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[ Picked text/plain from multipart/alternative ]
Hello,

First of all, thx Peter for helping me. Unfortunately I have this same
problem yet. I have run 'memtest' two times and everything is OK. I have
rebuilt my kernel and server starts nice. But after I play little time (even
1 player on the server) there comes "Timed out". If someone could explain
what this error below means I would be very happy:

---
Dropped Player from server
Reason:  Timed out
reliabletimer.h (73) : Assertion Failed: m_nPerformanceCounterEnd >=
m_nPerformanceCounterStart
reliabletimer.h (60) : Assertion Failed: m_nPerformanceCounterEnd >=
m_nPerformanceCounterStart
---


-J.R.



Today's Topics:
>
>    1. "Timed out" problem with cs 1.6 linux hlds server (tesi 83)
>    2. Re: "Timed out" problem with cs 1.6 linux hlds server (Svensk Ljud &
> Ljus Produktion)
>    3. Re: finding server through browsing (kama)
>
> --__--__--
>
> Message: 1
> Date: Mon, 10 Sep 2007 23:48:48 +0300
> From: "tesi 83" <[EMAIL PROTECTED]>
> To: [email protected]
> Subject: [hlds_linux] "Timed out" problem with cs 1.6 linux hlds server
> Reply-To: [email protected]
>
> --
> [ Picked text/plain from multipart/alternative ]
> I have linux fedora kernel 2.6.22. I am running counter-srike 1.6 server.
> fps 1000, ping 2-8.
> My problem is that sometimes there comes "Timed out" and players will be
> kicked from server.
>
> I have AMD Athlon 64 X2 4800+ and Asus AM2 K8M890. I have read these but i
> am not sure how I should rebuild my kernel now:
>
> http://www.mail-archive.com/[EMAIL PROTECTED]/msg20523.html
>
> http://www.amd.com/us-en/Processors/TechnicalResources/0,,30_182_871_13118,00.html
>
> ----------------------HERE IS HOW MY SERVER START-------------------
>
> [EMAIL PROTECTED] bin]# cd /home/xxx/temp/
> [EMAIL PROTECTED] temp]# export
> LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/home/xxx/temp:.
> [EMAIL PROTECTED] temp]# ./hlds_run -game cstrike -game cstrike +sys_ticrate
> 10000.0 -pingboost 2 +maxplayers 12 +map de_inferno
> Auto detecting CPU
> Using AMD-Opteron (64 bit) Optimised binary.
> Auto-restarting the server on crash
>
> Console initialized.
> scandir failed:/home/xxx/temp/./valve/SAVE
> scandir failed:/home/xxx/temp/./platform/SAVE
> Protocol version 47
> Exe version 1.1.2.5/Stdio (cstrike)
> Exe build: 20:02:44 Oct 24 2006 (3651)
> STEAM Auth Server
> couldn't exec language.cfg
> Server IP address 127.0.0.1:27015
> scandir failed:/home/xxx/temp/./valve/SAVE
> scandir failed:/home/xxx/temp/./platform/SAVE
>
> Adding master server x,x,x,x:27010
> Adding master server x,x,x,x:27010
> Connection to Steam servers successful.
> reliabletimer.h (73) : Assertion Failed: m_nPerformanceCounterEnd >=
> m_nPerformanceCounterStart
>    VAC secure mode is activated.
> reliabletimer.h (60) : Assertion Failed: m_nPerformanceCounterEnd >=
> m_nPerformanceCounterStart
>
>
> -------------------------------------------------------------------------------------------------------
>
> server crashes?
> scandir failed?
> reliabletimer.h?
> --
>
>
> --__--__--
>
> Message: 2
> From: "Svensk Ljud & Ljus Produktion" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Subject: Re: [hlds_linux] "Timed out" problem with cs 1.6 linux hlds
> server
> Date: Tue, 11 Sep 2007 07:14:26 +0200
> Reply-To: [email protected]
>
> If "Timed out" is displayed then it can be because of many things ..
>
> - the server did crach, can be corrupted files, hardware failures.
> - autoupdating because of new verion realese.
> - loading the server to hard so it restart treads ( I have never
> experienced
> this ).
>
> run memtest and check voltage, if its craching then its switching to
> certain
> maps - remove thouse maps.
>
> Good Luck.
>
> Peter
>
>
--

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