds_linux] Team Fortress 2 Updated > Date: Wed, 26 Sep 2007 21:12:14 -0400 > Reply-To: [email protected] > > Just so you know, the server still does not run on a P3 (non sse2). > > } -----Original Message----- > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > } Sent: Wednesday, September 26, 2007 8:45 PM > } To: [EMAIL PROTECTED]; [email protected]; > } [EMAIL PROTECTED] > } Subject: [hlds_linux] Team Fortress 2 Updated > } > } This is a multi-part message in MIME format. > } -- > } [ Picked text/plain from multipart/alternative ] > } A required update for Team Fortress 2 has just been released. Please > } run hldsupdatetool to receive the updates. The specific changes > } include: > } > } - Fixed a crash with ATI cards running on Vista > } - Fixed a networking problem that could cause a crash certain types of > } home networking hardware with out of date firmware installed > } - Fixed a networking problem that could cause some animation jittering > } - Fixed bug causing incorrect .dem files to be written (all files after > } first .dem file would be corrupted) > } - Fixed bug with placement of teleporters that could result in players > } being unable to move > } - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a > } number of ways if this is on > } - Fixed some truncated strings in the destroy menu > } - Spectators can now see all player classes in the scoreboard > } - When a round finishes, if there's less than 5 minutes left on the > } timelimit, the server now goes ahead and switches level right away, > } instead of going into Sudden Death > } - The affinity of the main thread is not set explicitly for dedicated > } servers. This will properly load balance multiple instances of the > } dedicated server running on a multi-processor machine. The affinity is > } still set to CPU 1 for clients and listen servers > } - Fixed crash on startup > } - Fixed crash caused by .dlls being loaded from the user's path, instead > } of from the install directory > } > } Jason > } > } -- > } > } _______________________________________________ > } To unsubscribe, edit your list preferences, or view the list archives, > } please visit: > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > --__--__-- > > Message: 7 > Date: Wed, 26 Sep 2007 21:25:54 -0400 > From: Mohamed Chiadmi <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Team Fortress 2 Updated > To: [email protected] > Reply-To: [email protected] > > I seem to be unable to use the hldsupdate tool. > > "ContentServer rejected client session login" > > I also tried with my steam account (-username xxxxx -password xxxxx) but > to no avail. > > Just thought I'd let you guys know. > > Jason Ruymen wrote: > >> This is a multi-part message in MIME format. >> -- >> [ Picked text/plain from multipart/alternative ] >> A required update for Team Fortress 2 has just been released. Please >> run hldsupdatetool to receive the updates. The specific changes >> include: >> >> - Fixed a crash with ATI cards running on Vista >> - Fixed a networking problem that could cause a crash certain types of >> home networking hardware with out of date firmware installed >> - Fixed a networking problem that could cause some animation jittering >> - Fixed bug causing incorrect .dem files to be written (all files after >> first .dem file would be corrupted) >> - Fixed bug with placement of teleporters that could result in players >> being unable to move >> - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a >> number of ways if this is on >> - Fixed some truncated strings in the destroy menu >> - Spectators can now see all player classes in the scoreboard >> - When a round finishes, if there's less than 5 minutes left on the >> timelimit, the server now goes ahead and switches level right away, >> instead of going into Sudden Death >> - The affinity of the main thread is not set explicitly for dedicated >> servers. This will properly load balance multiple instances of the >> dedicated server running on a multi-processor machine. The affinity is >> still set to CPU 1 for clients and listen servers >> - Fixed crash on startup >> - Fixed crash caused by .dlls being loaded from the user's path, instead >> of from the install directory >> >> Jason >> >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> > > > > --__--__-- > > Message: 