--
[ Picked text/plain from multipart/alternative ]
Just something I threw together really quick, basic principle that should work 
for the time being :)

~/update.sh:
cp ~/srcds/cstrike/motd.txt ~/srcds/cstrike/motd.txt.bak
cp ~/srcds/cstrike/mapcycle.txt ~/srcds/cstrike/mapcycle.txt.bak
./steam -command update -game ? -dir .
cp ~/srcds/cstrike/motd.txt.bak ~/srcds/cstrike/motd.txt
cp ~/srcds/cstrike/mapcycle.txt.bak ~/srcds/cstrike/mapcycle.txt

n3x1s 1 <[EMAIL PROTECTED]> wrote: --
[ Picked text/plain from multipart/alternative ]
To Valve:

It would be nice if the update didnt fail because the motd.txt and
mapcycle.txt file were set to 'read-only'.  Nothing worse than having to
change those files after every update, yet the update fails if you chmod
those 2 files to 444.  Any chance of fixing this issue?  Or is there a
better way to keep those files from being overwritten with default settings
during updates?

Jeremy


On 9/29/07, Jani Tiira  wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Oh and after TF2 has been updated I have to restart steam since it still
> has
> 100% processor load.
>
> On 9/29/07, Jani Tiira  wrote:
> >
> > I'm starting to hate the fact that it takes 20 minutes 99% of processor
> > time everytime TF2 updates. Is the client updater somehow borked or wtf?
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to