> "That's where the brain comes in. Client sees big number. Client
> believes
> it works better, even though it's exactly the same. Client buys 1000
> FPS
> server."

[..]

> So basically you are saying clients are stupid.  Boy, I hope your
> clients
> don't read this mailing list.  My company gears its service to clients
> that know what they want...that's why they pay more than the "$1/slot
> kiddy gsp" charges because they know what hosting entails.

I'll say it if nobody else wants to - yes they are. Anybody that works in
the industry of supplying servers that run software to people knows that
clients are dumb. It's just a factoid else I'd be able to name 40+ companies
that wouldn't have any clients at all if people that rented their servers
weren't total idiots. Your clients may well pay more and they may or may not
be dumb because of it, but on topic that's hardly the point.

Who's to say it has any effect server side whatsoever? Who's to say that
it's not something that only applies to non-dedicated servers? The name
itself could easily imply that. FPS. FPS implies rendering, what rendering
is a dedicated server doing exactly? Does anybody have any real,
non-anecdotal evidence at all that a 1000fps server is any better than a
100fps server? The answer of course is no, they don't. Some people are going
to reply that it's impossible to know without seeing the code, which is of
course to an extent true; but in fairness there isn't even any anecdotal
evidence to the fact except for random musings that a HL1 server 6 years ago
may have.

Seems to me that the tick is the chosen unit of time and activity and
everything else doesn't matter.

Would be great to hear from Valve and put the matter to bed once and for all
either way though. There are evidently people making money of just this kind
of thing, if it has no effect somebody should stand up and say so, and if it
does matter we should all be able to get in on the action.


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