8 > From: "noetix" <[EMAIL PROTECTED]> > To: <[email protected]> > Subject: RE: [hlds_linux] Team Fortress 2 Updated > Date: Thu, 27 Sep 2007 11:42:44 +1000 > Reply-To: [email protected] > > Doesn't work on my non-SSE2 server. > > [EMAIL PROTECTED] orangebox2]# ./srcds_run -console -game tf -ip > 202.172.112.196 > -port 27015 -maxplayers 24 -tickrate 100 -pingboost 3 -fps_max 500 +map > ctf_2fort -debug > Auto detecting CPU > Using AMD Optimised binary. > Enabling debug mode > Auto-restarting the server on crash > > Console initialized. > Game.dll loaded for "Team Fortress" > Particles: Missing 'particles/error.pcf' > maxplayers set to 24 > Unknown command "startupmenu" > Network: IP 202.172.112.196, mode MP, dedicated Yes, ports 27015 SV / 27005 > CL > ConVarRef room_type doesn't point to an existing ConVar > exec: couldn't exec skill1.cfg > Executing dedicated server config file > Model models/Gibs/wood_gib01e.mdl not found and models/error.mdl couldn't be > loadedModel models/Gibs/wood_gib01e.mdl not found and models/error.mdl > couldn't be loaded > cat: hlds.12451.pid: No such file or directory > email debug.log to [EMAIL PROTECTED] > Fri Sep 28 22:31:59 EST 2007: Server restart in 10 seconds > Fri Sep 28 22:32:01 EST 2007: Server Quit > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins > Sent: Thursday, 27 September 2007 11:12 AM > To: [email protected]; [EMAIL PROTECTED]; > [EMAIL PROTECTED] > Subject: RE: [hlds_linux] Team Fortress 2 Updated > > Just so you know, the server still does not run on a P3 (non sse2). > > } -----Original Message----- > } From: [EMAIL PROTECTED] [mailto:hlds_linux- > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen > } Sent: Wednesday, September 26, 2007 8:45 PM > } To: [EMAIL PROTECTED]; [email protected]; > } [EMAIL PROTECTED] > } Subject: [hlds_linux] Team Fortress 2 Updated > } > } This is a multi-part message in MIME format. > } -- > } [ Picked text/plain from multipart/alternative ] > } A required update for Team Fortress 2 has just been released. Please > } run hldsupdatetool to receive the updates. The specific changes > } include: > } > } - Fixed a crash with ATI cards running on Vista > } - Fixed a networking problem that could cause a crash certain types of > } home networking hardware with out of date firmware installed > } - Fixed a networking problem that could cause some animation jittering > } - Fixed bug causing incorrect .dem files to be written (all files after > } first .dem file would be corrupted) > } - Fixed bug with placement of teleporters that could result in players > } being unable to move > } - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a > } number of ways if this is on > } - Fixed some truncated strings in the destroy menu > } - Spectators can now see all player classes in the scoreboard > } - When a round finishes, if there's less than 5 minutes left on the > } timelimit, the server now goes ahead and switches level right away, > } instead of going into Sudden Death > } - The affinity of the main thread is not set explicitly for dedicated > } servers. This will properly load balance multiple instances of the > } dedicated server running on a multi-processor machine. The affinity is > } still set to CPU 1 for clients and listen servers > } - Fixed crash on startup > } - Fixed crash caused by .dlls being loaded from the user's path, instead > } of from the install directory > } > } Jason > } > } -- > } > } _______________________________________________ > } To unsubscribe, edit your list preferences, or view the list archives, > } please visit: > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > --__--__-- > > Message: 9 > Date: Wed, 26 Sep 2007 21:54:26 -0400 > From: "Kevin Karan" <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds_linux] Team Fortress 2 Updated > Reply-To: [email protected] > > -- > [ Picked text/plain from multipart/alternative ] > Nope, still not working on my p3 > > On 9/26/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: > >> This is a multi-part message in MIME format. >> -- >> [ Picked text/plain from multipart/alternative ] >> A required update for Team Fortress 2 has just been released. Please >> run hldsupdatetool to receive the updates. The specific changes >> include: >> >> - Fixed a crash with ATI cards running