I really have no issue, I'm obviously not going to be using an
automatic weapon to do 1-shot headshots (AK-47 on CSS) from across the
map. I find the shotguns work perfectly fine, and the heavy guy is not
designed for accuracy at all.

My only gripe with the game is long spawn times and round start times,
and that server operators can not change that. The regular TF2
gameplay style needs those (set up turrets, get ubercharge up, etc)
but sometimes a change in pace would be possible.

On 9/27/07, Ron Gardner <[EMAIL PROTECTED]> wrote:
>
> > Message: 2
> > Date: Thu, 27 Sep 2007 08:42:10 -0700
> > From: "Theo Macris" <[EMAIL PROTECTED]>
> > To: [email protected]
> > Subject: Re: [hlds_linux] TF2 Gripes and Improvements
> > Reply-To: [email protected]
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Perhaps, but it is frustrating as hell to have perfect aim on someone and
> > miss repeatedly because some randomizing algorithym is in place.
> >
> >
> > On 9/27/07, Jani Tiira <[EMAIL PROTECTED]> wrote:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Jani says.. NO!
> >>
> >> That's what you have CS:S and DOD:S for. I love the fact that this has
> >> more
> >> to do with teamplay than one persons mad skills to make headshots.
> >>
> >> One thing though.. the spread on the Scouts shotguns should be a bit
> >> smaller. Leave the power as it is but make the spread a tad smaller.
> >>
> >> On 9/27/07, Theo Macris <[EMAIL PROTECTED]> wrote:
> >> >
> >> > --
>
>
> There's no such thing as a perfect aim.    There's too many variables in
> play..   Temperature, humidity, wind speed, barrel friction, bullet shape
> pureness (I made this last one up)..  but you get the idea..    All shots
> will have some randomness to them.   Granted if you use a weopon designed
> for accuracy then it should be truer, however I have yet to see a Flame
> thrower that advertises accuracy.   I've also never seen a chain gun
> offering accuracy.    I do agree the "Sniper" and perhaps the pistols should
> hold a more accurate shot and be less random, the problem there is all the
> FPSers will use pistols and one shot everyone.
>
> Just had to add my $.02
>
> This game in my opinion is mostly strategy based.    Aiming isn't a huge
> factor as it is in other FPS games..   I kind of welcome the change.    as I
> suck in most FPS cuz I can't play them for 23.5 hour a day like some of you
> ;)
>
> Hopefully TF2 developers will take that into consideration..
>
> Keep in mind, this is a BETA..  BETAs are not only to find BUGS but also to
> find feature problems..  I would consider team balance and aim accuracy, hit
> rate, etc all    feature problems.    Share your input and I'm sure they
> will look into it.
>
>
> Ron
> TF2 100tic-1000HZ  tf2.stopspamming.net:27017
>
>
>
>
>
>
>
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