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Heh

Server fps is not a calculation under SRCDS

Server fps is how often per second the SRCDS process does Input & Output

A few interesting points to note.

The default fps_max is 300
The default sv_maxupdaterate is 60
The default tickrate is 33

No Windows OS based machine by default will do more than 64 fps

It is my understanding the the default kernel timer for Linux is 100 (I
could be wrong about that)

Now the question becomes knowing all of this, is what was the design
consideration Valve had at the time when choosing an fps_max value of 300
when all other default values for SRCDS & Operating systems would never have
taken advanatge of it. Was there a reason, or was it some arbitrary value
choosen for no particular reason?

As for the reason for increasing the server fps to values higher than
default, it should now be apparent that the reason for doing so is that if
you run a higher than default tickrate server, you are more than likely
going to have clients running higher rate settings, and since the server
calculations only occur on each tick, to ensure that the server is using the
most up to date data when making these calculations, it helps to have a
server running at a higher fps.

Whether 1000fps is demonstrably better than 500fps is probably more
marketing than any real subjective or quatifiable measure of server quality,
and it is most important to run a server with stable fps rather than an
unsustainable high fps.

On 10/3/07, HLDS <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> I found an interestic article about server side FPS..
>
> You can read it here
>
>
> http://www.meatfactory.net/index.php?option=com_content&task=view&id=220&Itemid=2
>
> After reading the article, I totally agree, and I've always thought the
> same thing myself.
>
>
> _______________________________________________
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