on Vista >> - Fixed a networking problem that could cause a crash certain types of >> home networking hardware with out of date firmware installed >> - Fixed a networking problem that could cause some animation jittering >> - Fixed bug causing incorrect .dem files to be written (all files after >> first .dem file would be corrupted) >> - Fixed bug with placement of teleporters that could result in players >> being unable to move >> - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a >> number of ways if this is on >> - Fixed some truncated strings in the destroy menu >> - Spectators can now see all player classes in the scoreboard >> - When a round finishes, if there's less than 5 minutes left on the >> timelimit, the server now goes ahead and switches level right away, >> instead of going into Sudden Death >> - The affinity of the main thread is not set explicitly for dedicated >> servers. This will properly load balance multiple instances of the >> dedicated server running on a multi-processor machine. The affinity is >> still set to CPU 1 for clients and listen servers >> - Fixed crash on startup >> - Fixed crash caused by .dlls being loaded from the user's path, instead >> of from the install directory >> >> Jason >> >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > -- > > > --__--__-- > > Message: 10 > Date: Wed, 26 Sep 2007 22:07:38 -0400 > From: Guillaume Parent <[EMAIL PROTECTED]> > To: [email protected] > Subject: Re: [hlds_linux] Team Fortress 2 Updated > Reply-To: [email protected] > > I don,t see anything in the changelogs regarding it. Wait until they > actually fix it. > >> -- >> [ Picked text/plain from multipart/alternative ] >> Nope, still not working on my p3 >> >> On 9/26/07, Jason Ruymen <[EMAIL PROTECTED]> wrote: >> >> >>> This is a multi-part message in MIME format. >>> -- >>> [ Picked text/plain from multipart/alternative ] >>> A required update for Team Fortress 2 has just been released. Please >>> run hldsupdatetool to receive the updates. The specific changes >>> include: >>> >>> - Fixed a crash with ATI cards running on Vista >>> - Fixed a networking problem that could cause a crash certain types of >>> home networking hardware with out of date firmware installed >>> - Fixed a networking problem that could cause some animation jittering >>> - Fixed bug causing incorrect .dem files to be written (all files after >>> first .dem file would be corrupted) >>> - Fixed bug with placement of teleporters that could result in players >>> being unable to move >>> - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a >>> number of ways if this is on >>> - Fixed some truncated strings in the destroy menu >>> - Spectators can now see all player classes in the scoreboard >>> - When a round finishes, if there's less than 5 minutes left on the >>> timelimit, the server now goes ahead and switches level right away, >>> instead of going into Sudden Death >>> - The affinity of the main thread is not set explicitly for dedicated >>> servers. This will properly load balance multiple instances of the >>> dedicated server running on a multi-processor machine. The affinity is >>> still set to CPU 1 for clients and listen servers >>> - Fixed crash on startup >>> - Fixed crash caused by .dlls being loaded from the user's path, instead >>> of from the install directory >>> >>> Jason >>> >>> -- >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> > > > > --__--__-- > > Message: 11 > Date: Wed, 26 Sep 2007 22:10:45 -0400 > From: Mohamed Chiadmi <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Team Fortress 2 Updated > To: [email protected] > Reply-To: [email protected] > > This is a multi-part message in MIME format. > -- > I took the liberty of attaching my cpuinfo output and my server's > output. I am still experiencing the bad bone weights problem among other > things. > > Here is the command I run the server with: > > ./srcds_run -game tf -console -ip 66.36.238.44 -port 27015 -maxplayers > 24 -tickrate 100 -fps_max 500 +map ctf_2fort -debug > > I hope this will be of help! > > noetix wrote: > >> Doesn't work on my non-SSE2 server. >> >> [EMAIL PROTECTED] orangebox2]# ./srcds_run -console -game tf -ip >> 202.172.112.196 >> -port 27015 -maxplayers 24 -tickrate 100 -pingboost 3 -fps_max 500 +map >> ctf_2fort -debug >> Auto detecting