Message: 2
Date: Thu, 27 Sep 2007 08:42:10 -0700
From: "Theo Macris" <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds_linux] TF2 Gripes and Improvements
Reply-To: [email protected]
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Perhaps, but it is frustrating as hell to have perfect aim on someone and
miss repeatedly because some randomizing algorithym is in place.
On 9/27/07, Jani Tiira <[EMAIL PROTECTED]> wrote:
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Jani says.. NO!
That's what you have CS:S and DOD:S for. I love the fact that this has
more
to do with teamplay than one persons mad skills to make headshots.
One thing though.. the spread on the Scouts shotguns should be a bit
smaller. Leave the power as it is but make the spread a tad smaller.
On 9/27/07, Theo Macris <[EMAIL PROTECTED]> wrote:
>
> --
There's no such thing as a perfect aim. There's too many variables in
play.. Temperature, humidity, wind speed, barrel friction, bullet shape
pureness (I made this last one up).. but you get the idea.. All shots
will have some randomness to them. Granted if you use a weopon designed
for accuracy then it should be truer, however I have yet to see a Flame
thrower that advertises accuracy. I've also never seen a chain gun
offering accuracy. I do agree the "Sniper" and perhaps the pistols should
hold a more accurate shot and be less random, the problem there is all the
FPSers will use pistols and one shot everyone.
Just had to add my $.02
This game in my opinion is mostly strategy based. Aiming isn't a huge
factor as it is in other FPS games.. I kind of welcome the change. as I
suck in most FPS cuz I can't play them for 23.5 hour a day like some of you
;)
Hopefully TF2 developers will take that into consideration..
Keep in mind, this is a BETA.. BETAs are not only to find BUGS but also to
find feature problems.. I would consider team balance and aim accuracy, hit
rate, etc all feature problems. Share your input and I'm sure they
will look into it.
Ron
TF2 100tic-1000HZ tf2.stopspamming.net:27017
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