-- [ Picked text/plain from multipart/alternative ] Just something I threw together really quick, basic principle that should work for the time being :)
~/update.sh: cp ~/srcds/cstrike/motd.txt ~/srcds/cstrike/motd.txt.bak cp ~/srcds/cstrike/mapcycle.txt ~/srcds/cstrike/mapcycle.txt.bak ./steam -command update -game ? -dir . cp ~/srcds/cstrike/motd.txt.bak ~/srcds/cstrike/motd.txt cp ~/srcds/cstrike/mapcycle.txt.bak ~/srcds/cstrike/mapcycle.txt n3x1s 1 <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] To Valve: It would be nice if the update didnt fail because the motd.txt and mapcycle.txt file were set to 'read-only'. Nothing worse than having to change those files after every update, yet the update fails if you chmod those 2 files to 444. Any chance of fixing this issue? Or is there a better way to keep those files from being overwritten with default settings during updates? Jeremy On 9/29/07, Jani Tiira wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Oh and after TF2 has been updated I have to restart steam since it still > has > 100% processor load. > > On 9/29/07, Jani Tiira wrote: > > > > I'm starting to hate the fact that it takes 20 minutes 99% of processor > > time everytime TF2 updates. Is the client updater somehow borked or wtf? > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