CPU >> Using AMD Optimised binary. >> Enabling debug mode >> Auto-restarting the server on crash >> >> Console initialized. >> Game.dll loaded for "Team Fortress" >> Particles: Missing 'particles/error.pcf' >> maxplayers set to 24 >> Unknown command "startupmenu" >> Network: IP 202.172.112.196, mode MP, dedicated Yes, ports 27015 SV / 27005 >> CL >> ConVarRef room_type doesn't point to an existing ConVar >> exec: couldn't exec skill1.cfg >> Executing dedicated server config file >> Model models/Gibs/wood_gib01e.mdl not found and models/error.mdl couldn't be >> loadedModel models/Gibs/wood_gib01e.mdl not found and models/error.mdl >> couldn't be loaded >> cat: hlds.12451.pid: No such file or directory >> email debug.log to [EMAIL PROTECTED] >> Fri Sep 28 22:31:59 EST 2007: Server restart in 10 seconds >> Fri Sep 28 22:32:01 EST 2007: Server Quit >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Guy Watkins >> Sent: Thursday, 27 September 2007 11:12 AM >> To: [email protected]; [EMAIL PROTECTED]; >> [EMAIL PROTECTED] >> Subject: RE: [hlds_linux] Team Fortress 2 Updated >> >> Just so you know, the server still does not run on a P3 (non sse2). >> >> } -----Original Message----- >> } From: [EMAIL PROTECTED] [mailto:hlds_linux- >> } [EMAIL PROTECTED] On Behalf Of Jason Ruymen >> } Sent: Wednesday, September 26, 2007 8:45 PM >> } To: [EMAIL PROTECTED]; [email protected]; >> } [EMAIL PROTECTED] >> } Subject: [hlds_linux] Team Fortress 2 Updated >> } >> } This is a multi-part message in MIME format. >> } -- >> } [ Picked text/plain from multipart/alternative ] >> } A required update for Team Fortress 2 has just been released. Please >> } run hldsupdatetool to receive the updates. The specific changes >> } include: >> } >> } - Fixed a crash with ATI cards running on Vista >> } - Fixed a networking problem that could cause a crash certain types of >> } home networking hardware with out of date firmware installed >> } - Fixed a networking problem that could cause some animation jittering >> } - Fixed bug causing incorrect .dem files to be written (all files after >> } first .dem file would be corrupted) >> } - Fixed bug with placement of teleporters that could result in players >> } being unable to move >> } - Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a >> } number of ways if this is on >> } - Fixed some truncated strings in the destroy menu >> } - Spectators can now see all player classes in the scoreboard >> } - When a round finishes, if there's less than 5 minutes left on the >> } timelimit, the server now goes ahead and switches level right away, >> } instead of going into Sudden Death >> } - The affinity of the main thread is not set explicitly for dedicated >> } servers. This will properly load balance multiple instances of the >> } dedicated server running on a multi-processor machine. The affinity is >> } still set to CPU 1 for clients and listen servers >> } - Fixed crash on startup >> } - Fixed crash caused by .dlls being loaded from the user's path, instead >> } of from the install directory >> } >> } Jason >> } >> } -- >> } >> } _______________________________________________ >> } To unsubscribe, edit your list preferences, or view the list archives, >> } please visit: >> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> > > -- > Auto detecting CPU > Using AMD Optimised binary. > Enabling debug mode > Auto-restarting the server on crash > > Console initialized. > Game.dll loaded for "Team Fortress" > Particles: Missing 'particles/error.pcf' > maxplayers set to 24 > Unknown command "startupmenu" > Network: IP 66.36.238.44, mode MP, dedicated Yes, ports 27015 SV / 27006 CL > ConVarRef room_type doesn't point to an existing ConVar > exec: couldn't exec skill1.cfg > Executing dedicated server config file > Bad data found in model "dispenser_toolbox.dmx" (bad bone weights) > Bad data found in model "dispenser_gib1.smd" (bad bone weights) > Bad data found in model "dispenser_gib2.smd" (bad bone weights) > Bad data found in model "dispenser_gib3.smd" (bad bone weights) > Bad data found in model "dispenser_gib4.smd" (bad bone weights) > Bad data found in model "dispenser_gib5.smd" (bad bone weights) > Bad data found in model "parts/dmx/dispenser_light_reference.dmx" (bad bone > weights) > Bad data found in model "parts\dmx\sapper_dispenser_reference.dmx" (bad