Posts like these make me laugh... I'd love to know where you view the seperate ticrate/fps in hlds.
Really. The phrase "learn to admin" comes to mind. Perhaps I just haven't been in these "exceptional circumstances", hlds running on BlueGene/L orbiting Uranus with a kernel built from scratch by spacemonkeys? *sigh*. Wednesday, October 3, 2007, 1:27:59 AM, you wrote: > HL1 servers can (under exception circumstances and platforms) run both > 1000fps and ticrate 1000 but clients will still only get updates at most 100 > times a second. > When running an HL1 server on a highly limited dsl line I found some > compelling reasons to run the server at 1000/1000 since it smoothes out the > uplink bandwidth usage but from a client side I've never seen anyone that > can tell that the server is running 300, 500 or 1000 fps/tics. > ON LAN however, I was able to sense some slight change from 250fps to > 500fps. > Again, this was only on the HL1 engine. > The Source engine is much better at smoothing over ping and server response > times, so much so in fact that I found that a source client could easily > continue to play under lag conditions that had an HL1 client totally frozen. > There are compelling reasons to leave the source engine running at it's > recommended ticrate (33/66) since changing tic involves both the render > engine and the physics engine and might get them out of sync which is not a > good thing. Again, ticrate is not the same as server FPS, there are two > parameters here. > Server companies that sell "1000fps servers" have always been questionable > IMO. > ----- Original Message ----- > From: "HLDS" > To: <hlds_linux@list.valvesoftware.com> > Sent: Tuesday, October 02, 2007 4:58 PM > Subject: [hlds_linux] The 1000 FPS Fairy Tale >> Hi, >> I found an interestic article about server side FPS.. >> >> You can read it here >> >> http://www.meatfactory.net/index.php?option=com_content&task=view&id=220&Itemid=2 >> >> After reading the article, I totally agree, and I've always thought the >> same thing myself. >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, Daz mailto:[EMAIL PROTECTED] Dustworld Technical Support Website: www.dustworld.net Email: [EMAIL PROTECTED] IRC on Quakenet: #dustworld _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux