It looks as though the doubling the maps in the file doesn't work reliably. So I'm afraid that you'll just need to wait for the update.
-Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan E Sent: Wednesday, October 03, 2007 8:18 AM To: [email protected] Subject: Re: [hlds_linux] TF2 Mapcycle? -- [ Picked text/plain from multipart/alternative ] Well, I was just repeating what Mike had said. You did have it like: map1 map1 map2 map2 map3 map3 Right? "Saint K." <[EMAIL PROTECTED]> wrote: Hi, doesnt seem to work, its concequently skipping 3 maps (listed behind eachother). Well, guess i'll just wait for an update ;) Thanks! ----- Original Message ----- From: "Dan E" To: Sent: Wednesday, October 03, 2007 4:26 PM Subject: Re: [hlds_linux] TF2 Mapcycle? > -- > [ Picked text/plain from multipart/alternative ] > > "it is now fixed and will be out in the next TF2 update." > > So not yet. Temp fix = doubling up all maps in mapcycle. > > > > "Saint K." wrote: Hi, > > Is it correct that the map cyle is still not fixed after this mornings > update? > > My server contains the default map list, but is playing 3 maps over and > over > again, and mostly twice behind eachother. > > Maps it plays; > granery > gravelpit > 2fort > > Saint K. > ----- Original Message ----- > From: "Kevin Ottalini" > To: > Sent: Wednesday, October 03, 2007 5:49 AM > Subject: Re: [hlds_linux] TF2 Mapcycle? > > >> woohoo, thanks Mike! >> >> ----- Original Message ----- >> From: "Mike Durand" >> To: >> Sent: Tuesday, October 02, 2007 8:35 PM >> Subject: RE: [hlds_linux] TF2 Mapcycle? >> >> >>> Hi- >>> >>> I'm the guy who broke this and it is now fixed and will be out in the >>> next TF2 update. Sorry for the inconvenience. >>> >>> The bright side is that after the update you can now put the same map in >>> multiple spots in the mapcycle.txt file. So you could have a map cycle >>> file that looks like this if you want: >>> >>> cp_granary >>> ctf_2fort >>> cp_gravelpit >>> ctf_2fort >>> cp_dustbowl >>> cp_granary >>> cp_well >>> ctf_2fort >>> tc_hydro >>> >>> This was a longstanding bug that I fixed before the last update, but the >>> fix ended up causing the "random next map issue". Sorry again for the >>> trouble and thanks for your patience. >>> >>> -Mike Durand >>> Valve >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