bone > weights) > Bad data found in model "sapper_gib001_reference.smd" (bad bone weights) > Bad data found in model "sapper_gib002_reference.smd" (bad bone weights) > Bad data found in model "parts\dmx\Sentry1_reference.dmx" (bad bone weights) > Bad data found in model "sentry1_Gib1.smd" (bad bone weights) > Bad data found in model "sentry1_Gib2.smd" (bad bone weights) > Bad data found in model "sentry1_Gib3.smd" (bad bone weights) > Bad data found in model "sentry1_Gib4.smd" (bad bone weights) > Bad data found in model "parts\dmx\Sentry1_reference.dmx" (bad bone weights) > Bad data found in model "parts\dmx\Sentry2_optimized_reference.dmx" (bad bone > weights) > Bad data found in model "sentry2_Gib1.smd" (bad bone weights) > Bad data found in model "sentry2_Gib2.smd" (bad bone weights) > Bad data found in model "sentry2_Gib3.smd" (bad bone weights) > Bad data found in model "sentry2_Gib4.smd" (bad bone weights) > Bad data found in model "parts\dmx\sentry2_reference.dmx" (bad bone weights) > Bad data found in model "parts\dmx\sentry3_optimized_reference.dmx" (bad bone > weights) > Bad data found in model "sentry3_Gib1.smd" (bad bone weights) > Bad data found in model "parts\dmx\sentry3_reference.dmx" (bad bone weights) > Bad data found in model "parts/dmx/teleporter_reference.dmx" (bad bone > weights) > Bad data found in model "teleporter_Gib1.smd" (bad bone weights) > Bad data found in model "teleporter_Gib2.smd" (bad bone weights) > Bad data found in model "teleporter_Gib3.smd" (bad bone weights) > Bad data found in model "teleporter_Gib4.smd" (bad bone weights) > Bad data found in model "teleporter_light_reference.dmx" (bad bone weights) > Bad data found in model "../parts/dmx/scout_morphs_low.dmx" (bad bone weights) > Bad data found in model "scoutgib007_reference.smd" (bad bone weights) > Bad data found in model "scoutgib002_reference.smd" (bad bone weights) > Bad data found in model "scoutgib004_reference.smd" (bad bone weights) > Bad data found in model "scoutgib006_reference.smd" (bad bone weights) > Bad data found in model "random_organ_reference.smd" (bad bone weights) > Bad data found in model "scoutgib001_reference.smd" (bad bone weights) > Bad data found in model "scoutgib003_reference.smd" (bad bone weights) > Bad data found in model "scoutgib005_reference.smd" (bad bone weights) > Bad data found in model "scoutgib008_reference.smd" (bad bone weights) > Bad data found in model "scoutgib009_reference.smd" (bad bone weights) > Bad data found in model "../parts/dmx/scout_morphs_high.dmx" (bad bone > weights) > Bad data found in model "../parts/dmx/sniper_morphs_low.dmx" (bad bone > weights) > Bad data found in model "snipergib005_reference.smd" (bad bone weights) > Bad data found in model "snipergib002_reference.smd" (bad bone weights) > Bad data found in model "snipergib003_reference.smd" (bad bone weights) > Bad data found in model "snipergib004_reference.smd" (bad bone weights) > Bad data found in model "snipergib001_reference.smd" (bad bone weights) > Bad data found in model "snipergib006_reference.smd" (bad bone weights) > Bad data found in model "snipergib007_reference.smd" (bad bone weights) > Bad data found in model "../parts/dmx/sniper_morphs_high.dmx" (bad bone > weights) > Bad data found in model "../parts/dmx/soldier_morphs_low.dmx" (bad bone > weights) > Bad data found in model "soldiergib007_reference.smd" (bad bone weights) > Bad data found in model "soldiergib002_reference.smd" (bad bone weights) > Bad data found in model "soldiergib003_reference.smd" (bad bone weights) > Bad data found in model "soldiergib006_reference.smd" (bad bone weights) > Bad data found in model "soldiergib001_reference.smd" (bad bone weights) > Bad data found in model "soldiergib004_reference.smd" (bad bone weights) > Bad data found in model "soldiergib005_reference.smd" (bad bone weights) > Bad data found in model "soldiergib008_reference.smd" (bad bone weights) > Bad data found in model "../parts/dmx/soldier_morphs_high.dmx" (bad bone > weights) > Bad data found in model "../parts/dmx/demo_morphs_low.dmx" (bad bone weights) > Bad data found in model "demogib006_reference.smd" (bad bone weights) > Bad data found in model "demogib001_reference.smd" (bad bone weights) > Bad data found in model "demogib003_reference.smd" (bad bone weights) > Bad data found in model "demogib005_reference.smd" (bad bone weights) > Bad data found in model "demogib002_reference.smd" (bad bone weights) > Bad data found in model "demogib004_reference.smd" (bad bone weights) > Bad data found in model "../parts/dmx/demo_morphs_high.dmx" (bad bone weights) > Bad data found in model "../parts/dmx/medic_morphs_low.dmx" (bad bone weights) > Bad data found in model "medicgib007_reference.smd" (bad bone weights) > Bad data found in model "medicgib001_reference.smd" (bad bone weights) > Bad data found in model "medicgib005_reference.smd" (bad bone weights) > Bad data found in model "medicgib006_reference.smd" (bad bone weights) > Bad data found in model "medicgib002_reference.smd" (bad bone weights) > Bad data found in model "medicgib003_reference.smd" (bad bone weights) > Bad data found in model "medicgib004_reference.smd" (bad bone weights) > Bad data found in model "medicgib008_reference.smd" (bad bone weights) > Bad data found in model "../parts/dmx/medic_morphs_high.dmx" (bad bone > weights) > Bad data found in model "../parts/dmx/heavy_morphs_low.dmx" (bad bone weights) > Bad data found in model "heavygib007_reference.smd" (bad bone weights) > Bad data found in model "heavygib002_reference.smd" (bad bone weights) > Bad data found in model "heavygib005_reference.smd" (bad bone weights) > Bad data found in model "heavygib006_reference.smd" (bad bone weights) > Bad data found in model "heavygib001_reference.smd" (bad bone weights) > Bad data found in model "heavygib003_reference.smd" (bad bone weights) > Bad data found in model "heavygib004_reference.smd" (bad bone weights) > Bad data found in model "../parts/dmx/heavy_morphs_high.dmx" (bad bone > weights) > Bad data found in model "../parts/dmx/pyro_reference.dmx" (bad bone weights) > Bad data found in model "pyrogib008_reference.smd" (bad bone weights) > Bad data found in model "pyrogib001_reference.smd" (bad bone weights) > Bad data found in model "pyrogib004_reference.smd" (bad bone weights) > Bad data found in model "pyrogib006_reference.smd" (bad bone weights) > Bad data found in model "pyrogib002_reference.smd" (bad bone weights) > Bad data found in model "pyrogib005_reference.smd" (bad bone weights) > Bad data found in model "pyrogib003_reference.smd" (bad bone weights) > Bad data found in model "pyrogib007_reference.smd" (bad bone weights) > Bad data found in model "../parts/dmx/pyro_reference.dmx" (bad bone weights) > Bad data found in model "../parts/dmx/spy_morphs_low.dmx" (bad bone weights) > Bad data found in model "spygib007_reference.smd" (bad bone weights) > Bad data found in model "spygib001_reference.smd" (bad bone weights) > Bad data found in model "spygib003_reference.smd" (bad bone weights) > Bad data found in model "spygib006_reference.smd" (bad bone weights) > Bad data found in model "spygib002_reference.smd" (bad bone weights) > Bad data found in model "spygib004_reference.smd" (bad bone weights) > Bad data found in model "spygib005_reference.smd" (bad bone weights) > Bad data found in model "../parts/dmx/spy_morphs_high.dmx" (bad bone weights) > Bad data found in model "../parts/dmx/engineer_morphs_low.dmx" (bad bone > weights) > Bad data found in model "engineergib006_reference.smd" (bad bone weights) > Bad data found in model "engineergib001_reference.smd" (bad bone weights) > Bad data found in model "engineergib003_reference.smd" (bad bone weights) > Bad data found in model "engineergib005_reference.smd" (bad bone weights) > Bad data found in model "engineergib002_reference.smd" (bad bone weights) > Bad data found in model "engineergib004_reference.smd" (bad bone weights) > Bad data found in model "engineergib007_reference.smd" (bad bone weights) > Bad data found in model "../parts/dmx/engineer_morphs_high.dmx" (bad bone > weights) > Bad data found in model "parts\dmx\w_bat_reference.dmx" (bad bone weights) > Bad data found in model "parts\dmx\w_bonesaw_reference.dmx" (bad bone weights) > Bad data found in model "parts\dmx\w_bottle_reference.dmx" (bad bone weights) > Bad data found in model "parts/dmx/w_toolbox_reference.dmx" (bad bone weights) > Bad data found in model "parts\dmx\w_sapper_reference.dmx" (bad bone weights) > Bad data found in model "parts\dmx\w_machete_reference.dmx" (bad bone weights) > Bad data found in model "parts\dmx\w_fireaxe_reference.dmx" (bad bone weights) > Bad data found in model "parts/dmx/w_flamethrower_reference.dmx" (bad bone > weights) > Bad data found in model "w_grenade_grenadelauncher_reference" (bad bone > weights) > Bad data found in model "parts\dmx\w_grenadelauncher_reference.dmx" (bad bone > weights) > Bad data found in model "parts\dmx\w_cigarette_case_reference.dmx" (bad bone > weights) > Bad data found in model "parts/dmx/w_knife_reference.dmx" (bad bone weights) > Bad data found in model "parts\dmx\w_medigun_reference.dmx" (bad bone weights) > Bad data found in model "parts/dmx/w_minigun_reference.dmx" (bad bone weights) > Bad data found in model "parts\dmx\w_PDA_Engineer_reference.dmx" (bad bone > weights) > Bad data found in model "parts\dmx\w_builder_reference.dmx" (bad bone weights) > Bad data found in model "Parts\dmx\w_stickybomb_launcher_reference.dmx" (bad > bone weights) > Bad data found in model "parts/dmx/w_pistol_reference.dmx" (bad bone weights) > Bad data found in model "shell_pistol_reference" (bad bone weights) > Bad data found in model "parts/dmx/w_revolver_reference.dmx" (bad bone > weights) > Bad data found in model "parts/dmx/w_rocketlauncher_reference.dmx" (bad bone > weights) > Bad data found in model "parts/dmx/w_scattergun_reference.dmx" (bad bone > weights) > Bad data found in model "shell_shotgun_reference" (bad bone weights) > Bad data found in model "parts/dmx/w_shotgun_reference.dmx" (bad bone weights) > Bad data found in model "parts/dmx/w_shovel_reference.dmx" (bad bone weights) > Bad data found in model "parts/dmx/w_smg_reference.dmx" (bad bone weights) > Bad data found in model "parts/dmx/w_sniperrifle_reference.dmx" (bad bone > weights) > Bad data found in model "shell_sniperrifle_reference" (bad bone weights) > Bad data found in model "parts/dmx/w_syringegun_reference.dmx" (bad bone > weights) > Bad data found in model "parts/dmx/w_wrench_reference.dmx" (bad bone weights) > Bad data found in model "resupply_locker_reference.smd" (bad bone weights) > Bad data found in model "briefcase_reference.smd" (bad bone weights) > *** ERROR *** Excessive sizelevel (41) for element > *** ERROR *** Excessive sizelevel (42) for element > *** ERROR *** Excessive sizelevel (43) for element > *** ERROR *** Excessive sizelevel (44) for element > *** ERROR *** Excessive sizelevel (45) for element > *** ERROR *** Excessive sizelevel (46) for element > *** ERROR *** Excessive sizelevel (47) for element > *** ERROR *** Excessive sizelevel (48) for element > *** ERROR *** Excessive sizelevel (49) for element > *** ERROR *** Excessive sizelevel (50) for element > *** ERROR *** Excessive sizelevel (51) for element > *** ERROR *** Excessive sizelevel (52) for element > *** ERROR *** Excessive sizelevel (53) for element > *** ERROR *** Excessive sizelevel (54) for element > *** ERROR *** Excessive sizelevel (55) for element > *** ERROR *** Excessive sizelevel (56) for element > *** ERROR *** Excessive sizelevel (57) for element > *** ERROR *** Excessive sizelevel (58) for element > *** ERROR *** Excessive sizelevel (59) for element > *email debug.log to [EMAIL PROTECTED] > Wed Sep 26 22:05:44 EDT 2007: Server restart in 10 seconds > Wed Sep 26 22:05:53 EDT 2007: Server Quit > -- > processor : 0 > vendor_id : AuthenticAMD > cpu family : 6 > model : 10 > model name : Unknown CPU Type > stepping : 0 > cpu MHz : 2000.208 > cache size : 512 KB > fdiv_bug : no > hlt_bug : no > f00f_bug : no > coma_bug : no > fpu : yes > fpu_exception : yes > cpuid level : 1 > wp : yes > flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov > pat pse36 mmx fxsr sse syscall mp mmxext 3dnowext 3dnow ts > bogomips : 4004.41 > clflush size : 32 > > processor : 1 > vendor_id : AuthenticAMD > cpu family : 6 > model : 10 > model name : Unknown CPU Type > stepping : 0 > cpu MHz : 2000.208 > cache size : 512 KB > fdiv_bug : no > hlt_bug : no > f00f_bug : no > coma_bug : no > fpu : yes > fpu_exception : yes > cpuid level : 1 > wp : yes > flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov > pat pse36 mmx fxsr sse syscall mp mmxext 3dnowext 3dnow ts > bogomips : 4000.53 > clflush size : 32 > > -- > > > > --__--__-- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > End of hlds_linux Digest > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

